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Acmlm's Board - I3 Archive - ROM Hacking - Final Fantasy VI editor question New poll | |
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Dark Bahamut

Octorok








Since: 11-14-06
From: Santa Barbara, CA

Last post: 6280 days
Last view: 6280 days
Posted on 12-17-06 12:28 AM Link | Quote
Hi,

I drop on doing my Final Fantasy III (Famicom) hack because I thought of Final Fantasy VI while working on it.

However, I started working on Final Fantasy VI.

I have few questions about it:

1) The Sprite Editor doesn't work well on my XP. Every time I change my character's sprite, the eraser button doesn't work. Also the character's sprite disappeared from the box.

2) Is there a good Final Fantasy VI hacking site that have good information on it?

3) Does the palette shares by each characters?

Thanks.
Gywall

Coney








Since: 11-20-05
From: England!

Last post: 6282 days
Last view: 6279 days
Posted on 12-20-06 06:52 AM Link | Quote
Why do you even need a sprite editor unique for the game? Most graphics are un-compressed. Only ones that I think are, are the monsters and espers. There's not much related to FF6 that can be hacked so far, so I doubt there's a hacking site.. or I havn't found one. Palletes are linked in characters for map. I can't remember who shares what any more, but there's a few links.
Tzepish

UFO


 





Since: 11-21-05
From: Redmond, WA

Last post: 6336 days
Last view: 6336 days
Posted on 12-23-06 10:22 PM Link | Quote
Mnroger's Den had a forum that was the ultimate ownage when it came to FF6 hacking. Unfortunately, it seems to have disappeared recently, but you can still search for info using a site:www.mnrogar.com search on google and visit the cached pages. There's a lot of info on those forums that I'm not sure has been archived anywhere else.

As for palettes, they are quite the nightmare in FF6. Indeed, some palettes ARE shared by different characters (including NPCs), so if you edit a palette, expect some of your NPCs to get ugly. You can change the pointer for a character to point to a different palette, but this is an arduous process. The battle palette pointers are stored in one location and are easy to edit, but then there are NPC data pointers (most characters are NPCs before they join you - for example, before King Edgar joins your party, he is an NPC in the NPC data).

Then, when a character joins your party, their palette is loaded from the event data... you'd have to search the event data and change all the load palette commands to the proper palette. Finally, sometimes the game reuses characters in an odd way. For example, during the small flashback with Edgar and Sabin (the one where you name Sabin), the "Edgar" you see there is not Edgar at all - it's Terra. The event data simply loads Edgar's graphics and palette onto Terra and uses her for the flashback, then reloads Terra's graphics and palette when it's done.
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