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05-28-24 03:57 AM
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Acmlm's Board - I3 Archive - SMW Hacking - An interesting bug I found New poll | | Thread closed
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pikaguy900

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Since: 08-10-06

Last post: 6321 days
Last view: 6308 days
Posted on 10-29-06 05:52 PM Link
Yes, it's so interesting, it requires a new topic! Just kidding. But it is interesting. The bug is that certain sprites will overwrite others just by you placing them at the same location! I found that an Upside-Down Piranha Plant can cause certain sprites, like, say, a Keyhole, to mysteriously vanish. Yes, vanish! But not just graphically, oh no. It TAKES IT OUT. Yes, so not only would you not be able to see the keyhole, you wouldn't even be able to use it! However, what if you defeated the Piranha Plant? Leave the screen and come back, and the Keyhole is back! It'd be great for hiding things, and better yet, it could make new puzzles, since you'd have to defeat the sprite that's at the same location as the sprite you're trying to hide to be able to interact with the second sprite! Since it only works with sprites, I know you can't hide something like a door. But think of the possibilities you could make just by exploiting this one bug! I know people here don't like to exploit bugs, but isn't a bug technically an unwanted feature in a game? Yes! Just imagine it was a feature! Exploit it! Uh... Okay. What ideas do you guys have on exploiting this bug, if any?
Kailieann



 





Since: 11-18-05

Last post: 6308 days
Last view: 6308 days
Posted on 10-29-06 05:53 PM Link
uhm.

This is extremely common knowledge. It happens (on every game) because the SNES can only process a certain number of sprites at a time (12, I believe), and you're trying to go over that.
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