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04-28-24 06:16 AM
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Acmlm's Board - I3 Archive - ROM Hacking-Related Releases - Super Mario World: The Second Reality Project 2 - Zycloboo's Challenge New poll | |
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User Post
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 6278 days
Last view: 6278 days
Posted on 01-01-07 09:43 AM Link | Quote
It was probably against the spirit of the game to turn on debug mode and warp past all the particularly tedious levels, but eh. (Nothing too puzzly, I mean, just the obnoxiously slow parts. I can't stand those, as I have mentioned prior.)

Final boss was disappointing. There was nothing that made it particularly final bossey, except the artificial difficulty stemming from the small platforms... You should've done something like what I did... But nice job on the graphic for him, that was...Demonic.

And I must say, the penultimate level was surprisingly fun. Taxing, but fun.


(edited by Alastor on 01-01-07 03:46 AM)
BooUrns

Buster Beetle








Since: 05-07-06
From: The CS

Last post: 6280 days
Last view: 6280 days
Posted on 01-01-07 11:44 PM Link | Quote
It's evil that you can't keep Yoshi after you finish a level.
Kailieann



 





Since: 11-18-05

Last post: 6278 days
Last view: 6278 days
Posted on 01-01-07 11:45 PM Link | Quote
It's not evil, it's brilliant.
pikaguy900

Sparky


 





Since: 08-10-06

Last post: 6291 days
Last view: 6278 days
Posted on 01-02-07 02:14 AM Link | Quote
You're right- Brilliant. Adds a challenge to the hack, if you ask me. Though, I dislike it. I missed the secret exit the hint in Adventure Hill mentioned (even though it was SO obvious where it was, despite being "well-hidden"), so I had to get Yoshi AGAIN. I SO abused Savestates at ol' Whispy Woods (nice job with the GFX, by the way), 'cause I kept getting hit by Apples and Gordos. XD By the way, do you ever plan on releasing that Wario Land Forest GFX? I haven't seen it in the ExGFX section of SMW Central, and I've been wanting every last GFX set from Wario Land (I even started to get the Stove Canyon tiles, but man, it's hard to draw tiles simply by looking at a Screenshot, so I forgot to finish. XD Are GB-ROM graphics uncompressed?). I'm not actually ASKING for your GFX, but I WOULD like to use those tiles in one of my hacks...

I'm currently about to enter a level in World 2 called
Spoiler (Level I'm at):Temple of Doom
. If there's one thing I've noticed, it's that you have bad names for levels. You took that one right out of an Indiana Jones movie! (I've never seen any of them, but
Spoiler (Name of movie):Indiana Jones and the Temple of Doom
sticks out in my mind the most. I can't remember the rest, though. XD Still, you've got nice levels. They always make me make savestates before I enter pipes because I don't exactly like going into one-way paths and not being able to explore the rest of a level until I exit and re-enter... Oh well! That's just me.
Surlent

Koopa
Back to the roots








Since: 11-18-05
From: Berlin, Germany

Last post: 6290 days
Last view: 6290 days
Posted on 01-02-07 11:20 AM Link | Quote
In the last demo (I think it was until world five if I'm not mistaken) I needed to abuse save states a whole lot, but luckily even this seemed me to "strengthen" a bit. You also placed the Buzz Beetle Cave to a later spot, like some other levels too.
With no save states getting until the mentioned "Fortress of Doom" isn't too hard.

The player's timing in the level almost needs to be perfect, too perfect in my opinion.
Other than that - I like the new backgrounds (like in "Construction Site" for example) - Whispy Woods had a really good boss fight (fight? eh) idea, though.

Although I have to agree with Alastor with too much repeating of really (!) neat ideas in the level. Like you have some rotating platforms and a complicated setup. It gets used too often sometimes.
Other ideas again - such as the Deku Tree level - are really unique and never over-used.
And the player will clearly know which levels where created first (such as these use much less ExGFX), this hack stands really out of all known ones for me.
While TSRP I seemed almost impossible for me at early stages already, you have a better chance here. No blind jumps (at least there are sufficient guide coins), no invisible platforms (a big no-no in every SMW hack - especially if it is the bottom) - just one more save point between a new world and the castle might have been nice. It's not too hard for accumulating some lives in one of the easier levels, but this still takes time since you cannot use the good ol' known START + SELECT code for collecting flowers or capes.

No hack is perfect, even this master piece isn't - but overall it's still a very great hack
Also you improved with grammar a lot (it was not "bad" - but once yourself wrote, your English language isn't that good), both regarding your forum posts and the in-game dialogues. As for me, it will take some time to finish this hack - I "like" doing preperations for lectures, homework and such


(edited by Surlent on 01-02-07 05:22 AM)
funguy10

Goomba
trolling, annoying, worthless, thorn-in-the-side ish.


 





Since: 06-29-06

Last post: 6290 days
Last view: 6278 days
Posted on 01-02-07 02:33 PM Link | Quote
I can't get past this areaSuper Mario World (U) [!].001]
FPI

Coney








Since: 11-18-05
From: Germany

Last post: 6280 days
Last view: 6292 days
Posted on 01-02-07 05:18 PM Link | Quote
Originally posted by Surlent
It's not too hard for accumulating some lives in one of the easier levels, but this still takes time since you cannot use the good ol' known START + SELECT code for collecting flowers or capes.


Why not? It is actually possible to use Start + select here.

Originally posted by pikaguy900
even though it was SO obvious where it was, despite being "well-hidden


Oh, really? I had some thoughts about it, putting the message box with the hint in the hack was actually one of the last things I did before releasing it.


If there's one thing I've noticed, it's that you have bad names for levels. You took that one right out of an Indiana Jones movie!


Maybe you should see the movies. I'm not a big fan of my level names, too, but that is mostly because I have to use english names, of course.
I could them just call "Level 1-1" and so on, but I hate these kind of levelnames even more. Besides that, the levelname "Temple of Doom" isn't so unfitting at all. At least you have a similar trap in the movie: the downcoming ceiling with spikes on it.

Btw, ripping Wario Land-tiles is the easist thing ever. Forget about ripping from screenshots. Just open the rom in Tile Layer-Pro or YY-Chr (or whatever it is called, I never used it) and you will find mostly all important graphics (if not all) - they are all uncompressed and really easy to find.

Originally posted by BooUrns
It's evil that you can't keep Yoshi after you finish a level.

Since Yoshi is not compatible with most of the levels at all, it was neccessary, not evil. It's a little bit like in the DK-games, you couldn't take your animal friends in other levels either.
funguy10

Goomba
trolling, annoying, worthless, thorn-in-the-side ish.


 





Since: 06-29-06

Last post: 6290 days
Last view: 6278 days
Posted on 01-02-07 09:38 PM Link | Quote
Good news!I liked your hack so much I recommended it at www.tasvideoes.org!
sergio

Micro-Goomba


 





Since: 12-30-06
From: In front of my PC

Last post: 6318 days
Last view: 6283 days
Posted on 01-03-07 03:50 AM Link | Quote
Wow, the world 7 was awesome but i (again) can't pass a level "double trouble" and the second time i can't pass it. I can't got to the Apearing door (in the block appear a 1-up O.o)

Attachments




(edited by sergio on 01-02-07 09:51 PM)
FPI

Coney








Since: 11-18-05
From: Germany

Last post: 6280 days
Last view: 6292 days
Posted on 01-03-07 05:39 AM Link | Quote
That's because you don't need to go up there anymore. Like all the items, the door switched the location as well.

edit:

Edit 3: I'm already in level 5 but there isn't nothing to do


Sorry, I oversaw your edit. I'll give you another hint: The "5" is the answer.

Btw, I think I will release Version 1.2 very soon. It will include mainly some changes in Hotel Horror. Nothing major, but I decided to get rid of the key/locked-door-blocks, since they are obviously causing problems, which can be very irritating in a puzzle-level like this. (Because, if you can't open the door after getting the key, you first have to think of, that it's caused by a glitch and not by some other additional puzzles or whatever)


(edited by FPI on 01-03-07 10:48 AM)
(edited by FPI on 01-03-07 12:57 PM)
sergio

Micro-Goomba


 





Since: 12-30-06
From: In front of my PC

Last post: 6318 days
Last view: 6283 days
Posted on 01-03-07 08:48 PM Link | Quote
Finally, i beat zycloboo's eye in the final fight and i really like the credits sequence.
Now i have like 90 exits, its sounds like i lost a complete world. Do you have a idea where i lost all those exits?
Locos_Docos

Octorok


 





Since: 02-19-06

Last post: 6319 days
Last view: 6317 days
Posted on 01-05-07 08:22 AM Link | Quote
I, too, have the same curiousity as to which levels I am missing. So far I have found the 2nd exits for the following areas:

WARNING: POSSIBLE SPOILERS!

World 1: Mario's Castle, Kamek's Magic Castle, The Lost Woods

World 2 :Adventure Hill, Temple of Doom

World 3: Rice Beach

World 4: Saws, Green Greens, Grand Canyon, Ice Temple

World 5: Cheese Building #2

World 6: Ruined Ruins, Bombs and Bullets

World 7: Rhino-Oil, Gravity Control, Kamek's Hideout

I'm not sure which levels, that I currently have access to, have second exits. If I could be told which ones they are, I would be indebted to said person/people.
FPI

Coney








Since: 11-18-05
From: Germany

Last post: 6280 days
Last view: 6292 days
Posted on 01-05-07 02:28 PM Link | Quote
Wow, the list looks actually really complete. If I'm not mistaken (and if you completed all the secret levels as well, you should have 94 exits with that)
(Ok it wasn't probably too hard to find out which levels have two exits since they are all marked with a red dot with the exception of Kamek's Magic Castle, Temple of Doom and Mario's Castle, obviously, because they are castle/fortress-levels.
Spoiler:
But, there is one other big exception.



EDIT: Version 1.2 is now up! Nothing major this time, as I said before, I just made some edits in "Hotel Horror" to get rid of the key/locked door-problem, so I think your actual save states should work on this one as well (with the exception of save states made in Hotel Horror, obviously)


(edited by FPI on 01-05-07 02:37 PM)
BooUrns

Buster Beetle








Since: 05-07-06
From: The CS

Last post: 6280 days
Last view: 6280 days
Posted on 01-06-07 05:09 AM Link | Quote
Why is there no end-of-level flag at the end of Midnight Canyon? I've played through the level twice and both times, I get to the end and there is a post but no flag. Has anyone else had this problem?

fabio

Ameboid








Since: 11-17-05
From: Texas

Last post: 6278 days
Last view: 6278 days
Posted on 01-06-07 05:28 AM Link | Quote
Originally posted by BooUrns
Why is there no end-of-level flag at the end of Midnight Canyon? I've played through the level twice and both times, I get to the end and there is a post but no flag. Has anyone else had this problem?


I'm pretty sure that bug was fixed in version 1.1 of this hack. Says it was fixed in the readme.
Locos_Docos

Octorok


 





Since: 02-19-06

Last post: 6319 days
Last view: 6317 days
Posted on 01-06-07 06:38 AM Link | Quote
Is it castle 2 or 5 that has a secret exit? Either of the Aquarias? I must know! Please say what leads to the other several hidden levels.
FPI

Coney








Since: 11-18-05
From: Germany

Last post: 6280 days
Last view: 6292 days
Posted on 01-06-07 10:14 AM Link | Quote
Spoiler:
None of it. As I said before, it's a BIG exception...
sergio

Micro-Goomba


 





Since: 12-30-06
From: In front of my PC

Last post: 6318 days
Last view: 6283 days
Posted on 01-06-07 09:49 PM Link | Quote
Wow, another post by me in this thread
Originally posted by Locos_Docos
I, too, have the same curiousity as to which levels I am missing. So far I have found the 2nd exits for the following areas:

WARNING: POSSIBLE SPOILERS!

World 1: Mario's Castle, Kamek's Magic Castle, The Lost Woods

World 2 :Adventure Hill, Temple of Doom

World 3: Rice Beach

World 4: Saws, Green Greens, Grand Canyon, Ice Temple

World 5: Cheese Building #2

World 6: Ruined Ruins, Bombs and Bullets

World 7: Rhino-Oil, Gravity Control, Kamek's Hideout

I'm not sure which levels, that I currently have access to, have second exits. If I could be told which ones they are, I would be indebted to said person/people.

Very complete, but, do you find top secret area 7?
I hive you a hint:
Spoiler (Very big spoiler about secret world):Shearch in World seven with all the switches and you see something good, when you're here don't enter any exit pope, only the door and bonus pipe


P.D: The levels in secret world are awesome, i love goombe quest 3 and powercats castle. It's there a way to replay castles?
P.D2: What's the meaning of the A8 next to my file
P.D3: I attach a image of a little BG bug.
P.D4 (for FPI): If you don't like the spoilers i put PM me for deteling the post

Attachments

FPI

Coney








Since: 11-18-05
From: Germany

Last post: 6280 days
Last view: 6292 days
Posted on 01-06-07 11:22 PM Link | Quote
Originally posted by sergio

P.D: The levels in secret world are awesome, i love goombe quest 3 and powercats castle. It's there a way to replay castles?



Of course, like in the original SMW, you have to press the L & R-buttons to enter destroyed castles again.



P.D2: What's the meaning of the A8 next to my file


As already mentioned in the Readme, after you've found 99 exits it will continue with A0 instead of 100 and so on until you get all 109 exits.



P.D3: I attach a image of a little BG bug.

Ah, damn. I thought I had that fixed a very long time ago, I guess I'm wrong. Thanks a lot for pointing that out. I won't put up a new version for now only because of this, but if anything more important is to fix so a new version is neccessary I'm very sure this will be fixed. But, once again, thank you for pointing that out. ^^



P.D4 (for FPI): If you don't like the spoilers i put PM me for deteling the post


I don't have a problem with the spoiler.


(edited by FPI on 01-06-07 05:25 PM)
(edited by FPI on 01-06-07 05:25 PM)
sergio

Micro-Goomba


 





Since: 12-30-06
From: In front of my PC

Last post: 6318 days
Last view: 6283 days
Posted on 01-07-07 04:11 AM Link | Quote
I go to post... again.
Where is those damn exit i don't found Can someone help me? Any ideas about the exit i miss?
P.D: In world 1 there is a level named green yalley. I think "Yalley" can be replaced by Yalley
P.D2: If you need i will attach a level exit list
Edit: i put a be before the replaced


(edited by sergio on 01-06-07 10:13 PM)
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