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Acmlm's Board - I3 Archive - ROM Hacking-Related Releases - Zelda: Parallel Worlds *Released!* New poll | |
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Rockman Zero

Micro-Goomba


 





Since: 01-03-07

Last post: 6310 days
Last view: 6291 days
Posted on 01-08-07 12:20 AM Link | Quote
Can someone please direct me to the boss room of Sheik's hideout? I'm having trouble finding it.
Yggdrasilly
Newcomer








Since: 01-07-07

Last post: 6289 days
Last view: 6286 days
Posted on 01-08-07 12:48 AM Link | Quote
Somehow, I just assed my way through Nabooru's Hole. I didn't find ANYTHING inside, but I found the boss and got the Crystal. I'm dreading going in there for the tablet, the item, and the keys... Blah. Any tips?

I got fed up with Sheik's Hideout, too. Heh. I've found everything [both items, the big key, etc] but I don't know where the boss is, just yet. I second Rockman Zero's request. :P

And... Where do you get the mirror?


(edited by Yggdrasilly on 01-07-07 06:49 PM)
Rockman Zero

Micro-Goomba


 





Since: 01-03-07

Last post: 6310 days
Last view: 6291 days
Posted on 01-08-07 12:56 AM Link | Quote
Yggdrasilly: You find the mirror
Spoiler:
at the top of the parallel tower.


You'll find the items in Nabooru's hole by
Spoiler:
dropping into the bottom right hole and trying the other holes you can access on 1F. Don't forget to utilize the hookshot for some holes.


edit: spoiler'd


(edited by Rockman Zero on 01-07-07 06:57 PM)
(edited by Rockman Zero on 01-07-07 07:05 PM)
(edited by Rockman Zero on 01-07-07 07:06 PM)
(edited by Rockman Zero on 01-07-07 07:15 PM)
(edited by Rockman Zero on 01-07-07 10:29 PM)
ICheatAtGolf

Rat








Since: 01-01-07

Last post: 6305 days
Last view: 6288 days
Posted on 01-08-07 01:05 AM Link | Quote
you might want to mark that with a spoiler dude.

anyway: to get to the boss of shiek's hideout...

Spoiler:
go in the first door on the right when you enter the dungeon. warp. go up. in the next room, go left, and follow the path until you get to the orb/crystal. slash it. now the blue pegs should be down, and the brown pegs should be up. go all the way back to the room just above the warping room near the beginning. go up this time. keep going up and you should see a hole (if you dont, go to the room to the left and hit a switch) jump down the hole. follow the path down and around and go in the boss key door. there should be brown pegs sticking up with a portal inside, and falling blocks. grapple to the portal once you get the chance. go past a bunch of flying tile rooms and you will be at the boss.


quite the long read. oh well, you asked for it. let me know if your stuck.
adezero

Goomba


 





Since: 01-04-07

Last post: 6323 days
Last view: 6317 days
Posted on 01-08-07 01:28 AM Link | Quote
anyone know what the "secret" of the quake mediallion is?

and are there any trees that you can dash into so all their leaves fall off and there's a secret passage? cause I've tried dashing into almost every tree I find and have not found one

and one more thing, in the light world if you swim past the pyramid, you can go into a cave that has 3 pullable levers, apparently to release some water. each time i pull one I get a "wrong" sound, and I have tried all 6 permutations. I am completely baffled by this. maybe I already got a key from this room before, but I forgot. I do know that I never did anything correct with the levers

another thing, I can't figure out the trick with the R button. I know the one with the L button, but I can't get anything to work with R


(edited by adezero on 01-07-07 07:34 PM)
(edited by adezero on 01-07-07 07:36 PM)
(edited by adezero on 01-07-07 08:22 PM)
roadsarepoison

Octorok








Since: 10-08-06
From: Albany, NY

Last post: 6284 days
Last view: 6283 days
Posted on 01-08-07 02:42 AM Link | Quote
Originally posted by adezero
anyone know what the "secret" of the quake mediallion is?

and are there any trees that you can dash into so all their leaves fall off and there's a secret passage? cause I've tried dashing into almost every tree I find and have not found one

and one more thing, in the light world if you swim past the pyramid, you can go into a cave that has 3 pullable levers, apparently to release some water. each time i pull one I get a "wrong" sound, and I have tried all 6 permutations. I am completely baffled by this. maybe I already got a key from this room before, but I forgot. I do know that I never did anything correct with the levers

another thing, I can't figure out the trick with the R button. I know the one with the L button, but I can't get anything to work with R


Not sure what that secret of the quake medallion is, but you should definitely get it, since you can get back the item you trade for it.

As far as i know, there's nothing going on with the levers, but the key is important for later.

I'm pretty sure the L button trick is what is meant by the R button trick. I didn't realize you use the L buton until the end of the game and was wondering what the X button was supposed to do. I made it as far as I did since the trick has the same effect as pressing 2 on the keyboard.
ICheatAtGolf

Rat








Since: 01-01-07

Last post: 6305 days
Last view: 6288 days
Posted on 01-08-07 02:43 AM Link | Quote
Originally posted by adezero
anyone know what the "secret" of the quake mediallion is?

and are there any trees that you can dash into so all their leaves fall off and there's a secret passage? cause I've tried dashing into almost every tree I find and have not found one

and one more thing, in the light world if you swim past the pyramid, you can go into a cave that has 3 pullable levers, apparently to release some water. each time i pull one I get a "wrong" sound, and I have tried all 6 permutations. I am completely baffled by this. maybe I already got a key from this room before, but I forgot. I do know that I never did anything correct with the levers

another thing, I can't figure out the trick with the R button. I know the one with the L button, but I can't get anything to work with R


the secret of the quake medallion is
Spoiler:
faster magic regeneration


the levers in the waterfall cave do nothing.

and if the chest is empty, you already have the key.

the trick with the R button is that it shows hidden passage ways.
Locos_Docos

Octorok


 





Since: 02-19-06

Last post: 6323 days
Last view: 6321 days
Posted on 01-08-07 03:38 AM Link | Quote
*sigh* ONE...key...is all that separates me from getting the prize(s?) of the red path for Dark Parallel Tower (aka Parallel Tower of Dark World). I got the key from floor six, but I forget the location of a key I got and the location of the other key. Which floors, other than six, are the keys located on?

Edit: Okay, nevermind. Found the locations on page 11.

Edit: I would also like to know where Bombos Medallion are at. (Found Staff of Bryna)


(edited by Locos_Docos on 01-07-07 09:49 PM)
(edited by Locos_Docos on 01-07-07 10:55 PM)
(edited by Locos_Docos on 01-07-07 11:45 PM)
Heian-794

Red Paratroopa


 





Since: 01-02-06

Last post: 6283 days
Last view: 6318 days
Posted on 01-08-07 03:43 AM Link | Quote
OK, you guys are way ahead of me, but help a newbie out here, if you could be so kind...

This is all covered in the readme so I won't bother with spoiler tags.

I've rescued Zelda, found the path in the wine cellar, and reached a room full of puddles and spike traps. Maneuvered around the traps and reached a pair of dark rooms ("Guardhouse Sewers") with a few rats. How do I get that door open in the first room? The second one, east of it, has a giant hole in the middle with one island of safe ground in the very center; is the switch tile on that island? There's another closed door leading north from that room, but there don't seem to be any tiles in either room that will open those doors.

Am I even in the right place? Initially I escaped the guardhouse with the wrong route and found myself pointlessly navigating a room full of holes and fireball-shooting statues only to reach a dead end.

How does one get past this?
adezero

Goomba


 





Since: 01-04-07

Last post: 6323 days
Last view: 6317 days
Posted on 01-08-07 03:59 AM Link | Quote
how do you take the blue path in the dark parallel tower? I don't see how you can get past the 2nd room. this room has a big hole and two cane of somaria junctions.
ICheatAtGolf

Rat








Since: 01-01-07

Last post: 6305 days
Last view: 6288 days
Posted on 01-08-07 04:13 AM Link | Quote
Originally posted by Heian-794
OK, you guys are way ahead of me, but help a newbie out here, if you could be so kind...

This is all covered in the readme so I won't bother with spoiler tags.

I've rescued Zelda, found the path in the wine cellar, and reached a room full of puddles and spike traps. Maneuvered around the traps and reached a pair of dark rooms ("Guardhouse Sewers") with a few rats. How do I get that door open in the first room? The second one, east of it, has a giant hole in the middle with one island of safe ground in the very center; is the switch tile on that island? There's another closed door leading north from that room, but there don't seem to be any tiles in either room that will open those doors.

Am I even in the right place? Initially I escaped the guardhouse with the wrong route and found myself pointlessly navigating a room full of holes and fireball-shooting statues only to reach a dead end.

How does one get past this?


there IS a tile that will open the door in the first room. but you may want to go back and get this first:

Spoiler:
the sword
if you haven't already. also don't forget to grab the boomerang, unless you want the red one later, then skip it.

zero: to take the blue path you have to revisit the parallel tower in the light world, either that or use the pegasus glitch to float across the hole.
Heian-794

Red Paratroopa


 





Since: 01-02-06

Last post: 6283 days
Last view: 6318 days
Posted on 01-08-07 05:55 AM Link | Quote
Thanks, Golf; I'll hang around in the first room until I find it.

I found the item you referred to in the spoiler easily; it's clear from when you first enter the interrogation room that you have to free your uncle. Upon visiting that room again I see that he's escaped safely.

The Big Key that I acquired doesn't open one of the chests in the guarhouse; I imagine there's another key somewhere. First I'll get out of the sewers and make some more progress. Ludicrous difficulty aside, this really is a beautiful hack.
Locos_Docos

Octorok


 





Since: 02-19-06

Last post: 6323 days
Last view: 6321 days
Posted on 01-08-07 07:26 AM Link | Quote
For the final dungeon, are the trials in it all about the final boss or is that in the second quest?
adezero

Goomba


 





Since: 01-04-07

Last post: 6323 days
Last view: 6317 days
Posted on 01-08-07 07:55 AM Link | Quote
more questions, how do you get the chest surrounded by blue blocks on level 5 of the parallel tower? I've tried falling into every hole on level 6, but I saw a teleporter to it. and that teleporter could be anywhere!
Black Telomeres

Gator


 





Since: 10-12-06

Last post: 6287 days
Last view: 6282 days
Posted on 01-08-07 07:59 AM Link | Quote
I saw a teleporter to it. and that teleporter could be anywhere!

That's the fun part!
ICheatAtGolf

Rat








Since: 01-01-07

Last post: 6305 days
Last view: 6288 days
Posted on 01-08-07 09:36 AM Link | Quote
Originally posted by adezero
more questions, how do you get the chest surrounded by blue blocks on level 5 of the parallel tower? I've tried falling into every hole on level 6, but I saw a teleporter to it. and that teleporter could be anywhere!


ummm, have you tried
Spoiler:
going the blue path in the light world?



heian: no prob. let us know if you get stuck, which you will.
Heian-794

Red Paratroopa


 





Since: 01-02-06

Last post: 6283 days
Last view: 6318 days
Posted on 01-08-07 10:05 AM Link | Quote
Just made a ton of progress thanks to all the comments on this board!

Zora's Flippers were hard to find and an seemingly-pointless fetch quest. It would have been better to have the dock with Sahasrahla on it accessible from land, followed by a comment that you'll need to get flippers to proceed into the next dungeon.

In that dungeon now and it's quite fun (though the "load state" button is getting more use). Found the hammer but can't seem to find a boss. This dungeon is much more balanced, challenge/fun-wise, than the Guardhouse, and the design is very different and clever. If the rest of the game is like this, I'm looking forward to it.
Deflaktor

Tektite








Since: 12-10-05
From: Germany

Last post: 6318 days
Last view: 6282 days
Posted on 01-08-07 12:23 PM Link | Quote
now again :
Originally posted by Deflaktor
could you release all the asm hacks and rom info you discovered? it would be a great help to the other zelda hackers like me ^^ pleeeeze

would you release them?
NEONswift

Bee








Since: 11-18-05

Last post: 6283 days
Last view: 6282 days
Posted on 01-08-07 01:04 PM Link | Quote
Originally posted by Deflaktor
now again :
Originally posted by Deflaktor
could you release all the asm hacks and rom info you discovered? it would be a great help to the other zelda hackers like me ^^ pleeeeze

would you release them?
As far as I am aware most of the "discoveries" are already common knowledge within MoNs documents, Oroch's guide or my vague collection of asm notes/tutorials. Alot of the stuff might seem like its somehow new but most is just incredibly good asm hacking on Euclid's part and great design/gfx on Oroch's part.
Braggl

Goomba


 





Since: 12-26-05
From: Germany

Last post: 6322 days
Last view: 6282 days
Posted on 01-08-07 04:40 PM Link | Quote
Can someone please tell me where the Big Key in Sheik's Hideout is?
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Acmlm's Board - I3 Archive - ROM Hacking-Related Releases - Zelda: Parallel Worlds *Released!* |


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