(Link to AcmlmWiki) Offline: thank ||bass
Register | Login
Views: 13,040,846
Main | Memberlist | Active users | Calendar | Chat | Online users
Ranks | FAQ | ACS | Stats | Color Chart | Search | Photo album
05-02-24 06:47 PM
0 users currently in ROM Hacking.
Acmlm's Board - I3 Archive - ROM Hacking - FF1: Background tiles in menu/battle became junk New poll | |
Add to favorites | Next newer thread | Next older thread
User Post
Pinkpuff



 





Since: 11-29-05

Last post: 6715 days
Last view: 6715 days
Posted on 12-10-05 09:14 AM Link | Quote
I was changing some of the dungeons in FF1 and I had gone a while without testing or saving a backup copy (I know, it's my own stupid fault), and suddenly when I tested it, the background tiles of the battles, menu screen, and opening menu (the new game / continue screen) were junk instead of black. In fact, in battle, when an enemy dies, instead of being erased with black, it's erased with junk in the palette colors of that enemy!

Does anyone have any idea what could have caused this or if there's any way to fix it without reverting the rom completely?

Thanks
Celice

Gordo








Since: 11-17-05
From: Oroville, CA

Last post: 6287 days
Last view: 6283 days
Posted on 12-11-05 05:58 PM Link | Quote
Maybe you edited a different "blank tile?" Compare yours with the original and see what's different.
Pinkpuff



 





Since: 11-29-05

Last post: 6715 days
Last view: 6715 days
Posted on 12-12-05 09:53 AM Link | Quote
I reverted to my last saved (and working) version of the rom. I then tried repeating step by step every change I made, and I haven't been able to re-create the error. I guess I either have missed something or the rom I was working on before randomly got corrupted somehow. Either way, I think I'll just continue as normal, I'll just test a lot more often and save backups more often.
NetSplit

Paratroopa


 





Since: 11-18-05

Last post: 6444 days
Last view: 6444 days
Posted on 12-12-05 10:18 AM Link | Quote
Can we see screenshots of the error?
Dr. Mario

Leever








Since: 11-17-05
From: Pittsburgh, PA

Last post: 6284 days
Last view: 6283 days
Posted on 12-12-05 05:09 PM Link | Quote
You either wrote over the blank tile for the menu backgrounds, or somehow screwed up the drawing routine for the menus. If you did some Hex editing, it might have been the latter.
Pinkpuff



 





Since: 11-29-05

Last post: 6715 days
Last view: 6715 days
Posted on 12-12-05 07:05 PM Link | Quote
Screenshots as requested:

1. Opening menu:



2. Character select screen:



3. Status screen:



4. Battle, after an enemy died:




(edited by Pinkpuff on 12-12-05 06:06 PM)
Sliver X









Since: 11-22-05
From: Panicus

Last post: 6293 days
Last view: 6291 days
Posted on 12-15-05 10:24 PM Link | Quote
This is due to a bug in FFHackster itself: I recently ran into it myself, though the pattern was slightly different from what yours is. You just simply have to blank that tile back to black to get around it.

The standard map editor is by far the buggiest part of Hackster, as I've ran into 3 or 4 issues with it over the course of hacking Dragoon X Omega II (Two of which I would consider fatal bugs).
Disch

Red Cheep-cheep


 





Since: 12-10-05

Last post: 6562 days
Last view: 6562 days
Posted on 12-15-05 10:34 PM Link | Quote
Sometimes I'm amazed Hackster works at all.

I swear I must've been stoned or something back in the day.
dormento

Red Goomba


 





Since: 11-18-05

Last post: 6435 days
Last view: 6282 days
Posted on 12-16-05 02:03 PM Link | Quote
The only beef i have with hackster is the the bug that happens when you have too many different elements in a standart map (pointer miscalculation after compression? i've never really looked at the source...)
Add to favorites | Next newer thread | Next older thread
Acmlm's Board - I3 Archive - ROM Hacking - FF1: Background tiles in menu/battle became junk |


ABII

Acmlmboard 1.92.999, 9/17/2006
©2000-2006 Acmlm, Emuz, Blades, Xkeeper

Page rendered in 0.035 seconds; used 380.70 kB (max 466.02 kB)