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04-28-24 12:34 AM
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Acmlm's Board - I3 Archive - ROM Hacking-Related Releases - Super Mario World: The Second Reality Project 2 - Zycloboo's Challenge New poll | |
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Madman200

Scarfy


 





Since: 07-21-06
From: Swifton

Last post: 6278 days
Last view: 6278 days
Posted on 01-27-07 03:09 AM Link | Quote
Originally posted by funguy10
I'm sorry to say the TAS is off. I was banned from posting at tasvideos.org because I must've gotten a little carried away with trying to say that this is the better hack.

You could make one for personal entertainment. Even if they don't want it, there's still here. Right?


Right?



Oh, come on. It could make you a "funguy100"!

Nah, just kidding. But if I finish all the exits, I might make a cruise-through video or something. Not a speedrun, but showing off instead.
funguy10

Goomba
trolling, annoying, worthless, thorn-in-the-side ish.


 





Since: 06-29-06

Last post: 6289 days
Last view: 6278 days
Posted on 01-27-07 01:47 PM Link | Quote
Originally posted by Madman200
Originally posted by funguy10
I'm sorry to say the TAS is off. I was banned from posting at tasvideos.org because I must've gotten a little carried away with trying to say that this is the better hack.

You could make one for personal entertainment. Even if they don't want it, there's still here. Right?


Right?



Oh, come on. It could make you a "funguy100"!

Nah, just kidding. But if I finish all the exits, I might make a cruise-through video or something. Not a speedrun, but showing off instead.


Not a bad idea! I would love to see that!
Joshua368

Shyguy








Since: 11-12-06
From: South Carolina, USA

Last post: 6300 days
Last view: 6278 days
Posted on 01-27-07 02:58 PM Link | Quote
If you use save states all over the place, I'm sure you could make something very interesting to watch.
funguy10

Goomba
trolling, annoying, worthless, thorn-in-the-side ish.


 





Since: 06-29-06

Last post: 6289 days
Last view: 6278 days
Posted on 01-27-07 03:06 PM Link | Quote
You tell 'em! And could you tell me how to find the exit in Hedgehog Hills?
Madman200

Scarfy


 





Since: 07-21-06
From: Swifton

Last post: 6278 days
Last view: 6278 days
Posted on 01-27-07 05:12 PM Link | Quote
Originally posted by funguy10
And could you tell me how to find the exit in Hedgehog Hills?

If you find a switch that turns yellow blocks transparent, then follow the floor. If not, then just keep on chuggin'.

Optional Read: I just want to make sure I know how to resume recording...
1: Open video in Read-Only format
2: Activate savepoint at desired resume position
3: Reload video without Read-Only
4: Load savestate
5: You are now re-recording.
That's how to do it, right?
funguy10

Goomba
trolling, annoying, worthless, thorn-in-the-side ish.


 





Since: 06-29-06

Last post: 6289 days
Last view: 6278 days
Posted on 01-27-07 08:54 PM Link | Quote
Originally posted by Madman200
Originally posted by funguy10
And could you tell me how to find the exit in Hedgehog Hills?

If you find a switch that turns yellow blocks transparent, then follow the floor. If not, then just keep on chuggin'.

Optional Read: I just want to make sure I know how to resume recording...
1: Open video in Read-Only format
2: Activate savepoint at desired resume position
3: Reload video without Read-Only
4: Load savestate
5: You are now re-recording.
That's how to do it, right?


Thanks! I'm through hedgehog hills and I've made it to having beaten Neo Aquaria.
I guess...go to TASvideos and check.


(edited by funguy10 on 01-28-07 07:32 AM)
FPI

Coney








Since: 11-18-05
From: Germany

Last post: 6280 days
Last view: 6292 days
Posted on 01-28-07 09:02 PM Link | Quote
Uhm, you know I'm working on Version 1.3 for some time now to get some of the latest bugs you've found out of the hack, but I'm having some weird problems with that, but I'm not entirely sure.

Because of the changes, I was betatesting the hack again, and I noticed some slowdown problems in levels, that don't had slowdown problems before, so I checked version 1.2 one time more, and yeah it's much better there but maybe it's some kind of coincidence or whatever, so I want to be sure.

The best example to check at the moment would be "Koopa Hill #2", the first half. So I would like to ask the ones who played the hack or that particular level: Have you noticed any slowdown problems, and if yes, how big are they?

The answers would help me a lot.
At the moment it seems to me that no matter what I'm doing that I'm just adding slowdown all over the hack, and I don't want that.
BooUrns

Buster Beetle








Since: 05-07-06
From: The CS

Last post: 6279 days
Last view: 6279 days
Posted on 01-28-07 09:47 PM Link | Quote
I haven't really noticed any slowdown at all. I'm using snes9x 1.43 on a relatively fast PC, if that makes any difference.
Madman200

Scarfy


 





Since: 07-21-06
From: Swifton

Last post: 6278 days
Last view: 6278 days
Posted on 01-29-07 12:57 AM Link | Quote
Stuck at the 90 exits like everyone else was earlier.
I'm stumped. I completed every red level I came across, done away with the few Red Forts there are, but I finished it all, even blowing up ZyCloBoo with GARBAGE TILES?
Unfortunately, his death is made of garbage tiles. It will only happen once, but it will happen.
But still, where is this...One Big Exception?
(If it got said already, I missed it.)
BooUrns

Buster Beetle








Since: 05-07-06
From: The CS

Last post: 6279 days
Last view: 6279 days
Posted on 01-29-07 05:24 AM Link | Quote
Find another exit in Area 16B, and many more levels you will soon see.


(edited by BooUrns on 01-29-07 12:46 AM)
FPI

Coney








Since: 11-18-05
From: Germany

Last post: 6280 days
Last view: 6292 days
Posted on 01-29-07 04:01 PM Link | Quote
Originally posted by Madman200
...even blowing up ZyCloBoo with GARBAGE TILES?
Unfortunately, his death is made of garbage tiles. It will only happen once, but it will happen.


You mean the Overworld-event, right? If yes, there is nothing I can do about it. The Overworld is made of ExGFX, and during the events you always see the "normal" GFX first before it gets replaced with the proper ExGFX-tiles.


I haven't really noticed any slowdown at all.


Hm. Maybe I will find a way to edit the few glitches without screwing up the hack, but if not the best thing I can do is stay with Version 1.2. I certainly don't want to replace a slowdown-free version which has a few minor glitches with a glitchfree-slowdown-version.


(edited by FPI on 01-29-07 10:03 AM)
Madman200

Scarfy


 





Since: 07-21-06
From: Swifton

Last post: 6278 days
Last view: 6278 days
Posted on 01-30-07 12:29 AM Link | Quote
Originally posted by BooUrns
Find another exit in Area 16B, and many more levels you will soon see.

Cruel. Cruel.

Hmm...OK, how about 1 level? I looked at L-1 well, and I didn't see anything, unless it's hidden. I really don't want to do a "SMW Cat-Scan" on this level, let alone the game, so you want to tell me how not to find the loophole?
(SMW Cat-Scan = Using Lunar Magic to look at a cat-related level)

I must be a poor player if I can't see transparent blocks...
FPI

Coney








Since: 11-18-05
From: Germany

Last post: 6280 days
Last view: 6292 days
Posted on 01-30-07 05:06 PM Link | Quote
Have you find the message box near the end of that level? It will give you a few hints. Besides that...
Spoiler:
you can go through a lot of walls in that level
specialkoopa
Newcomer


 





Since: 11-19-06

Last post: 6281 days
Last view: 6280 days
Posted on 01-31-07 01:54 AM Link | Quote
I am really stumped when it comes to the ruined ruins secret exit. I know i need the p-switch but i dont know where to use it
BooUrns

Buster Beetle








Since: 05-07-06
From: The CS

Last post: 6279 days
Last view: 6279 days
Posted on 01-31-07 04:00 AM Link | Quote
Spoiler (Ruined Ruins):Take the P-switch past the green and yellow pipes and press it. Go through the wall at the top where two coins appeared, and follow the current left. Go through the blue door.
Madman200

Scarfy


 





Since: 07-21-06
From: Swifton

Last post: 6278 days
Last view: 6278 days
Posted on 02-01-07 02:48 AM Link | Quote
I finally got the Star109 exits!

I needed help for about 5 levels, so that makes 104 self-completed exits.
Comments?...

Level S-2 = Fun House Deluxe
That was a real nice touch with the cats moving keys into keyholes and moving on. What did you use for that?

Level 4-B = Ghost Train
That just looked cool.

Level 1-1 = Mario's Castle
Introduces StunThwomps.

Level S-10 = Balloon Cave #2
CRUEL.

Level 7-2 = Area 16B
That was vile and rude. Large circle or no, you could've had some warning in there for hidden stuff.

Level 7-5 = Tet-Retropolis
Tetris levels are just not exploited as well as they could be. You make that known.

Level 6-5 = Tricky Temple
Fact overlooked. I went in with a feather in my storage, and skipped two levels in speed. Would a BlockTool stoppage work? No items in inventory or else no passage past some blocks.

Level 4-1 = Saws
For the path to the secret exit, YOU, SIR, ARE A WINNER. That was just cool-like.

Level 4-2 = Horror Hotel
Fire Flower, Key 1, Key 2, Switch, P-Switch, Basement fall. What's needed for a time shortage. 2-up each time you complete, remember?

Level 3-7 = Beach Party
Nice to see "Yoshi's House" didn't go to waste. I play with the sound off, so if you ever heard the song "Disco a Gogo", you know what went through my ears while I played through the level. Although I'm not sure about that song title, that's just what it says on TimeSplitters: Future Perfect.

Level 2-5 = Whispy Woods
Really, Whispy wasn't there. He was just background. But if the ground didn't move...

Level 8-2 = ZyCloBoo
Guts. Does the finish hurt his heart, soul, body, or eye? Also, what about going through the stomach... bad.


I might do that cruise-through I mentioned earlier, but I'm not as sure now...
And I still got the secret non-exit areas to find...

I never did find that message block. Care to share what it said?
FPI

Coney








Since: 11-18-05
From: Germany

Last post: 6280 days
Last view: 6292 days
Posted on 02-01-07 05:36 PM Link | Quote
Originally posted by Madman200

Level S-2 = Fun House Deluxe
That was a real nice touch with the cats moving keys into keyholes and moving on. What did you use for that?



Megamoles.



Level 7-2 = Area 16B
That was vile and rude. Large circle or no, you could've had some warning in there for hidden stuff.


I don't think so. The Lost World is just a additional bonus world, you don't need it to complete the game. I did that for the players who cares a bit more about a game than just completing it as soon as possible, because sooner or later they would find out.
Besides that, I wanted to have some hints in the hack, but I putted them in the Zycloboo-level. Later, during the testing, I noticed that the text in the message box wouldn't show up. I guess it had something to do with the transparent level mode, but I'm not sure. Either way, I skipped the idea with the hints and removed the message boxes.




Level 6-5 = Tricky Temple
Fact overlooked. I went in with a feather in my storage, and skipped two levels in speed. Would a BlockTool stoppage work? No items in inventory or else no passage past some blocks.



Yeah, after I did the level, I noticed that, too, but it didn't bothered me. I think there aren't that much places in the hack, which you can skip with some tricks, so it's not that bad if you have a level which you can actually skip. Who cares anyways, since the level leads to nothing else on the OW-map.



Level 2-5 = Whispy Woods
Really, Whispy wasn't there. He was just background. But if the ground didn't move...


I had a lot ideas for that one. If I would be a better hacker, that would be a "real" boss fight. I thought about some custom blocks and wanted to put Whispy on Layer 2 and all that but one of the reasons for putting him on the BG was mostly the slowdown. You know during making the hack the hack had huge slowdown problems, mostly in Layer2-levels, so I don't wanted to find out how much a layer2-Whispy-level would lag with all the additional sprites on the screen.



Level 8-2 = ZyCloBoo
Guts. Does the finish hurt his heart, soul, body, or eye?


Obviously everything but his eye, I would guess.



And I still got the secret non-exit areas to find...


I can help you a bit:
Spoiler:
with some exceptions they aren't THAT hidden, and you can find them mostly very near the beginning from the actual level. Besides that, Top Secret Area #1 is in World 1, Top Secret Area #2 is in World 2 and so on... the only exception is Top Secret Area #8, which is in World 7 as well, but you already know that, I would guess.




I never did find that message block. Care to share what it said?


It's shortly before the goal point, where the birds are flying around.
It says:
"Some flames in this level are hidden. And easy to avoid.
No risk, no fun!
But before taking any risks, hit the switch first!"

The way I hide the secret road was very much inspired by the secret stuff in "Alfred Chicken", preferable the GB or Amiga-version. (The GFX is from the SNES-Version, but besides the fact that this game has awesome GFX, it really sucks compared to the GB/Amiga-version) In this game they had a lot of places with spikes somewhere and you would be really really stupid if you would get hit by them, because they are placed in locations which you can avoid very easy. So why put some spikes in areas, if no one would be stupid enough to jump on them and die because of that? Very easy: Because there is a secret! XD
"Alfred Chicken" for GB was actually my third Videogame I've ever played and still one of my all-time-favourites. I loved especially the way the hide all that secret stuff, because it was really fun to look for it.
funguy10

Goomba
trolling, annoying, worthless, thorn-in-the-side ish.


 





Since: 06-29-06

Last post: 6289 days
Last view: 6278 days
Posted on 02-03-07 06:43 PM Link | Quote
How do you go through the second castle?
BooUrns

Buster Beetle








Since: 05-07-06
From: The CS

Last post: 6279 days
Last view: 6279 days
Posted on 02-03-07 07:44 PM Link | Quote
Your placement of secret exits in levels is fantastic. In all cases that I can remember, you had to find the secret path before coming to the midway point. This helped me later on while I was searching for them, because I knew that if I reached the midway point, I had gone too far. Plus, forcing a player to complete nearly all of a level a second time to activate the secret exit becomes tedious.

@funguy10: Be more specific. I'm assuming you mean Construction Site when you say the second castle. Where are you getting stuck? The hanging chains are climbable, if that's any help.
FPI

Coney








Since: 11-18-05
From: Germany

Last post: 6280 days
Last view: 6292 days
Posted on 02-03-07 10:44 PM Link | Quote
Originally posted by BooUrns
Plus, forcing a player to complete nearly all of a level a second time to activate the secret exit becomes tedious.


That was the main reason why I did it that way.

Besides that, with all the discussion about TASing it, I was a bit curios, and tried it for myself. I never thought playing the game in slow-motion would be any fun at all, but now I think I was wrong.

So, I made a little video. I choosed "Rhino-Oil" for my very first test. Since I'm a total noob when it comes to speedruns, don't expect any TASing-tricks or anything special at all. Maybe I will make more Speedruns like this, but surely not the whole game. The levels I will probably make anytime soon would be "Death Trap Zone" and "Mario's Castle" (on the secret exit-route), because I would like to see them.

Here you can see my noobish attempt, lol:
http://www.youtube.com/watch?v=DUyiqbkcFiM
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