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Acmlm's Board - I3 Archive - ROM Hacking - Re: Super Mario Sunshine: Accessing Other Courses At Night Or Sunset. | New poll | | |
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Ice_Cube Newcomer Since: 10-28-06 Last post: 6391 days Last view: 6391 days |
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I'm not sure if this is the right place to put this. Sorry if it isn't.
I was talking to a friend from Japanese class today about Super Mario Sunshine, exp So, my question is, does anyone know of this hack or where I can find it? I really want to find out more about it, since I much prefer night (and sunset) graphics over those hackneyed day ones. |
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Xkeeper Took the board down in a blaze of glory, only to reveal how truly moronical ||bass is. Since: 11-17-05 From: Henderson, Nevada Last post: 6277 days Last view: 6277 days |
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to my knowledge, there has been 0 GC hacks.
Either this is a GS/PAR/whatever code, or your friend is full of it. |
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spel werdz rite Since: 11-19-05 Last post: 6278 days Last view: 6277 days |
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Also, the correct place for question belongs in the ROM Hacking section. | |||
Danielle 6730 Administratorrrr HELLO THERE Since: 11-17-05 From: California Rate me ^_^ Last post: 6278 days Last view: 6277 days |
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*kicks over to rom hacking* | |||
U1traMan Red Goomba Since: 10-11-06 Last post: 6280 days Last view: 6277 days |
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Unless your friend worked on the SMS Project, i doubt he would be able to do so. As Awesome as it sounds. | |||
Zepper Paragoomba Since: 09-04-06 From: Brazil Last post: 6278 days Last view: 6277 days |
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Calm down.
Yes, there's no GC hacks, but your friend probably has used a 'gameshark' code to 1) disable the game clipping (seriously, I could reach the bays by taking a forced path through the ocean) or 2) he changed the game 'time'. No clue, only guesses... |
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FreeDOS + Giant Red Koopa Legion: freedos = fritos Since: 11-17-05 From: Seattle Last post: 6277 days Last view: 6277 days |
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GCN hacks would be feasible though, to an extent (obviously you won't start off recreating Mario 64 in SMS ); softmods exist now where you just plug in an SD adapter and boot disc images from a nifty flash card (aka, no hardware hacking to the GCN necessary). However, I doubt your friend did much more than an Action Replay code. | |||
Techokami Porcupo Since: 12-03-05 From: Mass-uh-chew-sits USofA Last post: 6292 days Last view: 6278 days |
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It's totally possible to hack Gamecube games... you just need to know how to work with the formats used in the game, have a way to re-package the data, and the finally have a way to transfer the data to a GameCube.
For example, Lightning hacked Paper Mario: The Thousand Year Door. A small sample of his work: |
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Tanks Spiny Since: 06-19-06 From: Eagle Land Last post: 6277 days Last view: 6277 days |
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You guys may not remember but there was a thread on Animal Crossing Hacking too. | |||
stardust4ever Bronto Burt Since: 10-27-06 From: Northern LA Last post: 6348 days Last view: 6304 days |
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Originally posted by Zepper I would seriously love to know the code that you used to do this - Hopefully, the American version, right??? Also, Techokami, those screens of Paper Mario are freaking sweet! Somebody once said in the Mario64 hacking forum that Sunshine is much easier to level-hack than Mario 64, because the GC games use an on-disk file system structure for the game levels. If the game content files (separate file formats for geometries, level data, textures, asm scripts, etc) could be extracted from ISOs, then IPS patches could be created on a per-file basis, then the file system could be recompiled back into an ISO. Technically, if somebody did a fully blown hack for the entire game, provided that levels were made totally from scratch, a person could download the whole level with instructions on how to/ where to insert the level into the filesystem. In this way, de-compressed ROMS could also take up more than 1.5 Gigabytes and the game would be playable. But for that to happen, somebody first has to write an emulator that can handle (a) iso files, (b) game discs, if said drive is actually capable of reading it, and (c) game data that has been extracted into directories. Broadband will have to expand to the extent that it is feasable to transfere files. So far, few people have even managed to create playable demos Furthermore, sadly I believe, GC/ DS will mark the end to the hackers/ emulators riegn forever, b/c the Wii will support DRM, and I think all the data on liscensed games will be encrypted. If they really wanted to give the EMU/ hacking/ cheating community a headache, they could design future consoles such that it would refuse to read/ play any type of unencrypted/ decompressed/ unauthorized data. Any attempts at creating cheating, hacking, or otherwise GPL software for the system would then be in direct violation of software patents. This would also cripple any efforts at the emulation of future consoles, because reverse-assembly will be impossible without the original source files. So scratch the idea from ye heads of playing "Super Demo World" on the Wii; as I doubt they will allow, hacks or devgames to happen. Let's hopethat it never reaches this point, but sadly, I think it will - such is the future. Thank you evil Sony/ Mocrosoft/ RIAA/ (yes, even Nintendo, too for that matter) etc for pushing to make this a reality - no offence meant towards Xbox/ Playstation fans, I am only referring to the policies these companies have taken, not the consoles. I could ramble on more, but that will only make me late for my 8:00 Physics (yes, college 1st) (edited by FreeDOS + on 11-02-06 06:03 PM) |
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Techokami Porcupo Since: 12-03-05 From: Mass-uh-chew-sits USofA Last post: 6292 days Last view: 6278 days |
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heh, those aren't mine, like I said in the post. They're made by Lightning.
Also, did you know that [ b ] (without spaces) is BBCode for < b > (bold text)? Yeah, since your post suddenly turns completely bold partway through. Even though ACMLMBoard can't properly process unclosed BBCode (edited by Techokami on 11-02-06 01:13 PM) |
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Someguy Tooky Since: 11-17-05 From: West Virginia-USA Last post: 6283 days Last view: 6277 days |
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Originally posted by Zepper I have heard that through looking at some dumped models and such of SMS levels, and those far away stages are actually just low polygon tiny versions put far away and such. If you WERE able to go that far, it would have to load the other level as those back there are basically fake. I myself am curious about this sunset/night hack, I figured it was hardcoded into the game to change the lighting and BG of those stages, never figured it'd actually work on others with the right codes or file changes... (edited by Someguy on 11-02-06 03:04 PM) |
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FreeDOS + Giant Red Koopa Legion: freedos = fritos Since: 11-17-05 From: Seattle Last post: 6277 days Last view: 6277 days |
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Originally posted by stardust4ever Though the general idea is there, GameCube discs don't use any kind of ISO, it's Nintendo's own proprietary filesystem |
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Zepper Paragoomba Since: 09-04-06 From: Brazil Last post: 6278 days Last view: 6277 days |
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Notice that I could go near enough the bays (the stage you enter where you switch blue coins) before the clipping pushed me back to the beach... (Hotel Delfino) | |||
HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6278 days Last view: 6278 days |
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Originally posted by stardust4ever Yeah, kinda like how the Gamecube's discs are encrypted and the encryption key is stored in a physically cut-away barcode that few drives can read and only expensive pressing machines can write, or how the DS won't boot anything over wifi that doesn't carry Nintendo's 2048-bit RSA signature, or how DS carts use a few forms of encryption and compression. Funny how GCN piracy is still possible, DS wireless hacks exist (and a firmware replacement can remove that signature check entirely), and DS games can be dumped, decrypted, pirated and hacked despite all this. Bla bla encryption, yak yak signatures, yap yap compression. Wii will be hacked just like all the rest. |
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Techokami Porcupo Since: 12-03-05 From: Mass-uh-chew-sits USofA Last post: 6292 days Last view: 6278 days |
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Sooo... how do you explain MKDS and ACWW hacking, since the DS uses signatures just like the Wii? Extra credit for covering homebrew. |
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Zepper Paragoomba Since: 09-04-06 From: Brazil Last post: 6278 days Last view: 6277 days |
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Perhaps the hacking concept lies into another thing: to produce copies of the game data burnt into physical media, as DVDs or EEPROMs. The idea of fetching the entire game data thourgh a network connection, and play it the same way directly into hardware seems to be a 'different' way of 'piracy'. By the way, it just proves the system has security flaws, but nobody was able to recreate media disks (yet). | |||
FreeDOS + Giant Red Koopa Legion: freedos = fritos Since: 11-17-05 From: Seattle Last post: 6277 days Last view: 6277 days |
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Great news for the topic this thread diverged into, current Nintendo DS methods don't rely on any security flaws; they really look just like officially-signed carts now. | |||
HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6278 days Last view: 6278 days |
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Originally posted by FreeDOS + Fixt. Also, there are GCN modchips that exploit a flaw much like the Dreamcast's to let you swap a real disc for a DVD. |
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Zepper Paragoomba Since: 09-04-06 From: Brazil Last post: 6278 days Last view: 6277 days |
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What do you mean? Can I burn a GC game image into a mini-DVD disc and play it using a modded-GC, eh? Guess no.
Originally posted by FreeDOS + Yeah... should it be splitted? Originally posted by FreeDOS + How so? You probably know the network connection "issue" with Phantasy Star and a PC. Well, did you read the article? (edited by Zepper on 11-03-06 06:26 PM) |
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Acmlm's Board - I3 Archive - ROM Hacking - Re: Super Mario Sunshine: Accessing Other Courses At Night Or Sunset. | | |