(Link to AcmlmWiki) Offline: thank ||bass
Register | Login
Views: 13,040,846
Main | Memberlist | Active users | Calendar | Chat | Online users
Ranks | FAQ | ACS | Stats | Color Chart | Search | Photo album
05-06-24 11:39 PM
0 users currently in ROM Hacking.
Acmlm's Board - I3 Archive - ROM Hacking - Breeding enemies! New poll | |
Pages: 1 2Add to favorites | Next newer thread | Next older thread
User Post
Kailieann



 





Since: 11-18-05

Last post: 6287 days
Last view: 6287 days
Posted on 12-19-05 08:24 AM Link | Quote
Just something I thought I'd bring to everyone's attention.

The ASM pointer 878E (Rex) consists entirely of a JSL to $03:A118 and is used by over 30 different sprites (as well as Bowser), and relies heavily on the other sprite settings in order to determine what code to execute. Using it in this fashion probably won't produce any usable results.
Of course, if someone were to disassemble $03:A118, they might be able to find the lightning code and implement it without calling on any other code.

Some other multi-purpose ASM pointers that you may want to be careful with:
875E: Invisible solid block/Dino Rhino/Dino Torch
8793: Ball and chain/Banzai Bill/Grey platform on chain
885E: Spike Top/Urchin/Sparky/Hothead
886A: Every Chuck except Diggin' Chuck
8AFC: All Shelled Koopas/Yellow Koopa with Wings/Goomba/Buzzy Beetle/Spiny
8C4D: Green Flying/Bouncing Koopa
B033: Horizontal/Vertical Fish
C1F2: Balloon/Flying Red Coin/Flying 1-up/Key
C353: Moving Coin/Mushroom/Star/1-up
D4FB: Para Goomba/Para Bomb
E42B: Dry Bones/Bony Beetle
F8DC: Boo/Boo Block

Also, most of the generators, the yellow shell, a few autoscroll commands, and the 3 platforms on chain sprites all have ASM pointers that seem to point to RAM. Anyone know what that's about?
Sparx

Waddle Doo








Since: 11-18-05
From: San Diego

Last post: 6299 days
Last view: 6287 days
Skype
Posted on 12-19-05 03:11 PM Link | Quote
I figured that out when Rex, Ninji, and the steel ball used the same ones
Cleth

Struttin' On In


 





Since: 11-17-05

Last post: 6713 days
Last view: 6713 days
Posted on 12-19-05 10:30 PM Link | Quote
Ive found something odd, when you put a feather on a thwomp mario will go to the hight of the thwomp and will stay at that hight, while like this you can move mario left and right and mario will look like he is falling


Edit: and furthermore when you put more thwomps after the first when mario gets to the screen they are on he gets set to the hight of the thwomp.


(edited by Cleth on 12-19-05 09:34 PM)
Sparx

Waddle Doo








Since: 11-18-05
From: San Diego

Last post: 6299 days
Last view: 6287 days
Skype
Posted on 12-19-05 10:32 PM Link | Quote
I think I've tried that one. Or one like it. It moved the camera permanently up.
Cleth

Struttin' On In


 





Since: 11-17-05

Last post: 6713 days
Last view: 6713 days
Posted on 12-19-05 10:38 PM Link | Quote
Originally posted by Sparx
I think I've tried that one. Or one like it. It moved the camera permanently up.

nope the camera on this one is perfectly fine. (i think i might just base a mini hack off this )
Sparx

Waddle Doo








Since: 11-18-05
From: San Diego

Last post: 6299 days
Last view: 6287 days
Skype
Posted on 12-19-05 10:49 PM Link | Quote
Like a kind of ASM hack? You'd be able to do something original with it...
Deleted User
Banned


 





Since: 05-08-06

Last post: None
Last view: 6287 days
Posted on 12-20-05 07:34 PM Link | Quote
Mmm, the game crashes when I try it . I have tryed with the thwimp, the Bob-Omb, the Message Box #1, and with the green flying koopa.
Cruel Justice
I have better things to do.


 





Since: 11-18-05
From: At my house!

Last post: 6287 days
Last view: 6287 days
Posted on 12-21-05 05:09 PM Link | Quote
I made a jumping pirahna plant that breaks when you hit it with a shell. Would be nice to use as a withering pirahna or a mirage in a desert level.

Code: 883008000000BB873A84
Deleted User
Banned


 





Since: 05-08-06

Last post: None
Last view: 6287 days
Posted on 12-22-05 10:32 PM Link | Quote
Cool Mario World Hacking info,guy who made this thread.
Pages: 1 2Add to favorites | Next newer thread | Next older thread
Acmlm's Board - I3 Archive - ROM Hacking - Breeding enemies! |


ABII

Acmlmboard 1.92.999, 9/17/2006
©2000-2006 Acmlm, Emuz, Blades, Xkeeper

Page rendered in 0.017 seconds; used 382.97 kB (max 466.81 kB)