(Link to AcmlmWiki) Offline: thank ||bass
Register | Login
Views: 13,040,846
Main | Memberlist | Active users | Calendar | Chat | Online users
Ranks | FAQ | ACS | Stats | Color Chart | Search | Photo album
04-27-24 03:55 PM
0 users currently in ROM Hacking-Related Releases.
Acmlm's Board - I3 Archive - ROM Hacking-Related Releases - Super Mario World: The Second Reality Project 2 - Zycloboo's Challenge New poll | |
Pages: 1 2 3 4 5 6 7 8Add to favorites | Next newer thread | Next older thread
User Post
BooUrns

Buster Beetle








Since: 05-07-06
From: The CS

Last post: 6279 days
Last view: 6279 days
Posted on 01-07-07 05:05 AM Link | Quote
Hotel Horror is driving me mad. I can't find the exit!

I made it to the 5th floor, but I don't know what to do after that. Can someone help... please?
sergio

Micro-Goomba


 





Since: 12-30-06
From: In front of my PC

Last post: 6317 days
Last view: 6282 days
Posted on 01-07-07 06:30 AM Link | Quote
Of course i can help
Spoiler:
Hit the "5" for a P-switch and go to the first floor with a flower. Throw a fireball to the east wall to pass it and next to the Chimney hit the switch

P.D: Anibody think where can i lost a danm exit, it's need to get these nice star next to a 109 number (xD)
P.D2: Do you think my ingrish (english) is understandable?


(edited by sergio on 01-07-07 12:32 AM)
Locos_Docos

Octorok


 





Since: 02-19-06

Last post: 6318 days
Last view: 6316 days
Posted on 01-07-07 09:11 AM Link | Quote
For the first level, in the Lost World, I am lost in finding the route to the alternate exit. Must find a way to get to the switch for it. Asking for help.
FPI

Coney








Since: 11-18-05
From: Germany

Last post: 6280 days
Last view: 6291 days
Posted on 01-07-07 10:44 AM Link | Quote
You can go through some of the walls. That will help you finding the switch you'll need. Have you found the message box with the hint? It will tell you what to do after hitting the switch.
zztman
Newcomer


 





Since: 11-20-05

Last post: 6319 days
Last view: 6313 days
Posted on 01-07-07 08:03 PM Link | Quote
Quick question; how do you beat the final boss? I don't see any blocks to throw at him... Is the ammo hidden or something?

Edit: Also, where are all the save points, again? I need to know so I can see how many exits I have left...


(edited by zztman on 01-07-07 02:21 PM)
FPI

Coney








Since: 11-18-05
From: Germany

Last post: 6280 days
Last view: 6291 days
Posted on 01-07-07 09:01 PM Link | Quote
The easiest way for getting a savepoint would be probably playing Mario castle, since it's by far the shortest level in the hack.
If you are at the final level, you should have got a save point after the penultimate level, if I'm not mistaken, so your progress is already saved.

Besides that, there are throwblocks in the final boss fight, you have to go to the very right. They will appear when the Layer-2 scrolls up.
zztman
Newcomer


 





Since: 11-20-05

Last post: 6319 days
Last view: 6313 days
Posted on 01-08-07 02:31 AM Link | Quote
Yeah, but when I cleared Mario Castle, it didn't give me the option to save. In fact. none of the levels I've already cleared will give me the option to save. Was that intentional?
FPI

Coney








Since: 11-18-05
From: Germany

Last post: 6280 days
Last view: 6291 days
Posted on 01-08-07 06:50 PM Link | Quote
No, but I've made a few experiments and it seems it was like that in the original SMW, too. I couldn't find a option in LM to change that (so that you would get the save prompts everytime you finish the level with a "Save prompt") , so the only level I've found that WILL give you a save prompt after beating the level again is... "Hotel Horror". It seems the Ghost House-levels are working a bit differently than all the others. I just tried to get the same effect with a castle, and even without a destruction sequence, you won't get a second save point.
So, that means at the moment there is nothing I can do about that.

edit: Ah! I found a solution! So that means that version 1.3 will be coming, haha, since I can understand that disappearing savepropmpts could be a bit frustrating. Sorry for that, I just never noticed that, lol. And playing Hotel Horror everytime you want to save is surely not a good option, so yeah... Some more work to do to get some save prompts in the hack...

edit2: So yeah the work in LM is done. You have to wait a few days for the new release, because I changed a lot of things on the OW, and I want to be sure that I haven't screwed up some event-stuff and of course I want to know, if all the changes are working right. I'll need some time for it.
The "Green Valley" and the graphic-glitch in "Funhouse Deluxe" will be fixed in the new release as well, and I've made another change, too:
Since the last Extra-level (where you can get the Power-ups) used the Funhouse-GFX I thought it would be a nice change to use the Ghost House-tile for that Extra-level on the OW. In addition, unlike all the previous Extra-levels you can enter this one again and again... so it will be a nice place for getting power-ups AND savepoints!... in the next release.


(edited by FPI on 01-08-07 02:09 PM)
(edited by FPI on 01-08-07 03:12 PM)
BooUrns

Buster Beetle








Since: 05-07-06
From: The CS

Last post: 6279 days
Last view: 6279 days
Posted on 01-09-07 02:18 AM Link | Quote
May I make a suggestion:

I got to the boss room in Crazy Castle and was very surprised to find NO BOSS. I finally realized that Zycloboo didn't appear because I brought a red shell through the pipe with me. I think there were too many sprites, so Zycloboo didn't appear.

This could be fixed by using a door to get to the boss room instead of a pipe, preventing Mario from bringing any items with him.
sergio

Micro-Goomba


 





Since: 12-30-06
From: In front of my PC

Last post: 6317 days
Last view: 6282 days
Posted on 01-09-07 03:35 AM Link | Quote
Originally posted by BooUrns
May I make a suggestion:

I got to the boss room in Crazy Castle and was very surprised to find NO BOSS. I finally realized that Zycloboo didn't appear because I brought a red shell through the pipe with me. I think there were too many sprites, so Zycloboo didn't appear.

This could be fixed by using a door to get to the boss room instead of a pipe, preventing Mario from bringing any items with him.

*goes to play Crazy castle and enter the battle boss with a shell*
Mmm... Good find, i think it's because there are lots of sprites (+ a shell) causes one of them need to be eliminated, or something like this.
P.D: If a new version will be created, you need also to fix one little bug *attach image*
P.D2: Nobody can help me. Pass a game at 99% with only one exit left is frustating. What do you need to help me?

Attachments

roadsarepoison

Octorok








Since: 10-08-06
From: Albany, NY

Last post: 6279 days
Last view: 6278 days
Posted on 01-09-07 09:48 AM Link | Quote
For FPI: Excellent job on the hack, the graphics rips were really cool and added a ton of variety to the game. Two questions, just out of curiousity:

Why is
Spoiler:
Pirahna Paradise
one of the last level in the game. It was pretty good but didn't seem all that challenging or unique compared to a lot of other levels.
Are there any levels besides one to have a koopa kid fight? (I'm pretty sure not, but I'd rather be certain.)
Also, thank you so much for toning down the difficulty from the frst game, even if just a little. Yoshi's Final Flight was really brutal, even with savestates. And the final castle was absolutely ridiculous. Congratulations and thanks again for making such a fun game.
FPI

Coney








Since: 11-18-05
From: Germany

Last post: 6280 days
Last view: 6291 days
Posted on 01-09-07 05:31 PM Link | Quote
Originally posted by sergio

P.D2: Nobody can help me. Pass a game at 99% with only one exit left is frustating. What do you need to help me?


Since zztman pointed out the Save Prompt's unusual behavior, I would guess that you've found all exits, but can you tell me what was the last level/exit you played (in case you remember that). - Most of the secret levels have Save Prompts, especially when they have dead ends. But there are some secret levels which don't have save prompts, so if you played one of them at last, you don't get a save point and the title screen will still say A8. If you haven't reseted the game some time after finishing all the levels (from what I can see on the screenshot I don't think so) the best you can do at the moment is playing Hotel Horror again and get a save point after that, save, and reset and see, what the title screen says. If it still say A8, you missed something, obviously.

Btw, thanks for letting me know about the Crazy Castle-glitch with the wall!


I got to the boss room in Crazy Castle and was very surprised to find NO BOSS. I finally realized that Zycloboo didn't appear because I brought a red shell through the pipe with me. I think there were too many sprites, so Zycloboo didn't appear.

This could be fixed by using a door to get to the boss room instead of a pipe, preventing Mario from bringing any items with him.


Yeah... thanks a lot for pointing that out. Still very weird. You can have dozens of eeries per generator, additional ghosts and even a fishing boo along with the Big Boo-boss sprite, but two small ghosts, a level message and a shell is too much. I'm surprised now, that the boss fight in World 3 worked. There are even three shells in the level and no problems with Zycloboo. Blah, whatever. Making a door instead of a pipe will solve the problem. Thanks again!


...It was pretty good but didn't seem all that challenging or unique compared to a lot of other levels.


Spoiler:
I think the whole world is not "that" hard if you compare it with world 6 or 7. (maybe with the exception of Balloon Cave #1, which is imho the hardest level in this world) So... I don't have a problem with that. Just another addtional bonus-level.



Are there any levels besides one to have a koopa kid fight? (I'm pretty sure not, but I'd rather be certain.)


No, there's indeed only one.
sergio

Micro-Goomba


 





Since: 12-30-06
From: In front of my PC

Last post: 6317 days
Last view: 6282 days
Posted on 01-09-07 06:20 PM Link | Quote
Originally posted by FPI
Originally posted by sergio

P.D2: Nobody can help me. Pass a game at 99% with only one exit left is frustating. What do you need to help me?


Since zztman pointed out the Save Prompt's unusual behavior, I would guess that you've found all exits, but can you tell me what was the last level/exit you played (in case you remember that). - Most of the secret levels have Save Prompts, especially when they have dead ends. But there are some secret levels which don't have save prompts, so if you played one of them at last, you don't get a save point and the title screen will still say A8. If you haven't reseted the game some time after finishing all the levels (from what I can see on the screenshot I don't think so) the best you can do at the moment is playing Hotel Horror again and get a save point after that, save, and reset and see, what the title screen says. If it still say A8, you missed something, obviously.

Btw, thanks for letting me know about the Crazy Castle-glitch with the wall!


Thanks but no, isn't the save prompt, the last level i play is hotel horror, but i also have a8 T.T this is a lot frustating for me, is the one of the first hack i can't pass at 100%
FPI

Coney








Since: 11-18-05
From: Germany

Last post: 6280 days
Last view: 6291 days
Posted on 01-09-07 06:45 PM Link | Quote
Originally posted by sergio

Thanks but no, isn't the save prompt, the last level i play is hotel horror, but i also have a8 T.T this is a lot frustating for me, is the one of the first hack i can't pass at 100%


But you've got a save prompt after Hotel Horror, right?

Let's see what could be missing:
Spoiler:
-You sure you've entered and cleared all the EXTRA-level's?
-You have beaten the two fortress levels in World 6?
-In "Powercats Train" & "Funhouse Deluxe" have you found both exits?
-You have found both exits in "Green Greens"?
-You've completed "Tet-Retropolis"?
-You've completed "We Are Pirates"?
-You've completed "Old Aquaria"?

If I haven't missed something that are levels where you could missing something. I still would like to know, if you remember which levels you've played at last. Normally the two last points in the game would be the "Zycloboo"-level and "Cursed Fountain" and you will get a save prompt after both of them. So it has to be maybe a level you've played after that. As I said before, most of the secret levels have save prompts, but Old Aquaria and Green Greens don't have a save point for example.



(edited by FPI on 01-09-07 03:32 PM)
Joshua368

Shyguy








Since: 11-12-06
From: South Carolina, USA

Last post: 6299 days
Last view: 6277 days
Posted on 01-10-07 12:18 AM Link | Quote
Well, I'm somewhere between a third and a half done, and I must say, this has been a really fun hack so far. I've been having to use save states (because not using them would make the levels take far too long to complete, simply because they're so big), but it's still fun exploring and finding out all the interesting locations you made.

My favorite level so far would have to be Hotel Horror. It was very atmospheric and fun to explore.


(edited by Joshua368 on 01-09-07 07:32 PM)
BooUrns

Buster Beetle








Since: 05-07-06
From: The CS

Last post: 6279 days
Last view: 6279 days
Posted on 01-11-07 05:21 AM Link | Quote
! 109 exits!

(save states were used. A lot.)

I was stuck at 107 exits for a couple of days until I finally realized that I had never played Hot Chocolate. I just assumed I had beat it because of the two paths that led to it from above and below.

My only complaint is the length of the levels. Like Alastor said before, they're just too long, forcing you to do the same thing many times.

Level length aside, this was amazingly fun to play. I was most impressed by the creative new ideas that I had never seen before. Taking a birthday present to a Goomba before you can finish a level? Amazing.
roadsarepoison

Octorok








Since: 10-08-06
From: Albany, NY

Last post: 6279 days
Last view: 6278 days
Posted on 01-11-07 08:25 AM Link | Quote
I was at 108 exits until I realized I hadn't gotten the regular exit in Adventure Hill
Chef Stef^n
Newcomer


 





Since: 10-09-06

Last post: 6315 days
Last view: 6279 days
Posted on 01-12-07 08:47 AM Link | Quote
I've played through a good portion of this hack, and I have to say that all your GFX rips are very impressive... it must have taken a lot of work to get them to work correctly. I also like your varied use of backgrounds - they just seem to fit well with the themes of the levels. The only complaint I have, as some other people have mentioned, is that your levels are somewhat drawn out. You sometimes introduce a gimmick in the level, and use it consistently throughout the level. Aside from that, though, this is a very well-done hack.

Oh, and I find your "bonus" areas fun simply because there are so many of them. Since you usually have just coins in the bonus areas, you can afford to put several in a level without worrying about power-up saturation. It's pretty fun to find a secret pipe that leads to an area with some coins - it reminds me of the original SMB.
Terranigma Freak
Newcomer


 





Since: 09-26-06

Last post: 6311 days
Last view: 6310 days
Posted on 01-12-07 05:09 PM Link | Quote
Ok, I seriously stink. Can anyone tell me how you're suppose to beat Wispy Woods? I tried fireballs, the cape, and I even tried tossing the Waddle Dee at him but nothing works. I can't hurt him.

Also, I'm stuck in Contruction Site as well. I basically got past the first screen and then stuck after I killed the Football guy. There's an opening and I can't figure out how to get up there.
BooUrns

Buster Beetle








Since: 05-07-06
From: The CS

Last post: 6279 days
Last view: 6279 days
Posted on 01-12-07 09:30 PM Link | Quote
If, by "him," you mean the block that looks like this: , it can only be destroyed by throwing Koopa shells at it.

The hanging-down chains in Construction Site are climbable.
Pages: 1 2 3 4 5 6 7 8Add to favorites | Next newer thread | Next older thread
Acmlm's Board - I3 Archive - ROM Hacking-Related Releases - Super Mario World: The Second Reality Project 2 - Zycloboo's Challenge |


ABII

Acmlmboard 1.92.999, 9/17/2006
©2000-2006 Acmlm, Emuz, Blades, Xkeeper

Page rendered in 0.024 seconds; used 444.77 kB (max 578.38 kB)