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Acmlm's Board - I3 Archive - SMW Hacking - Instant Tide Block. [Help] |
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Sparx![]() Waddle Doo ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-18-05 From: San Diego Last post: 6345 days Last view: 6333 days |
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I was stuck at what to do for level one of my hack (I can't work on my other hack until my computer gets fixed![]() |
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Ramon![]() Bullet Bill ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-25-05 Last post: 6333 days Last view: 6333 days |
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Autoscroll and tide ruin your level? It doesn't in my hack. I have no clue about the block, but make sure you didn't go over screen 0F. You can't use tides after 0F.
Or have you got another purpose? |
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Joshua368![]() Shyguy ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-12-06 From: South Carolina, USA Last post: 6355 days Last view: 6333 days |
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You could always have Mario go into a pipe to another room... | |||
Raccoon Sam![]() Boomerang Brother Custom Title ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-20-05 From: Correct Last post: 6333 days Last view: 6332 days |
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Is the Layer 3 tide a sprite, as in a command?
If so, maybe you could create a block that spawns sprite #__, which would be the tide command. |
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Sparx![]() Waddle Doo ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-18-05 From: San Diego Last post: 6345 days Last view: 6333 days |
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Originally posted by Ramon By ruin, I mean completely ruin my level layout_¬ I'm not so sure if it's a sprite, but I'll try to find out. If it is, that would make it a lot easier. And what about the message blocks makes the tide disappear? Could that help with it at all? |
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Raccoon Sam![]() Boomerang Brother Custom Title ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-20-05 From: Correct Last post: 6333 days Last view: 6332 days |
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I assume it would. As far as I know, the tides disappear because the Layer 3 object (Message Box) appears, and leads to a conclusion that there can be only one Layer 3 object at the screen. If there's a tide, there's no messages. If the message is visible, the tides die. So yeah, if you somehow manage to change it so that.. You know, it'd spawn the tides instead of the message plate. But I don't know. I could be all wrong, so don't count on that. |
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Sukasa![]() Birdo Not quite as active as before. Xkeeper supporter Xk > ||bass I IP Banned myself! Twice! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-17-05 From: Somewhere over there Last post: 6334 days Last view: 6332 days |
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you may be able to find a RAM address that controls the tides, try looking around the area that contains the level header info in RAM. Layer 3 tides is a level header bitfield. |
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Acmlm's Board - I3 Archive - SMW Hacking - Instant Tide Block. [Help] |
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