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04-29-24 06:12 PM
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Acmlm's Board - I3 Archive - ROM Hacking - Dumping Graphics help New poll | |
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FirePhoenix0

Koopa


 





Since: 10-10-06
From: Northern VA

Last post: 6282 days
Last view: 6279 days
Posted on 11-28-06 07:44 AM Link | Quote
I want to dump some Super Metroid graphics for possible use later in my SMW hack. I'm just not too sure how to go about doing so. I had thought I'd seen a dump graphics option in SMILE but that turned out to be something else.
How do I dump the Super Metroid graphics? Actually, how do I just dump graphics in general?
Raccoon Sam

Boomerang Brother
Custom Title








Since: 11-20-05
From: Correct

Last post: 6280 days
Last view: 6279 days
Posted on 11-28-06 09:02 AM Link | Quote
I've got a few offsets, thanks to Kejardon.
Hold up.
Originally posted by Kejardon
Kraid is at BCDFF0 (1E5FF0 in an unheadered rom), and Draygon is at BF9DEA (1F9DEA in unheadered). Kraid also has all the room tiles with him, and Draygon has a few room tiles as well. No color palettes with them, though.
Sorry it took so long for me to get to that.



(edited by Raccoon Sam on 11-28-06 04:04 PM)
FirePhoenix0

Koopa


 





Since: 10-10-06
From: Northern VA

Last post: 6282 days
Last view: 6279 days
Posted on 11-28-06 05:48 PM Link | Quote
I'm no good at reading Hex so I don't know what that all means.
I'm trying to get all the tiles from the game from all the areas on Zebes too. Though thanks for what you did give me.
Zepper

Paragoomba








Since: 09-04-06
From: Brazil

Last post: 6280 days
Last view: 6280 days
Posted on 11-28-06 08:28 PM Link | Quote
Uhh... You should try TileLayerPro. Use Google to find it.
KPhoenix

Koopa








Since: 08-01-06
From: USA

Last post: 6284 days
Last view: 6279 days
Skype
Posted on 11-30-06 01:27 AM Link | Quote
Doesn't ripping graphics from ZSNES Savestates work? I think you can only do it with YY-CHR though.
Heran Bago

Micro-Goomba








Since: 06-13-06

Last post: 6360 days
Last view: 6360 days
Posted on 11-30-06 03:44 AM Link | Quote
Dump the RAM or VRAM and you're good to go!
FirePhoenix0

Koopa


 





Since: 10-10-06
From: Northern VA

Last post: 6282 days
Last view: 6279 days
Posted on 11-30-06 07:43 AM Link | Quote
Originally posted by Heran Bago
Dump the RAM or VRAM and you're good to go!
How do I do that?

@KPhoenix: I'm not sure if YY-CHR can do that but I can try. It would just take much longer than I'd want but oh well.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6280 days
Last view: 6280 days
Posted on 12-01-06 02:55 AM Link | Quote
Some emulators might have specific VRAM dump functions, but in any case you can find it in a save state. Just browse the state in a tile editor and you'll find the graphic data soon enough.

Snes9x compresses its states though, so you won't find squat there.
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