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05-06-24 03:12 PM
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Acmlm's Board - I3 Archive - SMW Hacking - SMW ROM addresses New poll | |
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Glyphodon



 





Since: 11-18-05

Last post: 6327 days
Last view: 6308 days
Posted on 08-22-06 05:36 PM Link | Quote

Originally posted by HyperHacker a while back
Stuff written to $71
1 - Make Mario flash temporarily (invincible)
2 - Make Mario big (instantly)
3 - Remove Mario and disable most buttons until 0 is written
4 - Flash between normal and fire palette until 0 is written (can't move)
5 - Trigger screen exit
6 - Trigger exit, ignores slippery/water settings
7 - Shoot Mario WAAAAAY up
8 - Make Mario go up to heaven
9 - Kill Mario (ono!)
A - Ghost house entrance
B - Mario just stands there, controls disabled until 0 is written
C - Weird crash

[...]

Also I could swear I posted this before, but $15C1 selects the sound effect for the Nintendo Presents screen.


Originally posted by Kenny3900, before that
Memory Locations
$0071: "Action Register"
00 = Nothing
01 = Freeze (For a moment) and Flash (But not really Ghost)
02 = Random Status Select (Small, Big, Cape, Fire, and *many* unused status)
03 = Become Invisible (For a moment)
04 = Have "Star Flash" (But not really invin.)
05 = Go to Level-000 (Bonus Game... Cannot Exit!!) The Level which its Screen Exit Points to
06 = Same as above, but ignores the "Make the Destination Level a Water Level (Secondary Exit Only)" setting
07 = Shoot to the sky (= Shoot out from the slanted pipe)
08 = Shoot to the "Heaven" (= Riding Yoshi then get a wing)
09 = Exit the Level and Lose a Life (And Change Player, if there are 2.)
0A = ????
0B = NVC = No Visible Change
0C = Look up + Move Up A Bit
0D = NVC
11 = Exit the Level with the word "O START!" (????) No Losing Life
12 = NVC
1F = Mask Status Bar (For a moment)
23 = NVC
3B = NVC
(Unwritten Values Will Cause Glitch; Tested Until $3F only.)


Old news.


(edited by Glyph Phoenix on 08-22-06 04:37 PM)
ghettoyouth

Panser








Since: 11-19-05
From: Germany

Last post: 6400 days
Last view: 6400 days
Posted on 08-23-06 08:22 AM Link | Quote
I didn't knew about this, I'm sorry


(edited by ghettoyouth on 08-23-06 07:22 AM)
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6287 days
Last view: 6287 days
Posted on 08-25-06 03:11 AM Link | Quote
Yoinked from another thread.

Originally posted by blackhole89 on the old board in a private message
JSR $810E
(in bank 00)
That should load the overworld music bank. If it is the wrong one, try
JSR $80FD
(still in bank 00)
or
JSR $80E8
(same)

If your code is not in bank 00, you'll have to find some few free bytes in there and place a piece of "adapter code" (i.e. JSR $810E; RTL) that you, in turn, can JSL to.

ghettoyouth

Panser








Since: 11-19-05
From: Germany

Last post: 6400 days
Last view: 6400 days
Posted on 08-26-06 11:17 AM Link | Quote
Does anyone now some RAM adresses to hide the statusbar?


(edited by ghettoyouth on 08-26-06 10:17 AM)
Sukasa

Birdo
Not quite as active as before.
Xkeeper supporter
Xk > ||bass
I IP Banned myself! Twice!








Since: 11-17-05
From: Somewhere over there

Last post: 6287 days
Last view: 6286 days
Posted on 08-26-06 02:27 PM Link | Quote
Whoops, I forgot to add that here. Thanks, HH. Anyways, I'm just doing some trace on the level load routine... If I find anythign of note (maybe the tile used for filling in blank MAP16) or whatever, I'll post it.
Link2006

Octoballoon








Since: 11-18-05
From: Kokiri Forest

Last post: 6295 days
Last view: 6287 days
Posted on 08-28-06 05:56 PM Link | Quote
Can anyone find the ROM address to disable getting a life when collecting 5 dragon coins? Thanks in advance.


(edited by Link2006 on 08-29-06 02:30 PM)
(edited by Link2006 on 08-29-06 02:51 PM)
Ice Man

Panser



 





Since: 11-18-05
From: Germany

Last post: 6386 days
Last view: 6322 days
Posted on 09-05-06 04:18 PM Link | Quote
I found something for those, who have the SMB3 music patch but want to use the normal SMW music again without screwing up their ROM. Just copy everything from x200 to x5B3 from an umodified SMW rom and it will restore the SMW music.

Here are some addresses I changed back for the sound, try messing around with them.

x2F3
x308
x30F
x314
x319
x349
x34E
x353
x35F
x364


(edited by Ice Man on 09-05-06 03:19 PM)
Link2006

Octoballoon








Since: 11-18-05
From: Kokiri Forest

Last post: 6295 days
Last view: 6287 days
Posted on 10-05-06 10:21 PM Link | Quote
Is it possible to pull certian music out of the SMB 3 patch while having SMW music in a hack also, like mixing them?
Kailieann



 





Since: 11-18-05

Last post: 6286 days
Last view: 6286 days
Posted on 10-06-06 01:37 AM Link | Quote
Originally posted by Link2006
Is it possible to pull certian music out of the SMB 3 patch while having SMW music in a hack also, like mixing them?

Short answer: no.
Ice Man

Panser



 





Since: 11-18-05
From: Germany

Last post: 6386 days
Last view: 6322 days
Posted on 10-06-06 11:07 AM Link | Quote
Well, it is possible, just takes alot of music hacking knowledge.
Deleted User
Banned


 





Since: 05-08-06

Last post: None
Last view: 6287 days
Posted on 10-15-06 11:23 PM Link | Quote
How do I edit rom adresses?
ibz10g

Spiny


 





Since: 08-10-06
From: Altoona, Iowa

Last post: 6332 days
Last view: 6332 days
Skype
Posted on 10-15-06 11:33 PM Link | Quote
Originally posted by noobman
How do I edit rom adresses?


How did you get in here? You need to read stuff before asking anything.
pikaguy900

Sparky


 





Since: 08-10-06

Last post: 6299 days
Last view: 6286 days
Posted on 10-21-06 07:06 PM Link | Quote
Is there an address I can change to prevent collecting Silver Coins from giving increasing amounts of points and essentially, giving 1-Ups? Also, is there a way to disable their moving?
Davros

Porcupo
So much for unlimited power. :P


 





Since: 03-16-06
From: Maquila Beach

Last post: 6286 days
Last view: 6286 days
Posted on 10-21-06 09:35 PM Link | Quote
At Address 0x13695, replace A5 94 FD 9B 17 18 69 11 C9 22 90 3C with EA to make the Bullet Bill Shooter keep shooting even if Mario is standing next to the generator.

Also, some minor Ram Addresses:

7E001B: Numbered screen that Mario is in.

7E0095: Same as 7E001B.
Nintendude88

Tektite








Since: 05-09-06
From: Virginia

Last post: 6292 days
Last view: 6288 days
Posted on 10-22-06 08:41 PM Link | Quote
Does anybody know the addresses of the ending music when you save Peach from Bowser (credit roll), the scene with the Yoshies and "Thank You" message, and enemies roll?

EDIT:Also, is there an address for the sound effect made when the Big Boo Boss reappears?


(edited by Nintendude88 on 10-22-06 08:42 PM)
Davros

Porcupo
So much for unlimited power. :P


 





Since: 03-16-06
From: Maquila Beach

Last post: 6286 days
Last view: 6286 days
Posted on 10-23-06 04:08 AM Link | Quote
Some sprite tilemaps used by sprite 8B and 8C:

0x176AF
C5 Fireplace smoke tile

0x176E7
D4 Top of flame from the fireplace frame 1
AB Top of flame from the fireplace frame 2
BB Bottom of flame from the fireplace frame 1
9A Bottom of flame from the fireplace frame 2
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6287 days
Last view: 6286 days
Posted on 10-25-06 12:13 AM Link | Quote
0xEBDC: change it to 74 to disable lakitu vertical movement
icegoom

Cheep-cheep








Since: 03-06-06
From: United States

Last post: 6293 days
Last view: 6294 days
Posted on 10-30-06 09:39 AM Link | Quote
0xEB76: Tile used by the face on Lakitu's Cloud
0x17156: Tile used by face on Coin Game Cloud
Davros

Porcupo
So much for unlimited power. :P


 





Since: 03-16-06
From: Maquila Beach

Last post: 6286 days
Last view: 6286 days
Posted on 11-03-06 12:24 AM Link | Quote
I found the tilemaps that were scattered:

Miscellaneous tilemaps:

0x9D0B
AC Tile used by Dino Rhino when squished

0xC358
D4 Goal Bar

0xC55F
80 Berry sprite tilemap

0x1407A
0A Sparky tilemap

Platform tilemaps:

0xB52E
EA Left part of Sprite 55, 57, 5C and 63

0xB533
EB Center part of Sprite 55, 57, 5C and 63

0xB53E
EC Right part of Sprite 55, 57, 5C and 63

Magikoopa's Magic tilemaps:

0xBF83
88 Circle

0xBF88
89 Square

0xBF8D
98 Triangle

Coin tilemaps:

0xC853
E8 Coin

0xC86D
EA Coin frame 1
FA Coin frame 2
EA Coin frame 3

Fuzzball tilemaps:

0xDDF5
C8 Fuzzball (Sprite 68)

0x1406B
C8 Fuzzball (Sprite A5)

Keyhole tilemaps:

0xE451
EB Top of Keyhole

0xE456
FB Bottom of Keyhole

Pokey tilemaps:

0x1388D
8A Pokey's Head after being eaten

0x13891
E8 Pokey's Body after being eaten

0x1398C
E8 Pokey's Body before being eaten

0x13990
8A Pokey's Head before being eaten
Nintendude88

Tektite








Since: 05-09-06
From: Virginia

Last post: 6292 days
Last view: 6288 days
Posted on 11-08-06 10:52 PM Link | Quote
Does anybody know the address to change the Earthquake music when the stone Bowser head rises?
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