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04-28-24 10:33 AM
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Acmlm's Board - I3 Archive - ROM Hacking-Related Releases - Super Mario World: The Second Reality Project 2 - Zycloboo's Challenge New poll | |
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FPI

Coney








Since: 11-18-05
From: Germany

Last post: 6280 days
Last view: 6292 days
Posted on 01-20-07 10:42 PM Link | Quote
Originally posted by Kailieann
hmmm... I did some debugging of Hotel Horror on an older version of the ROM.
It looks like the bug with the locks might be ZSNES-specific, it wouldn't happen at all in the debugger.

I did notice, however, that the code for the locks was being executed twice when you had the key, as if it didn't realize you had the key the first time.
Very strange..


Hm, that's weird. But I'm very sure, that the same thing would happen on Snes9x, too, because I tested the hack a very long while in Snes9x, mostly because of the 7k-m16-problem which appeared on ZSNES 1.4*. I had also trouble with the "+10" & "+"50"-blocks, but since the problem with that was much more dominant than the key-problem in Hotel Horror, I was never able to make a level with them. At the time I ripped the Labyrinth-Zone-GFX from Sonic, I always wanted to make some kind of "inspired by Scap Brain Zone 3"-level, and I had a special idea for it. I wanted to recreate that "Sonic gets out of air and need the bubbles"-feeling and the best thing to do that was using the +time-blocks with some airbubble-GFX. But it never worked right. Sometimes yes, sometimes not. Crappy. But I think, it's a very similar problem in "Hotel Horror" with the keys.
(The "inspired by Scrap Brain Zone 3"-level is still in the hack, btw, but without the bubbles. It's "Death Trap Zone" actually, for the most time I replaced the bubbles with Yoshi-Coins or normal coins, so, if you play the level, I think it's really easy to figure out, on which places the bubbles would have been. Too bad that it never worked, I would have liked that. )


Sooo.... How exactly do I get to Old Aquaria? I've been waiting to learn that... but no one seems to be answering...


Huh? You said, you were in world 3 at the moment. Don't you think it's possible that Old Aquaria MAY BE a later level? Besides that, it IS possible to skip that level. You have to find 2 secret exits to get to this level, but from what I've read so far, never had really a problem with finding these.)
xZeaLitYx

Paragoomba








Since: 11-17-05

Last post: 6306 days
Last view: 6305 days
Posted on 01-21-07 04:39 AM Link | Quote
I can see the secret exit door for Cheese Building 2, and I'm assuming there's a door that, if you enter, contains a switch and will return you to the hallway leading to that exit. I'll edit this post if I can find the solution.
Kailieann



 





Since: 11-18-05

Last post: 6278 days
Last view: 6278 days
Posted on 01-21-07 04:00 PM Link | Quote
Originally posted by xZeaLitYx
I can see the secret exit door for Cheese Building 2, and I'm assuming there's a door that, if you enter, contains a switch and will return you to the hallway leading to that exit. I'll edit this post if I can find the solution.

You need to find the Blue Switch Palace first, assuming you haven't already.
xZeaLitYx

Paragoomba








Since: 11-17-05

Last post: 6306 days
Last view: 6305 days
Posted on 01-21-07 08:48 PM Link | Quote
Crap, thought I deleted that post. Yeah, I found it; thanks.

*Tempted to start whining about the exit for Ruined Ruins...
Rockman Zero

Micro-Goomba


 





Since: 01-03-07

Last post: 6306 days
Last view: 6287 days
Posted on 01-21-07 10:27 PM Link | Quote
I've applied the patch to a Super Mario World Rom, and used zsnes 1.5 to play it, but all I get is "Bad Rom." It doesn't work! Help!

Edit: never mind I found a good dump.


(edited by Rockman Zero on 01-21-07 04:47 PM)
funguy10

Goomba
trolling, annoying, worthless, thorn-in-the-side ish.


 





Since: 06-29-06

Last post: 6290 days
Last view: 6278 days
Posted on 01-23-07 01:47 AM Link | Quote
I need a walkthrough of all 109 exits because I'm starting a TAS of this game.
BooUrns

Buster Beetle








Since: 05-07-06
From: The CS

Last post: 6280 days
Last view: 6280 days
Posted on 01-23-07 02:23 AM Link | Quote
I'm not sure who around here would have the time (or desire) to make such a walkthrough. If you have the time and patience to make a TAS of this game, I imagine you could figure out the exits yourself.
Madman200

Scarfy


 





Since: 07-21-06
From: Swifton

Last post: 6278 days
Last view: 6278 days
Posted on 01-23-07 03:35 AM Link | Quote
Originally posted by funguy10
I need a walkthrough of all 109 exits because I'm starting a TAS of this game.

As a guy who never done one yet due to minimal devotional time, I'd recommend pacing through once to learn the Ins and Outs of all the levels and features, moving through to find the most effective way to "chaingun" each level, or link them all together for maximal speed capability, then make your TAS.
Saw you mention it in your forum about it anyways, as just about the only guy willing to do one.

In other news, I am dead at Koopa Hill #2. Right at the start, I fail. It requires airborne travel right at the start. Now, don't get me wrong, I can fly just fine, but I can't fly with skill. I hit something each time I come out of the gate, taking me out.
You guys have a suggestion on how I pass this dilema?
BooUrns

Buster Beetle








Since: 05-07-06
From: The CS

Last post: 6280 days
Last view: 6280 days
Posted on 01-23-07 03:43 AM Link | Quote
If you run all the way to the right, a flying question block will appear. You can wait for it to get below the hole, then fall down onto it and ride it across, avoiding enemies on the way.
FPI

Coney








Since: 11-18-05
From: Germany

Last post: 6280 days
Last view: 6292 days
Posted on 01-23-07 05:18 PM Link | Quote
Originally posted by xZeaLitYx
*Tempted to start whining about the exit for Ruined Ruins...


Hm, I can give you a hint:
Spoiler:
The P-Switch at the beginning is not only there to make coins appear...


Originally posted by funguy10
I need a walkthrough of all 109 exits because I'm starting a TAS of this game.


I assume that playing the hack would help a lot.
Besides that, I wouldn't start with it right now. I'm working on some kind of final bug fix release, and the TAS you will make on version 1.2 will not work on version 1.3, I'm very sure of that.
...and yeah, I intend to expand the FAQ on my website a bit, since so far there are mostly Q/A's for my first hack. But at the moment I haven't the time for that, so the best thing you can do right now, if you have some trouble with a particular level, ask me about it, but it would probably help more to play the hack and try for yourself instead of using some kind of walkthrough from the beginning.
Joshua368

Shyguy








Since: 11-12-06
From: South Carolina, USA

Last post: 6300 days
Last view: 6278 days
Posted on 01-23-07 06:04 PM Link | Quote
Well I've beat the game (killing Zycloboo was nice and very creative), and now I'm in the special world. Very fun, creative game. Had to use save states like crazy though, but I guess that's what to expect from such long levels.

The only level I had to cheat (look at it through Lunar Magic) to figure out how to win was the secret exit of Ruined Ruins. Old Aquarius nearly made me give in as well, but I managed to find the way out after a lot of wandering.

Also, in the sun/moon level right before the final Zycloboo fight, the tube out of the second room didn't seem to work. I had to use Lunar Magic to fix it, and that wasn't fun...

I also had to use Lunar Magic to find the entrance to the Special World. That thing is very well hidden.
FPI

Coney








Since: 11-18-05
From: Germany

Last post: 6280 days
Last view: 6292 days
Posted on 01-23-07 09:08 PM Link | Quote
Originally posted by Joshua368
Also, in the sun/moon level right before the final Zycloboo fight, the tube out of the second room didn't seem to work. I had to use Lunar Magic to fix it, and that wasn't fun...


With "Sun/Moon"-level you mean "Starlight Road", right? If yes, what exactly happenend? And what did you make to fix that?
Joshua368

Shyguy








Since: 11-12-06
From: South Carolina, USA

Last post: 6300 days
Last view: 6278 days
Posted on 01-24-07 12:47 AM Link | Quote
I'm not sure if this was specific to my IPS merging or what, as I haven't heard any other complaints, but at the Starlight Road in the room where you stand on the moving platform thing... the tube at the end wasn't usable.

When I looked at it in LM, it turned out to have been made out of sprite pieces or something like that. I fixed it by replacing it with an actual tube.

Probably a translation error, I guess. Somehow.
FPI

Coney








Since: 11-18-05
From: Germany

Last post: 6280 days
Last view: 6292 days
Posted on 01-24-07 05:35 PM Link | Quote
Hm, weird. But I guess you are right that something went wrong during the ips-patching process. ( you've used version 1.2 of the hack, right? ) - At least I tried it by myself with v1.2; I used the patch and a clean rom, patched it and openened the particular level, and everything was looking right.
Joshua368

Shyguy








Since: 11-12-06
From: South Carolina, USA

Last post: 6300 days
Last view: 6278 days
Posted on 01-24-07 06:38 PM Link | Quote
Yeah, version 1.2. Must've been something wrong on my end of the patching process.
funguy10

Goomba
trolling, annoying, worthless, thorn-in-the-side ish.


 





Since: 06-29-06

Last post: 6290 days
Last view: 6278 days
Posted on 01-26-07 12:14 AM Link | Quote
Well, I'm currently getting the folks at TAS videos to accept this hack before I start my TAS so I don't wind up with my work being wasted. But, get this: They don't like it just because they think the levels are cruddily designed! They are currently leaning their intrest to another hack called Super Challenge World which is less widely known than this one. I say that's because Super Challenge World has no new graphics while this one does. That's why this thread is "HOT". What do you think? What makes this hack popular? The levels or the graphics?
Madman200

Scarfy


 





Since: 07-21-06
From: Swifton

Last post: 6278 days
Last view: 6278 days
Posted on 01-26-07 01:01 AM Link | Quote
Originally posted by funguy10
What makes this hack popular? The levels or the graphics?

I like it for he fresh new way of doing things it has. Re-arrangement of the entire overworld, Having to use switches to get past some areas, the "5" P-Switch block, and even a later-on level that requires Small Mario! I'm have a particular nod for the Urchin-Cross at the moment, requiring an Urchin to navigate a narrow cavern filled with Heat Blocks. But really, it's all a matter of opinion. This is a real nice hack, but there's always a racist someone who won't like something.
funguy10

Goomba
trolling, annoying, worthless, thorn-in-the-side ish.


 





Since: 06-29-06

Last post: 6290 days
Last view: 6278 days
Posted on 01-26-07 09:28 PM Link | Quote
Which do you like better: Super Challenge World og TSRP2?
FPI

Coney








Since: 11-18-05
From: Germany

Last post: 6280 days
Last view: 6292 days
Posted on 01-26-07 10:36 PM Link | Quote
Originally posted by funguy10
Well, I'm currently getting the folks at TAS videos to accept this hack before I start my TAS so I don't wind up with my work being wasted.


In that case, you should forget about it. I doubt, that you would complete it, anyway.


They are currently leaning their intrest to another hack called Super Challenge World which is less widely known than this one.


If a hack is less widely known doesn't mean automatically that it sucks.



I say that's because Super Challenge World has no new graphics while this one does.


If you prefer TSRP2 only because it has new graphics, you've understood nothing.



That's why this thread is "HOT".


Every thread get's hot, when enough replies are posted. It doesn't have to do with the topic's quality.


...but there's always someone who won't like something.


That's absolutely right.


Which do you like better: Super Challenge World og TSRP2?


What is that? Only one or another? Can't they coexist? Play the hack(s) you like and avoid the ones you don't like. It's that simple. And since there is a huge amount of SMW-hacks it shouldn't be too hard to find something.
funguy10

Goomba
trolling, annoying, worthless, thorn-in-the-side ish.


 





Since: 06-29-06

Last post: 6290 days
Last view: 6278 days
Posted on 01-27-07 01:45 AM Link | Quote
I'm sorry to say the TAS is off. I was banned from posting at tasvideos.org because I must've gotten a little carried away with trying to say that this is the better hack.
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Acmlm's Board - I3 Archive - ROM Hacking-Related Releases - Super Mario World: The Second Reality Project 2 - Zycloboo's Challenge |


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