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04-29-24 01:45 PM
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Acmlm's Board - I3 Archive - ROM Hacking - FF6 gba Rom hacking Project. New poll | |
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kenghot

Micro-Goomba


 





Since: 11-12-06

Last post: 6345 days
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Posted on 11-26-06 01:08 PM Link | Quote
2006 Nov 26.

I'm starting to hack rom "FF6 gba". I might need some help form you here. And i'll report what i've found in this topic. After i open rom today , i found that some data in this rom is uncopress and found font that use in battle . by using Tile Molester at offset 0x72da18



To do list
1. What type of compression does it use?
2. where is offset of font that use in dialogue box and in menu?
3. where is offset of all text?
Yoronosuku

Toss Tortoise


 





Since: 11-17-05
From: Massachusetts is my new home..

Last post: 6279 days
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Skype
Posted on 11-26-06 02:41 PM Link | Quote
Woah, FF6 GBA is out? I thought it wasn't supposed to be out until the 30th...haha. Well, I'd love to help but I honestly don't have access to the rom. I would assume the compression is something common like LZ7. Who knows for sure without looking at that though
FreeDOS +

Giant Red Koopa
Legion: freedos = fritos








Since: 11-17-05
From: Seattle

Last post: 6279 days
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Posted on 11-26-06 06:09 PM Link | Quote
it's not even on PH's release list, which is odd because they check topsites almost daily.
Moppy

Red Goomba








Since: 09-26-06
From: Rochester, NY

Last post: 6298 days
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Posted on 11-26-06 09:10 PM Link | Quote
I thought the 30th too. You don't waste time, do you.

As for compression.. I'm not sure if you're referring to specifically graphics compression, but for most of the game data, you might look at the SNES release to see if the same, or very similar data exists. I doubt they'd bother changing something as fundamental as map formats, tilesets, event scripting, etc. for a quick re-release like this, but who knows. Graphics format might be similar as well, it's worth a look.

If you do need SNES FF6 information, I can refer you to the guy who wrote FF3Ed.
Dwedit

Rope
フクト オン フォニクス








Since: 11-17-05
From: Chicago!

Last post: 6281 days
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Posted on 11-26-06 09:23 PM Link | Quote
I'd think that a GBA game would be more likely to use the compression systems supported by the BIOS.
kenghot

Micro-Goomba


 





Since: 11-12-06

Last post: 6345 days
Last view: 6345 days
Posted on 11-27-06 03:41 AM Link | Quote
Originally posted by Moppy
I thought the 30th too. You don't waste time, do you.

As for compression.. I'm not sure if you're referring to specifically graphics compression, but for most of the game data, you might look at the SNES release to see if the same, or very similar data exists. I doubt they'd bother changing something as fundamental as map formats, tilesets, event scripting, etc. for a quick re-release like this, but who knows. Graphics format might be similar as well, it's worth a look.

If you do need SNES FF6 information, I can refer you to the guy who wrote FF3Ed.


That'd be great. I really need every informations about ff6.

Now, i found that Some data of ff6 gba has a LZ77 compression. by using lz77 uncopress at offest 0x510760. I got this

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