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Acmlm's Board - I3 Archive - ROM Hacking-Related Releases - Zelda: Parallel Worlds *Released!* | New poll | | |
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Sess Newcomer Since: 01-04-07 Last post: 6326 days Last view: 6326 days |
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How do you find the Sashwhatever dude at the docks? | |||
ICheatAtGolf Rat Since: 01-01-07 Last post: 6305 days Last view: 6287 days |
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Euclid, I am stuck in the parallel tower...
EDIT: got it. (edited by ICheatAtGolf on 01-04-07 01:49 PM) |
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Simon Belmont Except I'm totally fucking hyped about Dracula X: Chronicles. Since: 11-18-05 From: Pittsburgh Last post: 6282 days Last view: 6282 days |
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Originally posted by Kailieann I just wanted to pointed out that the readme states the games difficulty. I'm in ruto's fortress, trying to get these torches lit so I can go on I've got the fire rod, but I'm still not doing too well Defenitely not doing too well (edited by setz on 01-04-07 02:57 PM) |
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ICheatAtGolf Rat Since: 01-01-07 Last post: 6305 days Last view: 6287 days |
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let me say again that YOU DO NOT need to light ANY torches in ruto's fortress. just because im a new poster...
anywho, i just made it to the top of parallel tower, and (directed toward anyone who has already beaten it, or the makers themselves) Spoiler: where the HELL is the big chest key? this is such a disappointment...it was hard as hell to make it up in the first place...can someone please tell me so i dont have to search all 7 floors again...or at least tell me what floor the key is on? |
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Alastor Fearless Moderator Hero Since: 11-17-05 From: An apartment by DigiPen, Redmond, Washington Last post: 6282 days Last view: 6282 days |
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I'm at the parallel tower, but I can't get past floor six because I only got two keys and I need three
I do NOT feel like going through every room in it that I can find. Can someone just tell me where they are? |
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Orochimaru Since: 11-18-05 Last post: 6298 days Last view: 6282 days |
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Originally posted by SurlentWe talked about moving the guy who gives you the sword in one of the beginning caves instead. Should take care of the saving function... Then we'll remove the backtracking of the guardhouse and overhaul the first three dungeons to match of overall quality of the hack. What well probably do however is release a quick fix in the mather of days to come which fixes the grammar and punctuation. Probably dump the script this weekend for someone fluant in english to lend a hand with it. About the 1st dungeon idea of mid boss/boss switch, it could be an idea, well take it in consideration. We have no idea why Mothula stops shooting at you through. The bosses don't drop heart containers, it's not a bug, it's just like that. However, you can find enough heart pieces to make 20. Those shooters now random are pretty bad when fighting bosses. They cause harm expecially on low hearts. As stated through Din's catacomb's and Forore's Isle will probably get an overhaul, so in the meantime we'll fix the later bugs. Thanks for your overall review through. We worked very hard to deliver this much for you guys and hopefully the difficulty will drop in version 2.0 to please more people Originally posted by setz That's odd. We'll look into it. Originally posted by AlastorNot sure what you mean by dash jumping unless you mean by using bombs, here I included a small avi movie in the post. For your missing keys, you might wanna wait for Euclid to get online, he knows his dungeons more then I do Spoiler:
There are two mushrooms in this game! So yeah, you can get both the medallion and the magic powder.. Originally posted by Sess Spoiler:
You need to get the Zora scale to swim in the water. Zora King is hidden in a large waterway in the Oasis Originally posted by Jigglysaint Get all seven of them (hidden in the snowland dungeons), beat the game and watch the ending for a secret Originally posted by ICheatAtGolf Again, can't remember which floor it's at, but Euclid could tell you about it. Just wait till he gets online... (edited by Orochimaru on 01-04-07 03:54 PM) (edited by Orochimaru on 01-04-07 03:55 PM) |
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Locos_Docos Octorok Since: 02-19-06 Last post: 6323 days Last view: 6321 days |
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I have attempted to follow Deflaktor's guide for Impa's Ways and have obtained the Tablet, the Big Chest Key and the Big Door Key. My only problem is that I had to stumble my way to the boss room twice (didn't save the first time) and I still haven't found the treasure chest yet because a couple arrows that should lead to the final rooms are...inaccurate.
I would be indebted to those that give helpful advice (i.e. not "Keep looking, you'll eventually get it.") on how to remember the path to the large chest and boss room. This way, I won't kick myself for not knowing, for sure, the way to the room (I'm a picky fanatic for certain details at times). |
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Beauford Octorok Since: 08-02-06 From: Arizona... yeah. Last post: 6283 days Last view: 6282 days |
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Been playing it on the SNES, and there are some other minor issues:
1) Massive slowdown in areas with a high density of moving objects (like in the Quarry with the spinning fireballs, or anywhere with an Octoballoon[?] and a few other enemies, or in the water where you can see the dwarves' chimney smoke). Likely not a problem for emulators, but the enemy density still might do well to be reduced a little. 2) This isn't an "issue" so much as an observation: I've talked to everyone in the village (except inside the library, yet) and none of the girls give me an infinite conversation. Might be the same relative slowness of the SNES compared to emulators, that gives a little window to escape... Looks like I'm going to have to replace the damn battery on this cart, too. Blasted thing lost my save, so I have to go through the Guardhouse all over again. Edit: Man, that was dumb. The infinite conversation thing still happens; I forgot you had to jump down behind her. (edited by Beauford on 01-06-07 06:42 PM) |
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Alastor Fearless Moderator Hero Since: 11-17-05 From: An apartment by DigiPen, Redmond, Washington Last post: 6282 days Last view: 6282 days |
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I merely imagined the dungeon to myself as mainly consisting of four rooms in a 2x2 square repeated stacking on top of each other, with each warp moving up a level except that one leads off. Then, once you get through the next warp on the way, you go to an area that's like the beginning but with different connections... And if you go to far, you warp back to the beginning, though at one point there's a way off, and that leads to a key and the boss.
The chart basically summed up what I knew in an immensely confusing fashion... It's not inaccurate, though, it's just hard to follow. Well, there's one inaccurate part after the second offshoot of the main path it should say that going through the warps takes you to the LEFT of the square of four, not the right. But that's basically it. |
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Rockman Zero Micro-Goomba Since: 01-03-07 Last post: 6310 days Last view: 6290 days |
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Does anyone have a map of Darunia's Cavern including the locations of all the keys and items within? | |||
adezero Goomba Since: 01-04-07 Last post: 6322 days Last view: 6316 days |
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how do i get off the sky isles? I got the hookshot and killed the boss. only other place to go is the parallel tower, but I can't seem to do anything there. the cave I came through to come here closed behind me, I'm stuck
oh wait, I think i got it, I forgot you could break a stack of blocks with a dash. I thought you needed the second gloves for that okay, this is gonna sound really dumb, but what does zelda mean by "push and hold the right shoulder and blue buttons" I've pressed R and held B and A, it does squat (edited by adezero on 01-04-07 07:20 PM) (edited by adezero on 01-04-07 08:24 PM) |
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ICheatAtGolf Rat Since: 01-01-07 Last post: 6305 days Last view: 6287 days |
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Originally posted by Rockman Zero i hand drew a map on paper. if you are trying to find the small key: Spoiler:
search 3 rooms under the big chest, or 3 rooms above, 1 left from the armos knights, it should be under a pot as for the big chest key, Spoiler:
if you go STRAIGHT up from the room where you FIRST see the armos knights, you should come to a room with a chest. this should be the big chest key (or the mysterious tablet, not sure) but if not, i dont remember exactly where the big chest key was, probably the bottom left corner of the dungeon. remember, every door in this dungeon can be opened by pushing a block or defeating all the enemies. EDIT: euclid, i'm still looking for the big chest key in parallel tower...PLEASE if you are reading this, tell me (edited by ICheatAtGolf on 01-04-07 07:26 PM) |
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Rockman Zero Micro-Goomba Since: 01-03-07 Last post: 6310 days Last view: 6290 days |
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Great. I didn't miss a thing. Now I just need a map of Rauru's ruins and the location of the cape.
EDIT: Help! How do I get to that door? And where is the boss? (edited by Rockman Zero on 01-04-07 09:33 PM) (edited by Rockman Zero on 01-04-07 09:46 PM) (edited by Rockman Zero on 01-04-07 09:57 PM) (edited by Rockman Zero on 01-04-07 10:04 PM) |
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Alastor Fearless Moderator Hero Since: 11-17-05 From: An apartment by DigiPen, Redmond, Washington Last post: 6282 days Last view: 6282 days |
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Spoiler (Cape):Cape's in Sheik's Hideout. It's kinda hard to miss. |
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Jigglysaint Octoballoon Since: 11-19-05 Last post: 6302 days Last view: 6287 days |
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What does everybody say that you can't miss the cape when it was far easier for me to find the Red Mail in the you know what level?
Edit: Hold a sec, why does the post above me show a normal dark room? All my dark rooms are red with a weird light. (edited by Jigglysaint on 01-04-07 10:01 PM) |
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Black Telomeres Gator Since: 10-12-06 Last post: 6286 days Last view: 6282 days |
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Why did you put a gap that can't be hookshotted over in the ice fortress for apparently no reason? And why lock someone in the room with Kholdstare when they don't have a fire rod? Sense making stop? | |||
Manical Ben Newcomer Since: 01-02-07 Last post: 6321 days Last view: 6284 days |
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Originally posted by Rockman Zero think of what u did before amos knights in light world, then use mass save state abuse, you will get thru, thats what i did |
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Locos_Docos Octorok Since: 02-19-06 Last post: 6323 days Last view: 6321 days |
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I looked at the map one last time and it becomes inaccurate after the 7th warp of the path that leads directly to the big chest of Impa's Ways when entering from the Castle Site. I've honestly tried different combinations to warp to the part of the dungeon where the big chestresides, but no such luck.
I'm done hopelessly wandering in that dungeon because it is frustrating (not hard) to put forth effort in that thing while all the time returning to near entrance time and time again. Innovative dungeon, but no offense: I'm done goofing in there and I'll be on my way. I just ask what the dungeon is, and if I'm PMed the exact directions, that's fine, but if not, oh well. |
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adezero Goomba Since: 01-04-07 Last post: 6322 days Last view: 6316 days |
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okay, how do you get to the number 1 dungeon displayed on the map? I've been searching for hours and have found at least 4 of the other dungeons, but not this one | |||
Beauford Octorok Since: 08-02-06 From: Arizona... yeah. Last post: 6283 days Last view: 6282 days |
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Things take longer when you can't use savestates. I'm in Nayru's Bay, trying to fight the Armos Knights. And it takes... FORTY-EIGHT HITS... to kill a single one. AND THERE ARE SIX OF THEM.
I can do it. I know it's possible. But are you supposed to have the bow before this, or what? I mean, it seems a little unfair when I have to hit them a combined 288 times to kill them, and they can hit me 10 (or 20 if I have a fairy) and kill me. |
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Acmlm's Board - I3 Archive - ROM Hacking-Related Releases - Zelda: Parallel Worlds *Released!* | | |