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Acmlm's Board - I3 Archive - ROM Hacking - Sonic 1: NEW STUFZ | New poll | | |
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Sonic 65 Since: 07-01-06 Last post: 6348 days Last view: 6305 days |
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Sonic 1 NEW STUFZ is a hack of Sonic 1 for the Genesis that I'm making. If you're a member at the SSRG or S2B, you already know about this. Here are some screenshots:
This logo replaces the Sonic Team Presents screen. http://www.fileden.com/files/2006/8/1/150488/InstaShield.avi Video of the Insta-Shield which I coded into S1 for this hack. To activate it, jump and press A while in the air. Title screen. Note that you can select multiple characters. Sonic getting hurt in an unnamed desert zone. Self-explanatory. This is a tentative layout for Act 2 of the desert zone with no objects. Unfortunately, SonED2 wiped the Act 2 layout for some reason, meaning this layout can't be used. __________________________________________________ http://www.fileden.com/files/2006/8/1/150488/S1NS%20Beta.bin This is the current release, featuring the things shown in the screenshots above (except for Act 2). Questions and comments are welcome. (edited by Sonic 65 on 12-10-06 08:44 AM) |
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Tweaker Red Koopa Since: 11-18-05 From: Rochester, NY Last post: 6280 days Last view: 6279 days |
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No ROMs, yo. Make an IPS. :E | |||
Sonic 65 Since: 07-01-06 Last post: 6348 days Last view: 6305 days |
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The IPS is bigger than the original S1 ROM. =P
Edited anyway. |
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D 2007 D Since: 02-19-06 Last post: 6327 days Last view: 6327 days |
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We make exceptions for hacks like this, since the IPS itself would contain 99% (or some other remarkably high) amount of the ROM anyway.
Hence, the ROM here is fine. (we should update the rules) |
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mikepjr Red Paragoomba Since: 11-18-05 From: votaw texas Last post: 6350 days Last view: 6280 days |
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What rom is this for?
I ask cause i patched it to i do not know how many sonic 1 and 2 roms and none worked at all, all i got was a black screen. |
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Sonic 65 Since: 07-01-06 Last post: 6348 days Last view: 6305 days |
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Re-edited the post to include the actual ROM. You should be able to play it now, mikepjr.
Also, something I forgot to mention in my original post about the ROM; there are a few collision issues with pointy slopes that can cause Sonic to get stuck in the ground. These have been fixed. |
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Sonic 65 Since: 07-01-06 Last post: 6348 days Last view: 6305 days |
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http://www.fileden.com/files/2006/8/1/150488/sd.avi
I ported the spindash from S2 to my hack, using parts from the S2 Nick Arcade Disassembly and the S2 Final disassembly. Video above. Also, I'd really like some feedback on everything. =P |
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Imajin Bot Local Moderator Currently affected by 'No syndrome' ---!!! Since: 12-05-05 From: Camineet, Palm Last post: 6280 days Last view: 6280 days |
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Porting stuff from the Nick Arcade disassembly? Are you thinking of adding the bounce-against-walls thing? Your levels seem to be designed as such that it wouldn't throw them off as it might in other hacks. | |||
asdf Link's Awakening ಠ_ಠ Since: 11-18-05 Last post: 6281 days Last view: 6279 days |
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The title screen is very nice. The desert zone I played was somewhat enjoyable. I disliked the background, however, and the zone seemed a little oddly designed at times. It just didn't feel like Sonic very much. That's one of the grievances I usually have with Sonic hacks: it's especially the case when it comes to enemies. Metal Sonic's graphics aren't finished, but I'm aware that will be corrected in the future. Besides that, it seemed all right. I'll be looking forward to seeing progress on this hack in the future.
@Imajin: Personally, I never really liked the bouncing against the walls effect. It just slows things down, which goes against the prospect of Sonic: speed. (edited by asdf on 12-16-06 11:42 PM) |
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