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Acmlm's Board - I3 Archive - ROM Hacking - Super Metroid Qs... | New poll | | |
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Adagio 10 Since: 02-23-06 Last post: 6334 days Last view: 6282 days |
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Does anyone have any information with regard to the red text that loads as you start the game (1994 -> Nintendo -> Presents -> Metroid 3)? Know how one might be able to edit it...?
Also, the title screen...is there a reasonable way for me to remove/edit the logo and copyright? Just have the background loop by itself? ALSO...the movies that play if you don't press a button...how can I go about removing/bypassing them? And, hell...why not...skip the intro? In that, I'd like the game to start with you flying towards Zebes...leapfrog the chat and colony segments... |
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Kejardon Shyguy Since: 05-21-06 Last post: 6280 days Last view: 6279 days |
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1) Haven't messed with that at all, sorry.
2) You can easily remove or edit it. Adding new tiles is a bit of a pain though. Those are *sprites*, not background tiles as you might expect. The graphics are compressed at A80D8 in the file(no header). You'll need something like Lunar Compress/Decompress and Tile Layer Pro. 3) Lemme check my logs... [12:27] <Kejardon> looks like you need to change a jump address [12:30] <Kejardon> 59B62 (no header) [12:30] <Kejardon> Change that to 38 [12:31] <Kejardon> it's currently 29 [12:32] <Kejardon> ah, there's another pointer at 59F21 you need to change to 38 too. 4) SMILE can do that currently. It's somewhere in one of the menu options. ::edit:: The board ate my < and >'s. (edited by Kejardon on 12-24-06 02:23 PM) |
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Green-Kirby Bronto Burt Since: 11-13-06 From: Sweden Last post: 6289 days Last view: 6279 days |
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Originally posted by KejardonYep right here: 2. Well I edited it in YY-Chr but you can easily remove it also... Edit: The YY-Chr file: (edited by Green-Kirby on 12-24-06 03:07 PM) |
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Adagio 10 Since: 02-23-06 Last post: 6334 days Last view: 6282 days |
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But that option starts a new game as if you've already saved at the ship...I was hoping to start a new game with the scene of Samus flying towards Zebes...
Never mind! (edited by Adagio on 12-24-06 04:21 PM) |
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Jathys Goomba Since: 12-26-05 Last post: 6283 days Last view: 6281 days |
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>The graphics are compressed at A80D8 in the file(no header). You'll need
>something like Lunar Compress/Decompress and Tile Layer Pro. Kej: You know I love ya (in an entirely platonic way), but you kill me. SMILE can decompress and recompress this just fine. Open up the Graphics Editor . . . In the lower right you'll see "Special GFX" . . . Choose "Title 2". |
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Kejardon Shyguy Since: 05-21-06 Last post: 6280 days Last view: 6279 days |
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You should have told me that a couple months ago.
Oh well, I needed to reprogram part of it anyways for the flashing letters. |
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Jathys Goomba Since: 12-26-05 Last post: 6283 days Last view: 6281 days |
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Wow. Even experts can be such n00bs at times I guess I should also tell you that Samus's Palette Editor can take any palette locations that you happen to have . . . List any palette locations that you know (that I don't have listed in SMILE) and they'll be added in the next release. | |||
Zepper Paragoomba Since: 09-04-06 From: Brazil Last post: 6280 days Last view: 6279 days |
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Well... you should really think about writting some tutorial. Even I have problems to handle SMILE. We know it's a nice editor, but we'd like to unleash its full potential. |
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