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0 users currently in ROM Hacking. |
Acmlm's Board - I3 Archive - ROM Hacking - Breeding enemies! | New poll | | |
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Kailieann Since: 11-18-05 Last post: 6287 days Last view: 6287 days |
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Just something I thought I'd bring to everyone's attention.
The ASM pointer 878E (Rex) consists entirely of a JSL to $03:A118 and is used by over 30 different sprites (as well as Bowser), and relies heavily on the other sprite settings in order to determine what code to execute. Using it in this fashion probably won't produce any usable results. Of course, if someone were to disassemble $03:A118, they might be able to find the lightning code and implement it without calling on any other code. Some other multi-purpose ASM pointers that you may want to be careful with: 875E: Invisible solid block/Dino Rhino/Dino Torch 8793: Ball and chain/Banzai Bill/Grey platform on chain 885E: Spike Top/Urchin/Sparky/Hothead 886A: Every Chuck except Diggin' Chuck 8AFC: All Shelled Koopas/Yellow Koopa with Wings/Goomba/Buzzy Beetle/Spiny 8C4D: Green Flying/Bouncing Koopa B033: Horizontal/Vertical Fish C1F2: Balloon/Flying Red Coin/Flying 1-up/Key C353: Moving Coin/Mushroom/Star/1-up D4FB: Para Goomba/Para Bomb E42B: Dry Bones/Bony Beetle F8DC: Boo/Boo Block Also, most of the generators, the yellow shell, a few autoscroll commands, and the 3 platforms on chain sprites all have ASM pointers that seem to point to RAM. Anyone know what that's about? |
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Sparx Waddle Doo Since: 11-18-05 From: San Diego Last post: 6299 days Last view: 6287 days |
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I figured that out when Rex, Ninji, and the steel ball used the same ones | |||
Cleth Struttin' On In Since: 11-17-05 Last post: 6713 days Last view: 6713 days |
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Ive found something odd, when you put a feather on a thwomp mario will go to the hight of the thwomp and will stay at that hight, while like this you can move mario left and right and mario will look like he is falling
Edit: and furthermore when you put more thwomps after the first when mario gets to the screen they are on he gets set to the hight of the thwomp. (edited by Cleth on 12-19-05 09:34 PM) |
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Sparx Waddle Doo Since: 11-18-05 From: San Diego Last post: 6299 days Last view: 6287 days |
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I think I've tried that one. Or one like it. It moved the camera permanently up. | |||
Cleth Struttin' On In Since: 11-17-05 Last post: 6713 days Last view: 6713 days |
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Originally posted by Sparx nope the camera on this one is perfectly fine. (i think i might just base a mini hack off this ) |
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Sparx Waddle Doo Since: 11-18-05 From: San Diego Last post: 6299 days Last view: 6287 days |
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Like a kind of ASM hack? You'd be able to do something original with it... | |||
Deleted User Banned Since: 05-08-06 Last post: None Last view: 6287 days |
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Mmm, the game crashes when I try it . I have tryed with the thwimp, the Bob-Omb, the Message Box #1, and with the green flying koopa. | |||
Cruel Justice I have better things to do. Since: 11-18-05 From: At my house! Last post: 6287 days Last view: 6287 days |
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I made a jumping pirahna plant that breaks when you hit it with a shell. Would be nice to use as a withering pirahna or a mirage in a desert level.
Code: 883008000000BB873A84 |
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Deleted User Banned Since: 05-08-06 Last post: None Last view: 6287 days |
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Cool Mario World Hacking info,guy who made this thread. |
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Acmlm's Board - I3 Archive - ROM Hacking - Breeding enemies! | | |