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04-28-24 09:06 AM
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Acmlm's Board - I3 Archive - ROM Hacking-Related Releases - FE 8 Custom Skills Patch New poll | |
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Zeld

Red Paragoomba








Since: 11-05-06

Last post: 6282 days
Last view: 6279 days
Posted on 12-22-06 11:36 PM Link | Quote
I finished programming the skills Adept, Astra, and Vantage into Fire Emblem 8: The Sacred Stones (Seima no Kouseki) for gameboy advance. Inspiration for these skills came from similar skills of the same name from Fire Emblem 9: Path of Radiance (Souen no Kiseki) for Gamecube.

Adept has a chance to double the number of attacks you receive for a turn, after the Brave Weapon bonus is added. Astra has a chance to add 4 attacks, and Vantage has a chance to set the number of attacks you have (for the first turn only) to 0 if it activates against you. It sets the number of attacks you have to 1 if the character who it activates for is unable to counter attack, because in cases where vantage sets the only attacker's attacks to 0 the game will freeze.

The game also freezes if there are more than 6 attacks in a battle, so I added onto the programming to subtract the number of attacks a character has in a turn until the total is 6.

Requirements for having the skills are setting the appropriate bits in the bit tables for which classes have the skill, and having an activation rate that totals higher than the number generated by the game's formula. The formulas for your activation rate are as follows:

Adept activates with a percent chance equal to half of your skill added to half of your speed, plus an additional 10%. The total chance of Adept activating is thus 40%.

Astra activates as often as Adept, except without the 10% bonus.

Vantage only activates for a defending character. The formula is (half the defending character's skill plus their percent chance to avoid the incoming attack) minus (the attacker's skill (not halved) plus the attacker's chance to avoid the potential counter attack). This formula forces you to have a terrain advantage in order to use the otherwise broken skill. It adds strategy and makes more sense. Don't you think?

Anyway, here's the patch. It contains reprogramming for all the old skills as well, in order to change which classes have which skills. Now all skills are interchangeable and combinable among the classes.

Attachments

Assembly_Patch_Beta.zip (1669b) - views: 32



(edited by Zeld on 12-22-06 10:50 PM)
Luigi-San

Ptooie
ZOMG Wii is teh pwn


 





Since: 11-18-05
From: The Mushroom Kingdom a.k.a Buffalo, NY
Wii: Yes

Last post: 6280 days
Last view: 6280 days
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Posted on 12-22-06 11:52 PM Link | Quote
Do you see the forum called "Rom Hacking-Related Releases" right above here? Yeah, that's where this goes
Zeld

Red Paragoomba








Since: 11-05-06

Last post: 6282 days
Last view: 6279 days
Posted on 12-23-06 12:15 AM Link | Quote
Well, hopefully if any moderators see this they can move it for me so I don't have two topics floating around...

Every time I look in the RHRR I see all these nice editors that people worked months on and feel like the stuff I do is too pathetic to put there, but I'd say this little patch of mine is probably worthy. It just seems like that forum is "pure" and doesn't need a bunch of little hacks cluttering it up and interfering with the more important stuff.
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