(Link to AcmlmWiki) Offline: thank ||bass
Register | Login
Views: 13,040,846
Main | Memberlist | Active users | Calendar | Chat | Online users
Ranks | FAQ | ACS | Stats | Color Chart | Search | Photo album
05-02-24 08:44 PM
0 users currently in ROM Hacking.
Acmlm's Board - I3 Archive - ROM Hacking - [DL] Smb3 new map system New poll | |
Add to favorites | Next newer thread | Next older thread
User Post
JaSp

Shyguy








Since: 11-18-05
From: Paris, France

Last post: 6284 days
Last view: 6283 days
Posted on 12-06-05 06:37 PM Link | Quote
Well, I was kind of bored, so I decided to hack again smb3 a little, and did in a few hours something I always wanted to do : a new map system for smb3, more like some RPG. So here it is, a new map system for you smb3 hacker who want some new flavour to your hack.

It features
- moving "block by block" (16 pix) instead of skipping 1 block (32 pix)
- a rpg-ish Mario, looking right, left, down, up according to where you go
- originality to your hack

It requires
- a brand new reorganisation/redesign of your map blocks (by block, I mean the TSA blocks (16*16) that you can change with DahrkDaiz's SMB3 TSA Editor)
- a little patience to understand how it works, it's quite simple actually :
Mario can go on any block which number (TSA # in hex) is between x0-x7 ; he's blocked by any block which number is between x8-xF
To avoid reorganizing all these water TSA blocks (because we, hackers, can be lazy), Mario is blocked by ALL blocks between 83-BF (80-82 are used for some ways though with that palette, such as the bridges in my example)

That's all you need to know I think; if you have any questions, please ask. And don't forget to make backups in case of (we are not protected from any bugs that may appear).
Here's the patch : SMB3_new_map.ips
You can of course try the patch to see how it looks ingame, without adding it to your hack (and even if you're not a smb3 hacker )
Credits go to me, JaSp (but I don't force you, just don't claim it as your own) and DahrkDaiz because I used his notes and kind of stole 80% of his new mario sprite routine on map screen (from Mario Adventure)
And thanks to Beneficii for his sweet smb3 map editor

A little screenshot :


And of course, Enjoy
(sorry if there's some bad english)

EDIT: Here's the updated Daiz's SMB3 TSA Editor to be able to edit map TSA.


-----------------a little ad-----------------
My SMB3 hack released, here.


(edited by JaSp on 12-07-05 10:49 AM)
Shadic

The Adventure of Link
Perfect Member








Since: 11-18-05
From: Olympia, Washington

Last post: 6289 days
Last view: 6285 days
Skype
Posted on 12-06-05 08:09 PM Link | Quote
Wow, that looks REALLY nice. I'll try it out ASAP.
Andy

Zora


 





Since: 11-17-05

Last post: 6612 days
Last view: 6612 days
Posted on 12-06-05 08:14 PM Link | Quote
That looks really cool!

I wish I could make hacks like that!
Apophis

Ropa








Since: 11-17-05

Last post: 6283 days
Last view: 6282 days
Skype
Posted on 12-06-05 08:15 PM Link | Quote
FUCKING. AWESOME.
Celice

Gordo








Since: 11-17-05
From: Oroville, CA

Last post: 6287 days
Last view: 6283 days
Posted on 12-06-05 11:32 PM Link | Quote
Hawt. As. Hell.
Xkeeper
Took the board down in a blaze of glory, only to reveal how truly moronical ||bass is.


 





Since: 11-17-05
From: Henderson, Nevada

Last post: 6283 days
Last view: 6283 days
Skype
Posted on 12-06-05 11:49 PM Link | Quote
Wow.
Simon Belmont
Except I'm totally fucking hyped about Dracula X: Chronicles.








Since: 11-18-05
From: Pittsburgh

Last post: 6283 days
Last view: 6282 days
Posted on 12-07-05 12:11 AM Link | Quote
Badass.
MathOnNapkins

1100

In SPC700 HELL


 





Since: 11-18-05

Last post: 6283 days
Last view: 6282 days
Posted on 12-07-05 02:26 AM Link | Quote
I don't usually complement people on patches but that's pretty cool.
46

Micro-Goomba


 





Since: 11-28-05

Last post: 6708 days
Last view: 6708 days
Posted on 12-07-05 03:02 AM Link | Quote
Quite the thing of patchable coolness.

But how does one load up map screen Tsa in the Tsa Editor? (excuse the dumb question but I just acquired the program yesterday and see that option nowhere on the menus or the readme. Is there a newer version than 1.0?)
JaSp

Shyguy








Since: 11-18-05
From: Paris, France

Last post: 6284 days
Last view: 6283 days
Posted on 12-07-05 08:43 AM Link | Quote
Originally posted by 46
But how does one load up map screen Tsa in the Tsa Editor? (excuse the dumb question but I just acquired the program yesterday and see that option nowhere on the menus or the readme. Is there a newer version than 1.0?)
Oh, you're right; Daiz gave me an updated version of that program for my previous hack which can edit the map TSA.
I'll ask him if I can distribute this version (or maybe he will come here and answer).
DtTvB the Yoshi

Red Paragoomba


 





Since: 12-02-05
From: Thailand

Last post: 6528 days
Last view: 6528 days
Posted on 12-07-05 09:37 AM Link | Quote
I can't go to 1-2 after completing 1-1, what should I do?
JaSp

Shyguy








Since: 11-18-05
From: Paris, France

Last post: 6284 days
Last view: 6283 days
Posted on 12-07-05 11:51 AM Link | Quote
Originally posted by DtTvB the Yoshi
I can't go to 1-2 after completing 1-1, what should I do?
You should notice that this is a new system/engine, and not a hack ; that means it's not meant to be played but to be implemented in one's smb3 hack if he wishes to.
So after all, I think you should read posts before downloading anything you find and playing it.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6283 days
Last view: 6283 days
Posted on 12-07-05 11:10 PM Link | Quote
Kickass. Since I'm too lazy to actually try it, a question: Does Mario still stop after each square? It'd be even cooler if he didn't.
JaSp

Shyguy








Since: 11-18-05
From: Paris, France

Last post: 6284 days
Last view: 6283 days
Posted on 12-08-05 11:31 AM Link | Quote
If you keep pushing a direction, he will stop a little time then continue going without stops; just as in the original game.
Anyway, I may try to improve this engine if I decide to create another SMB3 hack...
Chris

Spiny


 





Since: 11-17-05

Last post: 6392 days
Last view: 6392 days
Posted on 12-08-05 06:37 PM Link | Quote
Looks really good! Great job!
dcahrakos

490


 





Since: 11-17-05

Last post: 6500 days
Last view: 6500 days
Posted on 12-08-05 08:21 PM Link | Quote
I patched it to a blank rom and it was pretty cool, if I were to make a smb3 hack I would use it.
Add to favorites | Next newer thread | Next older thread
Acmlm's Board - I3 Archive - ROM Hacking - [DL] Smb3 new map system |


ABII

Acmlmboard 1.92.999, 9/17/2006
©2000-2006 Acmlm, Emuz, Blades, Xkeeper

Page rendered in 0.023 seconds; used 415.93 kB (max 523.87 kB)