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05-06-24 09:49 PM
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Acmlm's Board - I3 Archive - SMW Hacking - SMW: Untitled New poll | |
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ThunderSpeed

Micro-Goomba








Since: 04-22-06
From: Rochester New York

Last post: 6348 days
Last view: 6348 days
Posted on 12-06-06 06:40 PM Link | Quote
True, I wasn't the original creator of these tiles... but the sheer effort that was put forth to insert them was rediculous almost to the point where it wasn't worth it. =P

Anyways, I drew a large portion of the world map onto paper while I was at school today, so I should easily get more of the world map done. It'd look strange just to see a corner of the world in there. =P
pikaguy900

Sparky


 





Since: 08-10-06

Last post: 6300 days
Last view: 6286 days
Posted on 12-06-06 07:40 PM Link | Quote
How much longer until you can release a demo? These days, I find that I'd rather play than make, which is odd, considering the fact that I usually have more ideas than I know what to do with... Also, do you have more screenshots?
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6287 days
Last view: 6287 days
Posted on 12-07-06 04:46 AM Link | Quote
Honestly, what really got me was realizing I don't think I've seen an SMW overworld done in top-down RPG overworld style before. Plus, it looks awesome, ripped or not.
ThunderSpeed

Micro-Goomba








Since: 04-22-06
From: Rochester New York

Last post: 6348 days
Last view: 6348 days
Posted on 12-19-06 07:46 PM Link | Quote
Oops forgot all about this place. =P

I uploaded my patch, but forgot to tell about it.

http://www.fileden.com/files/2006/10/3/259187/MarioBrosAdventure.rar

Patching instructions are in the .rar, and it should work, cause I've tried. =P
pikaguy900

Sparky


 





Since: 08-10-06

Last post: 6300 days
Last view: 6286 days
Posted on 12-19-06 07:50 PM Link | Quote
Oooookay... I have no idea how to tell if a ROM is headered or not. Should it have 00s in the first x200 bytes or FF?
ThunderSpeed

Micro-Goomba








Since: 04-22-06
From: Rochester New York

Last post: 6348 days
Last view: 6348 days
Posted on 12-19-06 07:57 PM Link | Quote
The rom I made the patch from starts with 789C 0042 9C0C 429C 0B42 9C40 219C 4121, if that helps. I forget where I downloaded it though...
pikaguy900

Sparky


 





Since: 08-10-06

Last post: 6300 days
Last view: 6286 days
Posted on 12-19-06 08:00 PM Link | Quote
How in the world were you able to edit a ROM without a x200 byte header? LM ALWAYS gives an error if you try opening a ROM that doesn't have a x200 byte header! O_o Oh, and I can't seem to patch your hack. I delete x200 bytes from my ROM (because it's headered, like most should). That doesn't work. I try making the first x200 bytes all be 00. That also doesn't work. What else is there left to do?

Edit: Oh wait, you said the patch you made it from was headerless. Why not get a HEADERED ROM instead and make a patch for that, too? Some people use headered ROMs, you know.


(edited by pikaguy900 on 12-19-06 07:01 PM)
ThunderSpeed

Micro-Goomba








Since: 04-22-06
From: Rochester New York

Last post: 6348 days
Last view: 6348 days
Posted on 12-19-06 08:11 PM Link | Quote
Well, all of my headered roms have been editted, and I can't find a non-editted headered rom. =P
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6287 days
Last view: 6287 days
Posted on 12-21-06 01:06 AM Link | Quote
A headered ROM is 524,800 bytes, headerless is 524,288.
Lord Myre

Red Goomba


 





Since: 02-01-07
From: Orlando

Last post: 6289 days
Last view: 6286 days
Posted on 02-05-07 04:23 AM Link | Quote
I'm a newb so I wouldn't know, but how do you add mist to your levels?
Trans Arctica

Micro-Goomba








Since: 02-01-07
From: Texas

Last post: 6289 days
Last view: 6289 days
Posted on 02-05-07 04:27 AM Link | Quote
Originally posted by Lord Myre
I'm a newb so I wouldn't know, but how do you add mist to your levels?


Mist is a layer 3 object.
Only levels with a specific tileset can have mist. Click on the fish in the main toolbar and read the text. Change the tileset to the ones that enable mist. Then, go back to Layer 3 settings and enable it Tileset specific.

Note: make sure your other sprites/objects agree with your new tileset!
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