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05-06-24 04:17 PM
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Acmlm's Board - I3 Archive - SMW Hacking - Early Preview: Super Mario Alchemy: The Mushroom Elements New poll | |
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Phazorite

Goomba








Since: 09-09-06
From: The Phazar Temple

Last post: 6312 days
Last view: 6312 days
Posted on 12-10-06 09:25 PM Link | Quote
I've been working on a hack for a while now called Super Mario Alchemy: The Mushroom Elements. Don't expect a demo anytime soon, I'm still very early on and believe in having a life.

The story is that Bowser has found a way to break into the Mushroom Kingdom's parallel spirit world where all the elements and forces of nature are controlled, and he plans to use them to rebuild the world his way. The spirits appear to Mario in a dream and the next thing he knows he's been sucked in as well! He has to explore this new world and find the four Element Temples, and protect the legendary Mushroom Elements from Bowser. Then he has to find Bowser's hideout and defeat him. And no, he hasn't kidnapped Peach. She plays a different role in this hack...

As of now, about 5 levels are more or less complete. Don't expect a demo for a few months at least, since this is my first hack and I'm a bit anal about it being good. In all, I plan to make about 72 levels and 9 worlds.

Here are some of the worlds I have in mind:

Spirit Isle: This is the first world. Like Yoshi's Island, but a little more...spiritual. The final level is a ghost house with a Big Boo boss.

Trial Rock: Depending on which exit you find, you can go left or right here. Both lead to elemental worlds.

Ocean of Elemen: Water-based world, found to the right (normal exit) of Trial Rock. You'll find the Water Element Temple here.

Forbidden Peaks: Go left from Trial Rock to get here. Shorter than the Ocean of Elemen, but harder. The subworld Gaia Caverns is also found here, and the Earth Element Temple is at the end.

Either way, you end up at the Tower of Trials in the middle of Trial Rock. That's all I'll reveal for now...


Here are some screenies. Sorry if they look plain, I haven't yet put in ExGFX (believe me, I will) and even the designs aren't quite fleshed out. Any praise or constructive criticism would be great.
BooUrns

Buster Beetle








Since: 05-07-06
From: The CS

Last post: 6288 days
Last view: 6288 days
Posted on 12-10-06 09:55 PM Link | Quote
Praise: Original story.
Constructive criticism: What screenies?
Phazorite

Goomba








Since: 09-09-06
From: The Phazar Temple

Last post: 6312 days
Last view: 6312 days
Posted on 12-10-06 11:38 PM Link | Quote
XD! Sorry about the screenies...they didn't display properly when I made the thread and the board made me wait till someone else replied to fix it. So, here they are!


Title screen. Don't mind the black stuff around some of the text, I'll fix that eventually.


Screenshot of Spirit Isle 4. This level's not finalized, so never mind the bland screenie.


A crate maze in Spirit Manor. Not as hard as it looks.


Hmm...how do I get up there??


Looks like the grand staircase has rotted away over the years. P-Balloon to the rescue! (A little knowledge of tileset editing brings awesome results!)


It's a cave. And it's under the forest. I believe in a good atmosphere and logical continuity--makes the game more immersive.


Frigidia 1. This is the ice world, which is pretty late in the game, so it's hard Look out for Frigidium pools, which are just as lethal as lava!


Another shot of Frigidia 1. Yes, it's possible to get past here without getting hit. Timing is everything.

Hope it works this time. Again, nitpick as much as you want. More coming soon!
Sukasa

Birdo
Not quite as active as before.
Xkeeper supporter
Xk > ||bass
I IP Banned myself! Twice!








Since: 11-17-05
From: Somewhere over there

Last post: 6287 days
Last view: 6286 days
Posted on 12-10-06 11:45 PM Link | Quote
Are the pictures are broekn You'll need to edit your post to fix the links I woudl think
fabio

Ameboid








Since: 11-17-05
From: Texas

Last post: 6286 days
Last view: 6286 days
Posted on 12-10-06 11:46 PM Link | Quote
I see your problem, your attempting to link the pictures from your hard drive. You need to host them on the internet if you want people to see them. Try using Photobucket or Imageshack to host screenshots.
spel werdz rite









Since: 11-19-05

Last post: 6287 days
Last view: 6286 days
Posted on 12-10-06 11:48 PM Link | Quote
Quote his post and you'll see why his pics aren't showing up.
EDIT: Curse you QuickPostMcFabio!


(edited by SpellWerdzRite on 12-10-06 10:49 PM)
BooUrns

Buster Beetle








Since: 05-07-06
From: The CS

Last post: 6288 days
Last view: 6288 days
Posted on 12-10-06 11:49 PM Link | Quote
You're trying to link to pictures that are stored on you computer, in the folder C:\Documents and Settings\Brett Viker\My Documents\My Pictures. You need to upload the pictures to an image hosting service, such as photobucket, then link to the uploaded pictures.

EDIT: Whoa, triple replys!


(edited by BooUrns on 12-10-06 10:50 PM)
Phazorite

Goomba








Since: 09-09-06
From: The Phazar Temple

Last post: 6312 days
Last view: 6312 days
Posted on 12-11-06 12:24 AM Link | Quote
Whoa guys, I get it. *sigh* Another site I need to start an account with.

And now a few more ideas to leave you hanging till I get those screenies up...

There will be a Star World (it's called the Nexus) and a Special World.

There will be a new bonus game that's soon to be in the works.

I will eventually have a full set of ExGFX, including some hand-drawn by me. For now, I have the original GFX as placeholders.

There will be a Time Attack Mode! Well, not exactly, but some levels will have a custom block at the end that gives you a prize if you beat the level fast enough. This is the only way to get some keys *hint hint*

There is a "1-UP farm" stage somewhere in the game. You can only enter it once, it's very, VERY well hidden, it's timed, and there are 25 extra lives in all, so it's as balanced as a 1-UP farm can be.
Link2006

Octoballoon








Since: 11-18-05
From: Kokiri Forest

Last post: 6295 days
Last view: 6287 days
Posted on 12-11-06 02:29 AM Link | Quote
Better yet. For your pics use www.tinypic.com. It's the quickest way to post pics on forums without making accounts and such.

About your idea, it sounds good. The stages sound interesting. Hope I can see the levels and pics soon.....
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6287 days
Last view: 6287 days
Posted on 12-11-06 06:37 PM Link | Quote
Or, uh, he could use the board's attatchment feature.
Phazorite

Goomba








Since: 09-09-06
From: The Phazar Temple

Last post: 6312 days
Last view: 6312 days
Posted on 12-11-06 07:43 PM Link | Quote
Finally! Screenies are here!



The title screen. Very incomplete, as you can see from the black stuff around the letters.


Spirit Isle 4. There are camouflaged pits in this level, although you can't see them in this screenie. This level needs an overhaul.


Cave bonus area under the forest.


Crate maze in Spirit Manor. Looks hard but it's actually about precise jumping and sliding more than getting lost


Hmm...how do I get up there??


A sneak peek at Frigidia 1. Don't fall in that purple goo--it'll freeze you solid. I plan to replace the cloud background with stars, once I get better at YY-CHR. The hills will get a more "jagged" look as well.


Later on in Frigidia 1. If you avoid getting hit, you'll be Fire Mario at this point. Without firepower, the second half is very hard.


The grand staircase has rotted away over the years. Use the P-balloon to cross the huge chasm.

So what do you think so far? It's about time I got those up
pikaguy900

Sparky


 





Since: 08-10-06

Last post: 6299 days
Last view: 6286 days
Posted on 12-11-06 08:03 PM Link | Quote
Edit: Hurray! They showed up!

1: Same old, same old. If you're using LM 1.63, why not change that level and make your own movements for it? It'll look better- trust me.
2: Yes. Yes it does. Camouflaged pits, Spinies, Bullet Bills, Munchers, and Liktus? OH MY! I couldn't resist. XD
3: It's an okay shot, but the ground palette should be changed. Might I suggest checking "Use Custom Palette" and changing all that brown into darker shades of green?
4: Oooh... It's empty. O_o You should add some Boos and Eeries to this screen. Makes it better. (And harder.) But for a REAL challenge, use the Eerie Generator instead.
5: Ooh, how mysterious. Make sure p[eople can't get 30 coins very easily in that level (or be able to get there easily, for that matter), lest you give them an opporunity to gain INFINITE LIVES.
6: Again, nice, but it could use some custom palettes. I'd suggest making the purple into very light blue. Or, better yet, for some realism, take the Dark Blue Water (Both surface and below-surface parts), place it somewhere that the hack isn't already using GFX, and make it use Palette 4. This makes it very light blue, and make the pieces act like lava pieces (or whatever that purple "goo" is, but I'm sure it's lava). Then you can pass it off as super-frigid water that freezes you solid and makes you lose a life if you fall in it. That's more realistic than lava. Seriously, who puts lava tiles in an ice level? It look out of place. Just my 2 bits...
7: Onoez... Mario's 'bout to DIE... I seriously hope you don't have only 1 question block in that level. If it's not a late level, make sure it has enough ? Blocks so you can at least be Super Mario for the hard parts. It's not fun having to avoid getting hit even once just to have an easier time getting through a level. It's worth it if it's required to reach the SECRET exit, though. That is, if the Secret Exit isn't required to beat the game and the normal exit is. If they're BOTH required (meaning you can take one or the other and it doesn't matter), make sure they aren't hard to get to (according to what world they're in and how far along in the hack they are).
8: Yet again, a screen that could benefit from custom palettes. I'd suggest getting rid of the colors you have now. I've generally found that those colors only seem to work on a very few tileset settings, like Underground....

All in all, you've got some nice screens. Keep it up!


(edited by pikaguy900 on 12-11-06 07:06 PM)
icegoom

Cheep-cheep








Since: 03-06-06
From: United States

Last post: 6294 days
Last view: 6294 days
Posted on 12-11-06 10:34 PM Link | Quote

Have the Ghost House spikes always used the background colors like that? I guess most Ghost Houses have dark brown backgrounds, so it's not as obvious. Those are hard to see, anyway, and you ought to consider changing their palette to the cement block's grey or something.


Yeah, the purple and green platforms don't really work. If you don't want them brown, make a custom palette and make them dark bluish grey or something... Balloon Mario in a Ghost House is a fun idea, so long as you don't make it too difficult.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6287 days
Last view: 6287 days
Posted on 12-11-06 10:53 PM Link | Quote
Looks difficult but alright to me. Only thing that makes me worry is "camouflaged pits". I hope you don't mean chunks of ground that you fall through, because that's one of the biggest mistakes you can make in level design and I certainly wouldn't keep playing after falling into a trap like that. Unless of course there's some way to tell the difference that's not too incredibly difficult to figure out.
Phazorite

Goomba








Since: 09-09-06
From: The Phazar Temple

Last post: 6312 days
Last view: 6312 days
Posted on 12-11-06 11:59 PM Link | Quote
I've been slaving away in front of Lunar Magic for about 3 hours now, making Spirit Isle 2. I'm a bit of a perfectionist--1 level (with room for overhaul) per day is good in my book.

As far as camouflaged pits go, they're pretty easy to see. If you see a spot where the ground has no solid upper edge ("green frosting" as I call it), don't land there! I might remove them entirely if they're that unfair.

A few screenies of Spirit Isle 2, which is about half complete:


Custom palettes and ExGFX will be added later. There's an upper route and a lower route in this level. It's easier if you stay to the top, but all the goodies are on the bottom route.



You'll need the Starman here to find a cool secret...but you'll need a shell to get it out. And again, those graphics are placeholders.

More screenies coming soon! If you're wondering why there aren't any OW screenies...I haven't done much work on it yet. I'm still learning

PS: Frigidia would be world 6 in my hack (it's the third to last world if you don't count the Star and Special Worlds). So it's not supposed to be easy, y'know?

SOON TO COME: Screenies of the volcanic/fire world (Kaustos Island) and the Spirit Isle submap.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6287 days
Last view: 6287 days
Posted on 12-12-06 07:51 AM Link | Quote
Originally posted by Phazorite
As far as camouflaged pits go, they're pretty easy to see. If you see a spot where the ground has no solid upper edge ("green frosting" as I call it), don't land there! I might remove them entirely if they're that unfair.

That sounds fine, though it must look strange.
Link2006

Octoballoon








Since: 11-18-05
From: Kokiri Forest

Last post: 6295 days
Last view: 6287 days
Posted on 12-12-06 01:06 PM Link | Quote
Finally, some screenies. Well, it looks nice to me. I love classic, no EXGFX hacks. Sprit Isle looks real nice, and the level design there looks fun. I just hope, like Hyperhacker pointed out, the "camouflaged pits" aren't as cheap as the "pipe of death" in Rob-omb's Hack. And yeah it looks difficult. Anytime a P-ballon across a pit is involved, it's hell. But overall, it looks like a decent hack. I'll keep my eye out for this one. Hope I see a demo soon.
pikaguy900

Sparky


 





Since: 08-10-06

Last post: 6299 days
Last view: 6286 days
Posted on 12-12-06 01:09 PM Link | Quote
Originally posted by Phazorite
There will be a Time Attack Mode! Well, not exactly, but some levels will have a custom block at the end that gives you a prize if you beat the level fast enough. This is the only way to get some keys *hint hint*

How in the world are you going to be able to do that? As far as I know, BMF never released those blocks he used in SMO as a "Time Attack", or did he? I haven't seen a thread about that (and there's no custom blocks for it in BlockTool), so could you explain this?
Phazorite

Goomba








Since: 09-09-06
From: The Phazar Temple

Last post: 6312 days
Last view: 6312 days
Posted on 12-12-06 01:40 PM Link | Quote
Originally posted by Link2006
Finally, some screenies. Well, it looks nice to me. I love classic, no EXGFX hacks. Sprit Isle looks real nice, and the level design there looks fun. I just hope, like Hyperhacker pointed out, the "camouflaged pits" aren't as cheap as the "pipe of death" in Rob-omb's Hack. And yeah it looks difficult. Anytime a P-ballon across a pit is involved, it's hell. But overall, it looks like a decent hack. I'll keep my eye out for this one. Hope I see a demo soon.


I will be adding ExGFX later. Those normal graphics are placeholders. P-ballooning isn't that hard, since there are a few footholds on the grand staircase and the ghosts aren't too hard to avoid. My hack is medium-hard overall, with the real challenge coming in the last few worlds. The rest is about PITMK hard or a little more.

The Time Attack custom block? I'll make it myself Once I learn a little ASM that is.

And now I gotta my sprites look normal again...I accidentally screwed up their palettes, I need to find out which swatch is which.

NEXT: Screenies of Dragon Lake--this is where Yoshi ended up and you need the secret exit in Spirit Isle 4 to get there.
Phazorite

Goomba








Since: 09-09-06
From: The Phazar Temple

Last post: 6312 days
Last view: 6312 days
Posted on 12-13-06 02:32 PM Link | Quote
Gee, it's been getting a little quiet around here...since the last post, I've been working on Trial Rock. Screenies ahead!!



Trial Rock starting point--it's in the middle of the level! To go east or not to go east, that is the question.


West side of Trial Rock. Much harder than the east side. Gives you a little idea on what to expect in the mountain world.


West end of Trial Rock. If you've found the Blue Switch, you can fly up to the key without the feather in the ? block. I'm probably gonna scrap the super koopa generator--makes it too hard.


East side of same level. A good place to soak your toes until the Ocean of Elemen.

I'll do Dragon Lake later...it's a really short, simple level that's really just for plot. Oh, and getting your buddy Yoshi back
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