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Acmlm's Board - I3 Archive - ROM Hacking-Related Releases - The Mechanics of Game Over - A Tetris Attack document | New poll | | |
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Xkeeper Took the board down in a blaze of glory, only to reveal how truly moronical ||bass is. Since: 11-17-05 From: Henderson, Nevada Last post: 6293 days Last view: 6293 days |
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Ninetales banned by request Since: 11-17-05 From: Gone. Last post: 6293 days Last view: 6293 days |
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Here's something you forgot:
If any panels are in the act of clearing, GAME OVER is not checked for, even if the STOP counter is 0 (I think. It may just freeze the STOP counter.) |
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Xkeeper Took the board down in a blaze of glory, only to reveal how truly moronical ||bass is. Since: 11-17-05 From: Henderson, Nevada Last post: 6293 days Last view: 6293 days |
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I thought that was obvious, though... although I'm pretty sure that you can't clear panels while a GAME-OVER STOP is at 0, since it does the stack check before it checks for clearable panels, and STOP doesn't decrement while clearing... | |||
Ninetales banned by request Since: 11-17-05 From: Gone. Last post: 6293 days Last view: 6293 days |
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Alrighty, didn't know if that's what you meant when you said you were forgetting something or not.
Anyway, after doing a bit more (minor) testing, it actually does freeze the STOP timer when blocks are clearing (though as soon as the last block disappears it starts running again. I'd like to know why then that the game seems to not kill you when the stack is "bouncing" when garbage has fallen on you but can kill you when there are three blocks lined up ready to be cleared. Verry interesting stuff here...I'll have to look into this more. (edited by Kamek on 12-02-06 01:03 AM) |
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