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05-15-24 12:55 PM
0 users currently in The Pit of Despair.
Acmlm's Board - I3 Archive - The Pit of Despair - Vertical scrolling (tiny ASM hack inside) New poll | | Thread closed
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Which type of scrolling do you prefer?
Please read the post before voting!
Normal scrolling
 
13.6%, 3 votes
Free scrolling
 
86.4%, 19 votes
Multi-voting is disabled. 22 users have voted.

User Post
BMF54123
WARNING: MOOD LEVEL CRITICAL








Since: 11-18-05
From: MOOGLES

Last post: 6296 days
Last view: 6295 days
Posted on 12-08-05 07:51 AM Link
First, an explanation, and the aforementioned ASM hack...

As you've almost certainly noticed, SMW's vertical scrolling is a little bit odd...you have to actually land on a solid platform before the screen will scroll upwards. This can make quickly navigating vertical shafts a bit tricky, especially if there are enemies just offscreen, and (in my opinion) it just makes the game feel less "fluid" overall. I've figured out a way to disable this behavior, so the vertical scrolling always follows Mario, just like horizontal scrolling does. In a hex editor, simply change the byte at $7A78 (normally D0) to 80. This will bypass the routine that checks whether Mario is standing on solid ground or not (RAM address $72) and sets the scrolling flag accordingly.

Now, about the poll...

Go ahead and try this out in your ROM (it's easy to reverse, just change the same address back to D0), then let me know which type of scrolling you prefer: normal (SMW's default behavior), or free (the "hacked" behavior). I'm debating whether or not I should put this in my hack, and I need some feedback before I make such a relatively drastic change...
Pac

Bandit
Free Ice Man!








Since: 11-18-05
From: Ireland

Rate me

Last post: 6296 days
Last view: 6295 days
Posted on 12-08-05 07:56 AM Link
Free Scrolling, thank you BMF!
Neo

Cheep-cheep








Since: 11-19-05

Last post: 6295 days
Last view: 6295 days
Posted on 12-08-05 08:23 AM Link
Free Scrolling too

Thanks now i can make the Level higher
Simon

Red Paragoomba








Since: 11-18-05
From: Lund - Sweden

Last post: 6494 days
Last view: 6494 days
Posted on 12-08-05 11:19 AM Link
I voted for normal scrolling. After all, Nintendo did put the routine in there for a reason. The routine gives you a good overlook of the scene you're jumping in, when it was bypassed I felt kind of uncomfortable while jumping as I didn't really get a good look of the ground under my feet and wasn't 100% sure about where I would land. An alternative would be if you could make the screen scroll vertically only when Mario reaches a certain height. That way, Mario wouldn't be able to jump out of the screen, but when jumping in a horizontal direction, the screen would stay comfortably still in the vertical plane.
Stifu









Since: 11-18-05
From: Your mom's bed

Last post: 6297 days
Last view: 6295 days
Posted on 12-08-05 11:41 AM Link
Although that doesn't answer the question, it could be nice to have something inbetween, I don't know if that's possible... "Normal" scrolling may be a bit too extreme, while totally free and perfect scrolling may give the game a somewhat "robotic" feeling...

If that's not possible, then I'd just go for free scrolling... Simply because it'll make the game feel more different from the original (but not "worse" really). And that's what hacks are about...
Link2006

Octoballoon








Since: 11-18-05
From: Kokiri Forest

Last post: 6304 days
Last view: 6296 days
Posted on 12-08-05 03:35 PM Link
I voted for the new scrooling. Normal scrolling sucks. I often couldn't see whats at the top because the screen refuse to scrool up because I didn't land, allowing me to take damage. At least now the screen can scrool up as I jump, enabling me to make better vertical levels.


(edited by Link2006 on 12-08-05 07:42 PM)
Someguy

Tooky


 





Since: 11-17-05
From: West Virginia-USA

Last post: 6301 days
Last view: 6295 days
Posted on 12-08-05 04:08 PM Link
Is it possible to make the scrolling scroll up when you get close to the top, and/or you hold up/down, perhaps whilst holding l and r or somesuch?
asdf

Link's Awakening
‭‮‭‮ಠ_ಠ








Since: 11-18-05

Last post: 6297 days
Last view: 6295 days
Posted on 12-09-05 05:12 AM Link
It's about time somebody fixed this. Nice job, BMF. I'll definetly be doing this. It could make a certain level I plan to make that involves boost blocks a lot better.
Stifu









Since: 11-18-05
From: Your mom's bed

Last post: 6297 days
Last view: 6295 days
Posted on 12-09-05 05:22 AM Link
On a site note, do those kinds of small hacks get referenced/saved anywhere ?
I mean this thread may disappear at some point, or get burried... And it'd be a shame to lose information like that.
It would be nice to have some kind of well organized site that would have a list of all the known ASM hacks and offsets, if there aren't some already (I'm not really up to date on SMW hacking or anything)...
Glyphodon



 





Since: 11-18-05

Last post: 6336 days
Last view: 6317 days
Posted on 12-09-05 07:51 AM Link
Uh, here.
Stifu









Since: 11-18-05
From: Your mom's bed

Last post: 6297 days
Last view: 6295 days
Posted on 12-09-05 08:35 AM Link
Originally posted by Glyph Phoenix
Uh, here.

Heh... Okay, but:

-This isn't "organized", this is quite messy actually
-BMF's scrolling hack isn't there, for example
-I think I was going to say something else, but I forgot...
Deleted User
Banned


 





Since: 05-08-06

Last post: None
Last view: 6296 days
Posted on 12-09-05 09:25 AM Link
Free Scrolling! :o


(edited by legoman on 12-09-05 08:25 AM)
Deleted User
Banned


 





Since: 05-08-06

Last post: None
Last view: 6296 days
Posted on 12-09-05 10:59 AM Link
Free scrolling, of course, I want new things!
Kailieann



 





Since: 11-18-05

Last post: 6295 days
Last view: 6295 days
Posted on 12-09-05 06:21 PM Link
Originally posted by Stifu
-This isn't "organized", this is quite messy actually


*points at the sixth post in the thread*

I'm supposed to be working on a rom offset database, but that would require effort.

<EDIT>

Something just occurred to me.
Could you make it so that it checks Mario's position relative to the screen's position so that it starts scrolling if Mario gets too close to the top, instead of just following him around all the time?

Obviously that would take more effort, but I think it would be a nice compromise.


(edited by Kailieann on 12-11-05 11:59 AM)
(edited by Kailieann on 12-11-05 01:12 PM)
SuperKawaiiNeko

Paragoomba








Since: 11-23-05
From: Dream Chaser

Last post: 6323 days
Last view: 6323 days
Posted on 12-11-05 02:11 PM Link
I voted normal scrolling for one simple reason. How many levels are all, or even mostly vertical in orientation? (does that sound like sexual innuendo to anybody else?) And then, on regular levels, the screen is going to be shaking and bopping around whenever you do so much as hop a gap or jump on a goomba? No thanks. This isnt Sonic.

First posts are keen.


(edited by SuperKawaiiNeko on 12-11-05 01:11 PM)
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