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04-29-24 12:28 PM
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Acmlm's Board - I3 Archive - ROM Hacking - Hyrule Magic question regarding GFX insertion New poll | |
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noha420

Paragoomba








Since: 05-17-06

Last post: 6281 days
Last view: 6331 days
Posted on 12-28-06 12:21 AM Link | Quote
Hey, I'm trying to insert new overworld block graphics using HM. I'm just having trouble inserting the 1'st overworld blockset (8x8 blocks 0-63). It will all go smoothly until I close Hyrule Magic, it says "Bad error happened, Not enough space for blockset 58", and they won't be saved. The other bocksets I can insert and save with no problems. I'll probably just wind up reconfiguring by blocks into another set or two, but does anyone have any tips before I do that?
Euclid



 





Since: 11-17-05
From: Australia
hmm...

Last post: 6285 days
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Posted on 12-28-06 03:38 AM Link | Quote
Another thing you could do is ditch HM and use zcompress.
Darkdata

980








Since: 02-25-06
From: Newfoundland

Last post: 6279 days
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Posted on 12-28-06 06:57 AM Link | Quote
Originally posted by Euclid
Another thing you could do is ditch HM and use zcompress.


Gee a Link to it might of been helpful.

Also it should be noted that you should know how to use a command line tool to use this.


(edited by Darkdata on 12-28-06 01:02 AM)
(edited by Darkdata on 12-31-06 11:33 AM)
noha420

Paragoomba








Since: 05-17-06

Last post: 6281 days
Last view: 6331 days
Posted on 12-29-06 12:08 AM Link | Quote
Yeah, I'll probably just use zcompress. I'll probably want to change some sprite GFX as well which I can't do with HM anyway. I'll just use zcompress to do it all at once. But if anyone happens to know why HM was rejecting my graphics in the first place, I'd still like to know anyway. Thanks for the input!
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