Register | Login | |||||
Main
| Memberlist
| Active users
| Calendar
| Chat
| Online users Ranks | FAQ | ACS | Stats | Color Chart | Search | Photo album |
| |
0 users currently in SMW Hacking. |
Acmlm's Board - I3 Archive - SMW Hacking - Finding RGB Values of Save State colors | New poll | | |
Pages: 1 2 | Add to favorites | Next newer thread | Next older thread |
User | Post | ||
Someguy Tooky Since: 11-17-05 From: West Virginia-USA Last post: 6437 days Last view: 6432 days |
| ||
I wonder if it's possible to change the code to load all the palettes, then inserting SMB3 overworlds like this would be easier(and making custom ones would be easier too of course) | |||
pikaguy900 Sparky Since: 08-10-06 Last post: 6445 days Last view: 6432 days |
| ||
Originally posted by Pac Okay! The thing is, all I've been doing so far on that hack is modifying the overworld (it's a different hack than the one I released a demo of a few days ago), and I'm sure I messed it up, so let me fix it real quick and I'll send it to you. I'll try via PM, okay? |
|||
HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6432 days Last view: 6432 days |
| ||
Pac, thanks, that should be quite helpful. Kinda sucks that so few of the colours are useable. I might have to hack up a per-submap custom OW palette system if it hasn't already been done.
I could send you my hack but could I ask why? I already deleted the tiles I was testing with in that pic I'm afraid. It was ages ago but I figure that tile might have been from the wrong section or on the wrong layer or something dumb like that. Just some questions though: Originally posted by Pac So on layer 1 they'd use the background colour?
What happens if I use the others here? |
|||
Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6432 days Last view: 6432 days |
| ||
I fixed something on points 3 and 4 there. Those two rules actually apply to Layer 2 as well.
Originally posted by HyperHackerMy fisrt thought was that you may have drawn it wrong; they look like the same colour, so it's an easy mistake after all. Originally posted by HyperHackerExactly; you'll see layer 2 behind it. Originally posted by HyperHackerGood question. they can only use the last 8, which are x8 to xF - A pixel coloured with x1 will show up as x9, a pixel coloured with x2 will show up as A, 3 to B, 4 to C, etc. The tiles used for the SMW animations can only use the first 8 colours, x0 to x7 - Same thing as above. xF will show up as x7, E as 6, and so on. These are some of the few tiles in the game that FuSoYa didn't convert from 3BPP to 4BPP. Therfore they can only use 8 colours, and trying to map them to another side of the row will just mirror them back to its own side. |
Pages: 1 2 | Add to favorites | Next newer thread | Next older thread |
Acmlm's Board - I3 Archive - SMW Hacking - Finding RGB Values of Save State colors | | |