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05-13-24 05:38 AM
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Acmlm's Board - I3 Archive - General Gaming - Yoshi's Island DS New poll | |
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Lakithunder

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Since: 09-18-06
From: The Wind Fish's Dream

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Posted on 12-04-06 09:00 PM Link | Quote
Originally posted by Colin
Lots of RPG's don't get really good until later on (playing around with jobs, classes, character combos, stats, etc.) so I fail to see your point.

As long as it's not a PAIN to get to that point, then it's fine.

Are you saying this is an RPG? I think I misread...

And the "pain" was why I quit playing Star Fox Adventures. Though not an RPG, that is th WORST. GAME. EVER. PERIOD.
Cynthia

Uh-huh.


 





Since: 11-17-05
From: LaSalle, Quebec, Canada

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Posted on 12-04-06 09:30 PM Link | Quote
I was using RPG's as an example against the "if the game doesn't start off really good, then the developers failed" argument.
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

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Posted on 12-04-06 10:14 PM Link | Quote
Originally posted by Colin
Lots of RPG's don't get really good until later on (playing around with jobs, classes, character combos, stats, etc.) so I fail to see your point.

As long as it's not a PAIN to get to that point, then it's fine.
I hate RPGs of that like. I would point out that such jobs systems tend to break the game as well and drastically favor tedious powerlevelling. They are not good games, really... Not when they could be so easily improved by simply making a more compelling early game. I want to keep playing because the game is good, not because it isn't actively trying to get me not to play it. So yeah, you're wrong. There is no reason to play a game like that when there are better ones around. Even discounting generalities, on THIS SPECIFIC EXAMPLE, you are saying that my argument is wrong and that it's okay that the first half of the game or so sucks. How does that... How does that even approach logic? I. I just HAVE to be misreading this somehow.


(edited by Alastor the Stylish on 12-04-06 09:19 PM)
Yoronosuku

Toss Tortoise


 





Since: 11-17-05
From: Massachusetts is my new home..

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Posted on 12-04-06 11:59 PM Link | Quote
Originally posted by C:/xkas bio.asm
Originally posted by Ailure
I'm surprised they weren't reusing levels in NSMB (I was at least expecting to find level 1-1 somewhere from the orginal SMB... but I didn't),(

it do appear in NSMB in the multi-player mode
Originally posted by Yoronosuku
The concept of baby DK and baby Peach not ony don't make sense chronologically

why? Baby Mario and baby Peach were the same age in PiT and we never got to see DK in the past

the thing I hated anout this game was level 1-4 boss(lamest. boss. ever.), some level that are just plain retarded(such as 'the cave that never end') and the final boss's first form graphic.

outside of this, it is a very good game even tought the storyline look like more that it is a sequel of PiT insted of YI

Because Mario could have never seen DK as a baby, especially within the Mushroom Kingdom world, being aas the original DK was his pet in what is presumed to be Brooklyn, or the setting of the original DK. I don't want to get too in to it but trust me...it makes absolutely no sense to anyone who knows even a little bit about Nintendo history. They could at least TRY to be consistant, it was obvious just done as a gimmick. Why not baby Luigi? At least then it would make sense. DK? Come on..
Sakura
Secret!


 





Since: 11-30-05

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Posted on 12-05-06 12:39 AM Link | Quote
Originally posted by Colin
I was using RPG's as an example against the "if the game doesn't start off really good, then the developers failed" argument.

The whole point of the start of the game is to hook you. If there's no hook at the start, where's the fun?

Most people (hi) do not want to sit down for 4 hours until the game's fun-factor tips into the positive.
Cynthia

Uh-huh.


 





Since: 11-17-05
From: LaSalle, Quebec, Canada

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Posted on 12-05-06 08:20 PM Link | Quote
Yeah, but don't forget that I'm not saying "It's OK if the game sucks early". The game can be *good* early but then a few hours in the hook comes into play. And that's when it goes from a good game to a great game.
paulguy

Paragoomba


 





Since: 06-29-06

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Posted on 12-05-06 08:54 PM Link | Quote
Originally posted by Yoronosuku
Originally posted by C:/xkas bio.asm
Originally posted by Ailure
I'm surprised they weren't reusing levels in NSMB (I was at least expecting to find level 1-1 somewhere from the orginal SMB... but I didn't),(

it do appear in NSMB in the multi-player mode
Originally posted by Yoronosuku
The concept of baby DK and baby Peach not ony don't make sense chronologically

why? Baby Mario and baby Peach were the same age in PiT and we never got to see DK in the past

the thing I hated anout this game was level 1-4 boss(lamest. boss. ever.), some level that are just plain retarded(such as 'the cave that never end') and the final boss's first form graphic.

outside of this, it is a very good game even tought the storyline look like more that it is a sequel of PiT insted of YI

Because Mario could have never seen DK as a baby, especially within the Mushroom Kingdom world, being aas the original DK was his pet in what is presumed to be Brooklyn, or the setting of the original DK. I don't want to get too in to it but trust me...it makes absolutely no sense to anyone who knows even a little bit about Nintendo history. They could at least TRY to be consistant, it was obvious just done as a gimmick. Why not baby Luigi? At least then it would make sense. DK? Come on..


It's just a game, geez. :p I kinda like it even though i suck at it. (and pretty much all games in general )
Yoronosuku

Toss Tortoise


 





Since: 11-17-05
From: Massachusetts is my new home..

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Posted on 12-05-06 10:01 PM Link | Quote
I know it's just a game, I'm just reinforcing why I think it's a total gimmick
Cara Zeltina

90


 





Since: 05-11-06

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Posted on 12-05-06 11:38 PM Link | Quote
Except, you're actually taking the Mario timeline seriously for some reason.. It isn't suppose to make sense, it isn't (nor ever WAS) consistent. I don't know why you're even "trying" to read into the plot any.. the series has just been about recurring lovable mascots who run into a variety of creative mischief.

It is the same as a Disney or Warner Brothers cartoon essentially.. You'll see the same lovable mascots depicted in a number of roles, and sometimes even at various different stages of their lifetime.. none of them (or very few at least) could ever possibly make a connection to one another.. It is just a different perspective or telling of the old roles and characters.. no gimmick about it, it is just how it is. (Baby Mario has no relation to Adult Mario, I'm pretty damn sure of that.. And if you can't wrap your mind around that basic concept, then just consider it as an alternate universe of events in the Mario world.)

*shrugs* Mario is about fun anyway, not its stellar plotline. There are much more interesting and creative stories to examine and pick apart than this one.
Cynthia

Uh-huh.


 





Since: 11-17-05
From: LaSalle, Quebec, Canada

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Posted on 12-05-06 11:44 PM Link | Quote
Trying to pick apart the Mario timeline is like trying to pick apart the Zelda one. Don't bother, just enjoy the games for what they are.
Ailure

Mr. Shine
I just want peace...








Since: 11-17-05
From: Sweden

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Posted on 12-05-06 11:52 PM Link | Quote
Well, the Zelda games does have some obvious connections, such as that Wind waker happens right after Ocarina of time for example. Though I almost suspect there's really not any offical order, apart from Ocarina of time being first in the timeline apparently.

I actually thought about making a Mario timeline as a joke though. xD
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

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Posted on 12-05-06 11:54 PM Link | Quote
Originally posted by Colin
Yeah, but don't forget that I'm not saying "It's OK if the game sucks early". The game can be *good* early but then a few hours in the hook comes into play. And that's when it goes from a good game to a great game.
What..

Then why did you say it HERE...

I mean that's not even CLOSE to the case here, we're all saying the game is terrible except the few who say it's bad but gets better later...
Originally posted by Colin
Trying to pick apart the Mario timeline is like trying to pick apart the Zelda one. Don't bother, just enjoy the games for what they are.
The Zelda games at least have connected plots and in general the games can be placed in a timeline without any real finaggling (especially if you take that there are two timelines, in which case only the placement of the capcom games isn't basically already laid out). Relating it to Mario (which I don't think even has a timeline) doesn't make sense.
Originally posted by Ailure
Well, the Zelda games does have some obvious connections, such as that Wind waker happens right after Ocarina of time for example. Though I almost suspect there's really not any offical order, apart from Ocarina of time being first in the timeline apparently.
Wind Waker's not right after Ocarina of Time at all... Wind Waker is several hundred years after Ocarina of Time. Also, Eiji Aonuma (The guy who does Zelda) says there is a timeline.


(edited by Alastor the Stylish on 12-05-06 10:57 PM)
(edited by Alastor the Stylish on 12-05-06 10:58 PM)
Cynthia

Uh-huh.


 





Since: 11-17-05
From: LaSalle, Quebec, Canada

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Posted on 12-05-06 11:56 PM Link | Quote
But who cares about the timelines of those games? That's my point. There's not really supposed to be any sense of "everything has to fit together and be totally obvious".

Some people will get it and others will get really uptight about it.
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

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Posted on 12-06-06 12:02 AM Link | Quote
But the Zelda games are EASY to put together.

It is inherently obvious that it goes Ocarina of Time, then Majora's Mask, then Twilight Princess, then The Wind Waker, then A Link to the Past, then Link's Awakening, then The Legend of Zelda, then The Adventure of Link. Alternatively, since Aonuma said there are two timelines... It is inherently obvious that it goes

OoT > MM > LttP > LA > LoZ > AoL

But also,

OoT > TP > WW

When you factor in the Capcom games, it's up for interpretation, but at least it makes sense and arguments can be fruitful...
killer7

Red Paragoomba


 





Since: 09-20-06

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Posted on 12-07-06 05:58 PM Link | Quote
What I'm confused about is why would they have made it come out on DS? Because the graphics and the gameplay is the same as the first game. Why would the sequel have to be on DS? I didn't see any part of the game that needs to use the touch screen at all. I have been pondering about it quite often. Evan on the gamefaqs board people are asking the same thing.
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

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Posted on 12-07-06 06:19 PM Link | Quote
Just because you have two screens and one of them is a touchscreen doesn't mean you have to use every gimmick possible. Mario Kart DS didn't use the touchscreen, but its use of the second screen made it clearly better for the DS. Plus, I mean... Nintendo doesn't develop for the GBA anymore. What would you prefer, then, that it be on the Wii? Your line of logic is quite flawed.
Cynthia

Uh-huh.


 





Since: 11-17-05
From: LaSalle, Quebec, Canada

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Posted on 12-08-06 12:42 AM Link | Quote
Well either you're going to put the game on the DS or the GBA and it's not exactly the best move to go the GBA route at this point. You're trying to get the most bang for your buck.
killer7

Red Paragoomba


 





Since: 09-20-06

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Posted on 12-08-06 01:47 AM Link | Quote
I seemed to notice Nintendo doesn't develop for their last handheld anymore which is quite sad. But what you said made my point. The fact that it doesn't use the other screen at all just for the game it's self is useless. To be able to see above you would be simple if they didn't have it on DS. Having it on DS is simply just cheating in the fact you can see above you. XP But that doesn't make any difference. I'm not saying it isn't a good game. And why would anyone want it on the Revolution? I wouldn't hear of it, I'm not really a Nintendo fan at all. So I could care less about the Revolution I can't evan begin to believe you brought that up. And at this point there is no use useing the GBA for it of course. I didn't say anything about it in the first place. And you must remember what I said, I wasn't the only one who pondered this.
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

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Posted on 12-08-06 06:10 AM Link | Quote
Originally posted by killer7
I'm not saying it isn't a good game.
Okay, but I am. And so are many others.

And your argument is a pretty bad one.


(edited by Alastor on 12-08-06 05:11 AM)
NSNick

Gohma
IF ALL ELSE
FAILS USE FIRE
BOOZE








Since: 11-17-05
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Posted on 12-08-06 07:34 AM Link | Quote
Originally posted by Alastor
But the Zelda games are EASY to put together.

It is inherently obvious that it goes Ocarina of Time, then Majora's Mask, then Twilight Princess, then The Wind Waker, then A Link to the Past, then Link's Awakening, then The Legend of Zelda, then The Adventure of Link. Alternatively, since Aonuma said there are two timelines... It is inherently obvious that it goes

OoT > MM > LttP > LA > LoZ > AoL

But also,

OoT > TP > WW

When you factor in the Capcom games, it's up for interpretation, but at least it makes sense and arguments can be fruitful...


Totally off-topic, but this reminded me of a video I watched a little while ago found here.

They incorporate the Capcom games as well and have the Minish Cap first, followed by OoT which splits the timeline.

Timeline A: OoT > MM > LA > LoZ > AoL > FSA > LttP
Timeline B: OoT > WW

This was done before Twilight Princess came out, but they guessed it went between OoT and WW.

Also, they have the two Oracle games at the end of each timeline, occuring simultaneously.
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