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04-27-24 01:56 PM
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Acmlm's Board - I3 Archive - ROM Hacking - Some random stuff on ActRaiser 2 (E)[!].smc New poll | |
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Cirvania

Cyball
I guess this is as close as Xkeeper will get to spell it right. :<


 





Since: 11-17-05
From: The Island of Puerto Rico.

Last post: 6279 days
Last view: 6278 days
Posted on 11-05-06 07:39 PM Link | Quote
Only text-related data for the moment, but other stuff soon to come. I found it quite strange that all the text is in plain ASCII.

If you have any more useful offsets, please share them with the class. Your contribution would be most appreciated ;)

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$C1:81B8-$C1:82EA: Names of the stages, in this order: Industen, Benefic, Devote, Altheria, Modero, Demon's Cave, Death Field, Almetha, Palace(1), Palace(2), Gratis, Stormrook, Seelenturm, Death Heim. $C182DB has "Clear" and $C182E5 has "Points".

Each of them has the data string [2B 01 D8 82 00 82 00] appended to it at the end.
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$C1:82F3-$C1:83C7: Intro story in PLAIN ASCII.
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$C1:83DD-$C1:84B7: Names of the cities, in this order: Diligence, Altheria, Temponia, Justania, Favorian, Lovaous, Leon, Humbleton. They are separated by whitespace and a TCD opcode [5B].
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$C1:84D2-$C1:854B: "START GAME/PASSWORD/OPTIONS/PUSH START" and copyright stuff, "Licensed by Nintendo", etc.
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$C1:855E-$C1:85AD: Region lock text :O
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$C1:85D0-$C1:879F: Text used in the Options menus (Controller/Difficulty/Sound/Password) Also "Congratulations on beating the game in Normal!"
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$C1:8812-$C1:8848: ASCII text table.
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$C1:896A-$C1:C8B0: The COMPLETE storyline text, written in PLAIN ASCII.
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$C1:C8C9-$C1:CEA8: Staff Credits.
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Attachments

actraiser2notes.txt (1753b) - views: 18
S.N.N.
wtf


 





Since: 11-17-05
From: Ontario, Canada

Last post: 6283 days
Last view: 6277 days
Posted on 11-05-06 10:51 PM Link | Quote
I always liked Actraiser 1 more than number 2, because it had Simulation Mode. Plus, AR2 is 600 times impossibly harder than the first one.

Seriously, I got stuck on the first level

Good data though - if you find any for AR1, I'll love you
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