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05-02-24 03:26 AM
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Acmlm's Board - I3 Archive - ROM Hacking-Related Releases - Zelda: Parallel Worlds *Released!* New poll | |
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Koitenshin +∞

Moblin


 





Since: 12-24-05
From: Misery

Last post: 6284 days
Last view: 6284 days
Posted on 01-04-07 05:48 AM Link | Quote
@ Euclid - I have no idea how that screenshot came to be, I can send you my savestate if you wish. I was playing around in the ice level and walked outside where the "Shield Eater" is. Walked back inside to walls of blood.
Rockman Zero

Micro-Goomba


 





Since: 01-03-07

Last post: 6310 days
Last view: 6290 days
Posted on 01-04-07 07:03 AM Link | Quote
Ok, I'm now in the snow world and I need to find ether to access the first dungeon. Where is it?

Edit: I got it.


(edited by Rockman Zero on 01-04-07 03:04 PM)
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 6282 days
Last view: 6282 days
Posted on 01-04-07 07:15 AM Link | Quote
Seriously, does anyone know how to get anything out of the boss of Impa's Ways?
Jigglysaint

Octoballoon








Since: 11-19-05

Last post: 6302 days
Last view: 6287 days
Posted on 01-04-07 07:26 AM Link | Quote
What does the tablet do?
Xkeeper
Took the board down in a blaze of glory, only to reveal how truly moronical ||bass is.


 





Since: 11-17-05
From: Henderson, Nevada

Last post: 6282 days
Last view: 6282 days
Skype
Posted on 01-04-07 07:44 AM Link | Quote
Get all 7 and get a secret, says the end of the game.
adezero

Goomba


 





Since: 01-04-07

Last post: 6322 days
Last view: 6316 days
Posted on 01-04-07 08:23 AM Link | Quote
what do you do after the invisible bridge in nayru's bay? There's some hole there, but it's out of my reach
Stifu









Since: 11-18-05
From: Your mom's bed

Last post: 6284 days
Last view: 6282 days
Posted on 01-04-07 10:58 AM Link | Quote
Originally posted by adezero
what do you do after the invisible bridge in nayru's bay? There's some hole there, but it's out of my reach

Wall bombing ? That's one of the basics in Zelda games...
Surlent

Koopa
Back to the roots








Since: 11-18-05
From: Berlin, Germany

Last post: 6294 days
Last view: 6294 days
Posted on 01-04-07 11:55 AM Link | Quote
That post contains a lot of spoiler tags. I hope the post doesn't become too cluttered due to that - but I don't want to spoil the fun here.
This hack is pretty impressive, when it comes to overworld design. This is the same for the Guardhouse. I like the room setups - in the original you often have rooms with four corners (of course there is change, too), here you move through narrow and other shaped passages much more.
The difficulty would have been right if rthe save feature worked before you got the sword and shield. This really pissed me off because although I read the readme - I simply forgot to use save states at the entrance of the Guardhouse (I try to use them only when really neccessary; like dieing a dozen of times without any advancement - like with each try you can beat more and more - or when I leave the house for "saving" game).

So: With save feature = Guardhouse is a piece of cake, really. I enjoyed games like Deus Ex (where you mainly sneak your way through as well, though this is a first person shooter and cannot be compared with action adventures, though).
Without save feature or not using save states = a pain in the ass. I dunno know how hard this bug is to fix, when it comes for enabling saving before getting the sword.

I also am one of the players who missed the Blue Boomerang as well - in my second try I got it - and also grabbed the big chest in the Guardhouse as well (with the proper key).

Unfortunately the first real dungon - Nayru's Bay - was too short in my opinion. The idea itself was very neat - as for finding the invisible bridge, I tried it blindly. I know there is an item which helps showing the bridges in original Zelda as well as using things like
Spoiler:
Bombs, if they don't disappear/fall down after placing, there is a way. But what is the "real" solution to find the bridge without wasting ten bombs or even more ?"


Also the Armos fight takes way longer than the actual boss fight
Spoiler:
just behind that room. I think a mid-boss should be less challenging than the actual dungeon master. How about switching the rooms ?

So the moth could be the "pre-boss" (no hole on the floor) - while the Armos Knights could be the real boss, since it took much longer to defeat them - due to high health.

There is also a bug with that boss - after two or three attacks its "bullets" vanish, you hear the attack sound - but you can freely move along with the boss without worrying to dodge - and kill it very quickly. It didn't drop a heart container after its dead too - was this made by purpose or do some/all bosses usually should drop them normally in this hack ?

I am just about to enter Din's Catacombs - it is again a nice idea; but I have to agree with most players that it is simply too hard to kill three high-health sand worms in the darkness, with annoying vertical damaging "bullets" when they dive in AND this machine-gun type shooters in it. Without the shooters the fight could have been very challenging, but more fair.

As for the hack, when it comes to level design in general and overworld placement: Great!
I love the setup of Kakariko, the paths you need to take - also trhere is much originalty in reaching the ways; I think I never expected to find
Spoiler:
Zoras's Scales
in
Spoiler:
a DESERT (!) behiand a waterfall.

Neat idea

So my overall impression after the introduction and the first dungeon - despite the things I pointed out here - is great. I just hope the difficulty level increases without getting unfair some time. Other than that this is a very good hack which makes a lot of fun - since you can travel to all important locations easily and there are no boring places, such as Lake Hylia in original Zelda III which just made me sleeping when I got there (crabs, a coast - boring).


(edited by Surlent on 01-04-07 05:55 AM)
Euclid



 





Since: 11-17-05
From: Australia
hmm...

Last post: 6288 days
Last view: 6282 days
Posted on 01-04-07 01:08 PM Link | Quote
I didn't notice the zelda bug , that was really really overlooked.

10 bombs is probably a bit small for the initial number, though the upgrade pond is accessible after guardhouse but it takes a bit of work to get there. Idea noted, next time i'll increase the amount of bombs.

The main thing about the guardhouse is that the original game's first "save point" is when you get the sword, which is only like 2 minutes into the game, and in this one, about 5 with lots of enemies.

Koitenshin +∞: will look into it, it's probably "one of those entrances"

Alastor: stick around and kill the boss after the floor tile finishes, having the second shield is highly recommended. I stay around the sides and dash jump myself into the middle after everything's been cleaned up and the crystal drops.

Surlent: also the reason why King Zora has been referred to as "the poor thing"
Stifu









Since: 11-18-05
From: Your mom's bed

Last post: 6284 days
Last view: 6282 days
Posted on 01-04-07 01:25 PM Link | Quote
Originally posted by Euclid
The main thing about the guardhouse is that the original game's first "save point" is when you get the sword, which is only like 2 minutes into the game, and in this one, about 5 with lots of enemies.

More like over half an hour, for those who never played the game... Finding the guardhouse alone took me a little while.
Simon Belmont
Except I'm totally fucking hyped about Dracula X: Chronicles.








Since: 11-18-05
From: Pittsburgh

Last post: 6282 days
Last view: 6282 days
Posted on 01-04-07 02:35 PM Link | Quote
ran into a weird bug, it seems if you get a heart container and try to catch a fairy before you're fully healed, the game freezes. D= yay rewind on ZSNES
Manical Ben
Newcomer


 





Since: 01-02-07

Last post: 6321 days
Last view: 6284 days
Posted on 01-04-07 02:45 PM Link | Quote
hum...can someone point me where i can find the cape, i cant seem to find it, only clue i have is that its one of minor items in one of dungeons, but thing is i have no idea where to begin looking for it
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 6282 days
Last view: 6282 days
Posted on 01-04-07 03:30 PM Link | Quote
Originally posted by Euclid
Alastor: stick around and kill the boss after the floor tile finishes, having the second shield is highly recommended. I stay around the sides and dash jump myself into the middle after everything's been cleaned up and the crystal drops.
... I have to wait to kill it until the floor tiles finish!?

That's kinda dumb

Edit: Haha, wow, that fight was stupid-easy that time; Moldorm trapped itself in the side, so I didn't have to worry about it at all as I countered the floor tiles. On the other hand, yay three dungeons completed.

By the way, what's dash jumping?

Also edit: Crap, I just gave up my magic powder in favor of a quake medallion... I mean, yeah, Quake is Quake, but I just LIKE my Magic Powder... Also, I went into Rauru's Ruins real quick trying to find a bubble to use quake on just to see if you get a fairy from it like you do from the magic powder (which, really, had been the way I was getting through these - though I often take massive damage, there's lots of fairies around, and I have three bottles) and I stumbled upon the ACTUAL solution to a puzzle I completely subverted. You know the room through the boss door left of that four-way intersection, right next to the lanmolas room? Where you push the block out of the way after getting the key from the skull to go on. Well, if you go through the Lanmolas room, you can just push that block to the right, also out of the way, and then go into that crevasse and grab the key and then teleport out and you don't have to deal with any of that stuff.

Incidentally, it DOESN'T turn bubbles to fairies, so I restored from the save from just before I lost my magic powder, as magic powder is clearly better... Unless there's some way to get more magic powder, anyway. Is there?


(edited by Alastor on 01-04-07 09:36 AM)
(edited by Alastor on 01-04-07 09:58 AM)
Deflaktor

Tektite








Since: 12-10-05
From: Germany

Last post: 6318 days
Last view: 6282 days
Posted on 01-04-07 03:51 PM Link | Quote
i think to dash jump you have to run into the wall so you will get thrown away to the other side
Manical Ben
Newcomer


 





Since: 01-02-07

Last post: 6321 days
Last view: 6284 days
Posted on 01-04-07 04:13 PM Link | Quote
Originally posted by Alastor
Originally posted by Euclid
Alastor: stick around and kill the boss after the floor tile finishes, having the second shield is highly recommended. I stay around the sides and dash jump myself into the middle after everything's been cleaned up and the crystal drops.
... I have to wait to kill it until the floor tiles finish!?

That's kinda dumb

Edit: Haha, wow, that fight was stupid-easy that time; Moldorm trapped itself in the side, so I didn't have to worry about it at all as I countered the floor tiles. On the other hand, yay three dungeons completed.

By the way, what's dash jumping?

Also edit: Crap, I just gave up my magic powder in favor of a quake medallion... I mean, yeah, Quake is Quake, but I just LIKE my Magic Powder... Also, I went into Rauru's Ruins real quick trying to find a bubble to use quake on just to see if you get a fairy from it like you do from the magic powder (which, really, had been the way I was getting through these - though I often take massive damage, there's lots of fairies around, and I have three bottles) and I stumbled upon the ACTUAL solution to a puzzle I completely subverted. You know the room through the boss door left of that four-way intersection, right next to the lanmolas room? Where you push the block out of the way after getting the key from the skull to go on. Well, if you go through the Lanmolas room, you can just push that block to the right, also out of the way, and then go into that crevasse and grab the key and then teleport out and you don't have to deal with any of that stuff.

Incidentally, it DOESN'T turn bubbles to fairies, so I restored from the save from just before I lost my magic powder, as magic powder is clearly better... Unless there's some way to get more magic powder, anyway. Is there?



actually there is way to get both powder and quake, simply go back to potion shop after you get quake, perhaps you can help me out, if you can, do you know where magic cape is? also try putting ether in pond, i promise ya u will like it


(edited by Manical Ben on 01-04-07 10:14 AM)
(edited by Manical Ben on 01-04-07 10:20 AM)
ICheatAtGolf

Rat








Since: 01-01-07

Last post: 6305 days
Last view: 6287 days
Posted on 01-04-07 05:19 PM Link | Quote
the magic cape can be found in

Spoiler:
just kidding. i'm not telling. its really hard to miss, you will come by it eventually. plus i want you to suffer going through saria's gardens without the cape like i did. lol. here's a tip: go for the red mail early.
adezero

Goomba


 





Since: 01-04-07

Last post: 6322 days
Last view: 6316 days
Posted on 01-04-07 05:25 PM Link | Quote
Originally posted by Stifu
Originally posted by adezero
what do you do after the invisible bridge in nayru's bay? There's some hole there, but it's out of my reach

Wall bombing ? That's one of the basics in Zelda games...


thanks
sorry, but that was not obvious. it didn't even looks like a wall, much less a wall you could bomb
Stifu









Since: 11-18-05
From: Your mom's bed

Last post: 6284 days
Last view: 6282 days
Posted on 01-04-07 05:36 PM Link | Quote
Originally posted by adezero
Originally posted by Stifu
Originally posted by adezero
what do you do after the invisible bridge in nayru's bay? There's some hole there, but it's out of my reach

Wall bombing ? That's one of the basics in Zelda games...


thanks
sorry, but that was not obvious. it didn't even looks like a wall, much less a wall you could bomb

I don't know, it was quite logical to me, I tried that right away... Besides, it's not the only thing you can do. If that one didn't seem obvious to you, then I guess you also missed some other optional ones like that... Also, you might not know you can knock your sword against walls, and depending on the sound it makes, you know whether you can bomb it or not.
sergio

Micro-Goomba


 





Since: 12-30-06
From: In front of my PC

Last post: 6322 days
Last view: 6287 days
Posted on 01-04-07 06:08 PM Link | Quote
I (again) have a question about nauru's bay i got the biggoron bracelet but i need another key to open a door
adezero

Goomba


 





Since: 01-04-07

Last post: 6322 days
Last view: 6316 days
Posted on 01-04-07 06:51 PM Link | Quote
Originally posted by Stifu
Originally posted by adezero
Originally posted by Stifu
Originally posted by adezero
what do you do after the invisible bridge in nayru's bay? There's some hole there, but it's out of my reach

Wall bombing ? That's one of the basics in Zelda games...


thanks
sorry, but that was not obvious. it didn't even looks like a wall, much less a wall you could bomb

I don't know, it was quite logical to me, I tried that right away... Besides, it's not the only thing you can do. If that one didn't seem obvious to you, then I guess you also missed some other optional ones like that... Also, you might not know you can knock your sword against walls, and depending on the sound it makes, you know whether you can bomb it or not.


i know about different sounding walls. just this didn't even look like a wall because there was that black space behind it. in every zelda game the wall has always been on the edge of the screen and there's nothing behind it. see, I thought it was a hole, I tried throwing bombs in it...
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