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05-05-24 05:13 AM
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Acmlm's Board - I3 Archive - SMW Hacking - A demo of my new hack New poll | |
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pikaguy900

Sparky


 





Since: 08-10-06

Last post: 6298 days
Last view: 6285 days
Posted on 10-29-06 03:40 PM Link | Quote
Okay, thanks for that. I made the picture, so I'm ready to show it here, BUT ONLY IF YOU GUYS WANT IT. It may reveal too much, but then again, it's now a pretty straight-forward level, with a few "traps" here and there. Now if only I could bring myself to try ASM... then I'd use it to make traps hidden in the floor that activate when you approach.
Xeruss

Cukeman








Since: 11-18-05
From: Oregon

Last post: 6285 days
Last view: 6285 days
Posted on 10-29-06 04:41 PM Link | Quote
Originally posted by pikaguy900

I don't want pointless criticism, like "OMG! This hack is only 1 World long! It's the worst hack ever!".

Ever heard of "Wario World Subcon"? You are vvvvveeeerrrryyyy far from the worst hack ever.

Originally posted by pikaguy900
Okay, thanks for that. I made the picture, so I'm ready to show it here, BUT ONLY IF YOU GUYS WANT IT.


Sure, I'd be interested, just be sure to convert the format to a PNG first.


Regarding level design, there isn't much that hasn't already been said... But I find I must agree with changing "Jungle Mesh 2", jumping from net to net is rather repetitive and annoying . There are a few other various flaws with level design, but they aren't so glaringly obvious that they matter much. Otherwise, your hack seems fine and I await the second demo.
pikaguy900

Sparky


 





Since: 08-10-06

Last post: 6298 days
Last view: 6285 days
Posted on 10-29-06 04:53 PM Link | Quote
Originally posted by Xeruss
Originally posted by pikaguy900

I don't want pointless criticism, like "OMG! This hack is only 1 World long! It's the worst hack ever!".

Ever heard of "Wario World Subcon"? You are vvvvveeeerrrryyyy far from the worst hack ever.

Originally posted by pikaguy900
Okay, thanks for that. I made the picture, so I'm ready to show it here, BUT ONLY IF YOU GUYS WANT IT.


Sure, I'd be interested, just be sure to convert the format to a PNG first.


Regarding level design, there isn't much that hasn't already been said... But I find I must agree with changing "Jungle Mesh 2", jumping from net to net is rather repetitive and annoying . There are a few other various flaws with level design, but they aren't so glaringly obvious that they matter much. Otherwise, your hack seems fine and I await the second demo.

Yes, I've heard of Wario World Subcon. I have it on my computer right now. I like all those bugs, but only because they make me laugh. Hey, everyone needs some good laughs every now and then, or they might start being rude all the time...
Also, no PNG. People from another website said that GIF is better than PNG, so... I'm using that. Though it pixelates the picture... Anyways, I don't think Paint can convert a picture to PNG... I've never tried, though, as I usually use JPG, GIF, and BMP. Go figure. Here it is:

http://img163.imageshack.us/img163/4584/level002so1.gif
Please note that you can't reach the right side of the level anoymore. I may leave it in as an extra place to go through to get to a secret exit, or I may take it all out. I'm not entirely sure. Also, this is a large image, so I posted a link to it instead. Hey, why risk stretching the page when I can link to it? Enjoy.

Also, as to the second demo, it'll end much later, maybe after World 3. World 2 is up next, though, and it's the Lime Caverns. I'm sure you know what to expect. Or do you? Expect the unexpected.
wtfweb

Red Koopa








Since: 02-10-06

Last post: 6296 days
Last view: 6286 days
Posted on 10-29-06 05:05 PM Link | Quote
Originally posted by icegoom
Fine, so long as you don't make whole mazes where you can't tell where you're walking. I was playing a hack a while back that was a maze made of all the same ice blocks, foreground and background where you just pushed and jumped against blocks at random to make your way through the maze. Extremely frustrating.


i think that was my hack. i wish you would have posted this in my thread so i knew it was too frusterating (lucky i saw this.) i'll be changing it for the next release, if i get unlazy and there actually is one


anyway i should probably stay on topic. pikaguy, from what i played this hack is boring. there's very little variety (like that once level with like 5000 climbing nets in a row.) seems like you didn't take much time in designing that level.


(edited by wtfweb on 10-29-06 04:06 PM)
pikaguy900

Sparky


 





Since: 08-10-06

Last post: 6298 days
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Posted on 10-29-06 05:15 PM Link | Quote
Originally posted by wtfweb
Originally posted by icegoom
Fine, so long as you don't make whole mazes where you can't tell where you're walking. I was playing a hack a while back that was a maze made of all the same ice blocks, foreground and background where you just pushed and jumped against blocks at random to make your way through the maze. Extremely frustrating.


i think that was my hack. i wish you would have posted this in my thread so i knew it was too frusterating (lucky i saw this.) i'll be changing it for the next release, if i get unlazy and there actually is one


anyway i should probably stay on topic. pikaguy, from what i played this hack is boring. there's very little variety (like that once level with like 5000 climbing nets in a row.) seems like you didn't take much time in designing that level.

...Maybe I work fast? Actually, it usually doesn't take me long to finish one level number (I'd say level, but around here, that's obviously one full level, from start to Goal). But I try and do my best on each level. And by the way, that doesn't sound like constructive criticism to me. I said specifically that I only want constructive criticism. I didn't want things like that. That's one of the many things that get me mad- When people don't read my posts. They only read the topic, look at screenshots, and immediately make their opinion.

Back on-topic, I'm probably going to work on these "problem levels" some more. Also, on a side note, does anyone here have any good tiles I could use for a tower on a castle's roof? Each of the castles in my hack end the same way- You exit onto the roof of the castle, with you standing in front of one tower, and on the other side of the roof is another castle, with a Boss Door on it. Obviously, it leads to the boss. So, care to help me out? Please?
srothroc

Red Paragoomba


 





Since: 04-27-06
From: Chambersburg, Pa

Last post: 6303 days
Last view: 6290 days
Posted on 10-29-06 05:34 PM Link | Quote
Well, he is kind of right... your levels are more or less linear jumping challenges with a couple of enemies thrown in, no real obstacles.

A couple bugs that I forgot to mention; your ghost house; when exiting it, if you run away and dodge bullets, the door and exit of the ghost house flicker on the left side of the screen, for some reason. Additionally, in the castle, sometimes the moving stone platforms don't show up properly; I'm not sure if it's a sprite thing or not.
pikaguy900

Sparky


 





Since: 08-10-06

Last post: 6298 days
Last view: 6285 days
Posted on 10-29-06 05:43 PM Link | Quote
Originally posted by srothroc
Well, he is kind of right... your levels are more or less linear jumping challenges with a couple of enemies thrown in, no real obstacles.

A couple bugs that I forgot to mention; your ghost house; when exiting it, if you run away and dodge bullets, the door and exit of the ghost house flicker on the left side of the screen, for some reason. Additionally, in the castle, sometimes the moving stone platforms don't show up properly; I'm not sure if it's a sprite thing or not.

I'm not good at puzzles. Seriously, I'm terrible at them. The only thing I can do to add difficulty is throw in tons of enemies that are hard to avoid/defeat. Besides, that's just World 1. I'll try to add more obstacles in the next World. And yes, I know those bugs. I don't know what's causing the Ghost House bug, but I think it's the fact that I have a few screens before the Goal Point. I think the Goal Point turns that sprite off when going into another screen. Ah well. The castle one, I can't fix. By the way, I found a new bug in the hack. It's in Jungle of Mesh 4. At the end, I placed only Upside-Down Piranha Plants to try to stop you. Because of the location of one of them, a certain sprite vanishes. But I'm not fixing it, because it's not harming anything. Reach the point by taking the upper path in Jungle of Mesh 4. You'll see what I mean.
wtfweb

Red Koopa








Since: 02-10-06

Last post: 6296 days
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Posted on 10-29-06 05:47 PM Link | Quote
umm.. i guess i can add to my original post that it seems as though you should spend a lot more time making and testing your levels before releasing them...

that's as constructive as i can get without having to play through your hack again, which i'd rather not do right now

but i should add there are some creative aspects to your hack, like those hidden passages. you just need to spend more time making your levels fun throughout (with less repetition specifically) to make your hack enjoyable.
pikaguy900

Sparky


 





Since: 08-10-06

Last post: 6298 days
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Posted on 10-29-06 05:54 PM Link | Quote
Originally posted by wtfweb
umm.. i guess i can add to my original post that it seems as though you should spend a lot more time making and testing your levels before releasing them...

that's as constructive as i can get without having to play through your hack again, which i'd rather not do right now

but i should add there are some creative aspects to your hack, like those hidden passages. you just need to spend more time making your levels fun throughout (with less repetition specifically) to make your hack enjoyable.

...Okay. There's just one problem: I tend to stop getting good ideas after a little while. It's why you see repetitive things. Sometimes, I don't do that, but it's about as good as I can get. Sorry.
wtfweb

Red Koopa








Since: 02-10-06

Last post: 6296 days
Last view: 6286 days
Posted on 10-29-06 06:03 PM Link | Quote
no, you can definitely do better

i went back and played more and some of your levels dont suffer from the repetion problem (as badly)

if you catch yourself repeating something, stop and change it
pikaguy900

Sparky


 





Since: 08-10-06

Last post: 6298 days
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Posted on 10-29-06 06:36 PM Link | Quote
Originally posted by wtfweb
no, you can definitely do better

i went back and played more and some of your levels dont suffer from the repetion problem (as badly)

if you catch yourself repeating something, stop and change it

Well, if I repeat something, that means I like using it. Besides, how is using the same thing about twice per level bad? Is having too many different puzzles really better than using 2-4 different puzzles a lot in a level?
wtfweb

Red Koopa








Since: 02-10-06

Last post: 6296 days
Last view: 6286 days
Posted on 10-29-06 07:11 PM Link | Quote
Originally posted by pikaguy900
Originally posted by wtfweb
no, you can definitely do better

i went back and played more and some of your levels dont suffer from the repetion problem (as badly)

if you catch yourself repeating something, stop and change it

Well, if I repeat something, that means I like using it. Besides, how is using the same thing about twice per level bad? Is having too many different puzzles really better than using 2-4 different puzzles a lot in a level?


by your repetition problem i mean using 5000000 climbing nets in a row that look identical to each other. or, more literally in your cave level, like 8 identical pipes in a row with an upside down pirhana plant in each of them along a flat surface.

i'm not referring to using similiar puzzles more than once.


(edited by wtfweb on 10-29-06 06:12 PM)
ibz10g

Spiny


 





Since: 08-10-06
From: Altoona, Iowa

Last post: 6330 days
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Posted on 10-29-06 07:13 PM Link | Quote
You do realize it is possible to get as many lives as you want in the second level, right?
pikaguy900

Sparky


 





Since: 08-10-06

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Posted on 10-30-06 06:12 PM Link | Quote
Originally posted by ibz10g
You do realize it is possible to get as many lives as you want in the second level, right?

Yes, and hopefully, that won't happen again.

Originally posted by wtfweb
by your repetition problem i mean using 5000000 climbing nets in a row that look identical to each other. or, more literally in your cave level, like 8 identical pipes in a row with an upside down pirhana plant in each of them along a flat surface.

i'm not referring to using similiar puzzles more than once.

Uh... I can't take out the pipes. I'll change that. But why? The original SMW did that same thing with the pipes! Though, they did it with less pipes... Go figure.
srothroc

Red Paragoomba


 





Since: 04-27-06
From: Chambersburg, Pa

Last post: 6303 days
Last view: 6290 days
Posted on 10-30-06 09:18 PM Link | Quote
Like I said earlier, you can solve two problems at once by putting in stepping-stone platforms or something. Hitting the ground destroys your ability to chain kills, and the platforms will also vary the experience and challenge.

Just because the original SMW did something doesn't mean that it's a good idea. >.>
pikaguy900

Sparky


 





Since: 08-10-06

Last post: 6298 days
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Posted on 11-02-06 11:07 PM Link | Quote
For your information, I already put platforms in between each Mesh. In fact, there's not much Mesh left. Only skilled players will be able to get 1-Ups by bouncing on enemies this time (hopefully). On a side note, I'm working on Lime Caverns 1 now. It starts you... WITHIN A WALL!!! Muahaha. By the way, there's a bug I can't seem to bust. When you beat Jungle of Mesh 3 and get the secret exit in Jungle of Mesh 1, try going back and forth past all 4 levels opened (Jungle of Mesh 1, 2, and 3 and Jungle Ghost Hut). Eventually, you should walk a little bit past Jungle Ghost Hut, and can't move anywhere. If you try starting the level, you'll instead go to Level 0. Because I can't bust this bug, I'm going to try to find a way to get out of Level 0 if the need arises. Maybe a pit near the edge, or a block that takes you out of the level instantly, or even a side exit. I don't know, but it can't interfere with the actual Bonus Game. Any ideas? Also, I know that for some odd reason, this bug only happens when you enter Jungle of Mesh 4 and get the Invisible Mushroom from the first ? Block you find. Invisible Mushroom is a related bug. Sometimes when you hit all 3 ? Blocks in Jungle of Mesh 4, the Mushroom will disappear all of a sudden. You can grab it, but you won't know where it is until you get it, or its sprite flickers into existance again. Oh yeah, afterwards, you can grab both the Key AND the Green Shell and hold them at the same time. It'd be fun to do, but beware- Put down one, and you can't use the bug again, which is good, because I don't like it. Anyways, I need some help on busting that bug.
KPhoenix

Koopa








Since: 08-01-06
From: USA

Last post: 6289 days
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Posted on 11-03-06 12:23 AM Link | Quote
More screenies, please.
FirePhoenix0

Koopa


 





Since: 10-10-06
From: Northern VA

Last post: 6288 days
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Posted on 11-03-06 04:08 PM Link | Quote
Ok, I finished playing and here are my comments:

In Jungle of Mesh 3, is the key there for a reason? I carried it with me but found no keyhole.

Jungle of Mesh 2 was annoying. To find the exit from the first area I had to do a lot of guesswork.

I thought the fake wall trick was interesting and should be used in more games, but not to the extent of the level in that other game that's been mentioned.

The castle seemed overly long but that's only my thoughts on it.

Overall, good job. It was interesting to see that the first boss wasn't who you expected to see.
pikaguy900

Sparky


 





Since: 08-10-06

Last post: 6298 days
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Posted on 11-03-06 04:52 PM Link | Quote
Originally posted by FirePhoenix0
Ok, I finished playing and here are my comments:

In Jungle of Mesh 3, is the key there for a reason? I carried it with me but found no keyhole.

Nope, and I left it there on purpose. It's a trick.

Jungle of Mesh 2 was annoying. To find the exit from the first area I had to do a lot of guesswork.

This is the last time I'm going to say this: QUIT MAKING COMMENTS ON JUNGLE OF MESH 2. I've already changed it (as seen in the last screenshot I showed), so there's no point in telling me what problems you had with it or what I should change, as they're null and void now.

I thought the fake wall trick was interesting and should be used in more games, but not to the extent of the level in that other game that's been mentioned.

Thanks. You'll see that wall again in Lime Caverns 1, but you'll start in it, so that's not really a hidden wall. You know, I just thought of something: Couple that wall with a block you can't go left through. You could make a seemingly non-solid wall magically become solid! Too bad BlockTool won't let me insert custom blocks into this hack...

The castle seemed overly long but that's only my thoughts on it.

It's long because it's a tall castle. Hey, towers are generally tall, and taking that first pipe leads you into the West Tower. I was planning on making the top of the castle a seperate OW level, but I thought that it wouldn't look right when going left or right. Plus, it'd mean I'd have to give up being able to destroy the castle. Oh well.

Overall, good job. It was interesting to see that the first boss wasn't who you expected to see.

I told you it wouldn't be who you expected!


My comments are in bold.

Originally posted by KPhoenix
More screenies, please.

Not until Demo 2. Why would I show pictures of an area I already showed pictures of? Besides, I don't want to show off too many levels. Also, has anyone found the secret exit in Jungle of Mesh 4?
FirePhoenix0

Koopa


 





Since: 10-10-06
From: Northern VA

Last post: 6288 days
Last view: 6285 days
Posted on 11-03-06 05:32 PM Link | Quote
Originally posted by pikaguy900
Originally posted by FirePhoenix0
Ok, I finished playing and here are my comments:

In Jungle of Mesh 3, is the key there for a reason? I carried it with me but found no keyhole.

Nope, and I left it there on purpose. It's a trick.

Jungle of Mesh 2 was annoying. To find the exit from the first area I had to do a lot of guesswork.

This is the last time I'm going to say this: QUIT MAKING COMMENTS ON JUNGLE OF MESH 2. I've already changed it (as seen in the last screenshot I showed), so there's no point in telling me what problems you had with it or what I should change, as they're null and void now.

I thought the fake wall trick was interesting and should be used in more games, but not to the extent of the level in that other game that's been mentioned.

Thanks. You'll see that wall again in Lime Caverns 1, but you'll start in it, so that's not really a hidden wall. You know, I just thought of something: Couple that wall with a block you can't go left through. You could make a seemingly non-solid wall magically become solid! Too bad BlockTool won't let me insert custom blocks into this hack...

The castle seemed overly long but that's only my thoughts on it.

It's long because it's a tall castle. Hey, towers are generally tall, and taking that first pipe leads you into the West Tower. I was planning on making the top of the castle a seperate OW level, but I thought that it wouldn't look right when going left or right. Plus, it'd mean I'd have to give up being able to destroy the castle. Oh well.

Overall, good job. It was interesting to see that the first boss wasn't who you expected to see.

I told you it wouldn't be who you expected!


My comments are in bold.

Originally posted by KPhoenix
More screenies, please.

Not until Demo 2. Why would I show pictures of an area I already showed pictures of? Besides, I don't want to show off too many levels. Also, has anyone found the secret exit in Jungle of Mesh 4?
I hadn't noticed what you had written about Jungle of Mesh 2 so that's my fault for commenting. That's good that you've decided to change it.

I found the secret exit in JoM4. But I had to defeat the Pirhana Plants first to make the keyhole re-appear! Was that idea on purpose?
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