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04-27-24 08:58 AM
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Acmlm's Board - I3 Archive - ROM Hacking - MegaFLE X version 0.4 release! New poll | |
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PSlugworth

Red Paragoomba








Since: 11-18-05

Last post: 6282 days
Last view: 6277 days
Posted on 10-20-06 04:47 PM Link | Quote
This has always been one of the better game editors, I think, which makes me wonder why there are so few Mega Man hacks out there.

As for this update, this really looks like it'll make Mega Man hacking more efficient -- I'm particularly looking at the "SBD editor", which is the closest thing to "painting" a new level as I've ever seen before, which is really what most people dream of whenever they hear of a new editor.

Mega Man has always been my favorite game series, it makes me wonder why I haven't put as much time into hacking it as I have other games -- if only I had all the old drawings of new bosses and levels I made as a kid!
srothroc

Red Paragoomba


 





Since: 04-27-06
From: Chambersburg, Pa

Last post: 6296 days
Last view: 6282 days
Posted on 10-21-06 01:40 PM Link | Quote
Something I wanted to say since I saw your post, though I wasn't able to for lack of approval.

What's special about the SBD Editor? I haven't been able to figure it out much myself -- or more importantly, I haven't been able to figure out what it has over the Screen Editor. The two windows confuse me...

If enough people chime in about their favorite features and how to use them, actually, I was thinking about culling the important parts from the thread and putting them all together in a HTML-based guide/instruction book/FAQ -- if Matrixz had no objections, that is.
Matrixz

Micro-Goomba








Since: 11-28-05

Last post: 6395 days
Last view: 6277 days
Posted on 10-23-06 11:21 AM Link | Quote
Originally posted by srothroc
Something weird I found while I was searching; in the screen editor, if I change the Scroll GFX Load value, even if I go back to the old value, the screen is still messed up. Am I doing something wrong?

No, that effect is just temporary, it will not show during gameplay (or if you do a F7 then F6).
Originally posted by srothroc
What's special about the SBD Editor? I haven't been able to figure it out much myself -- or more importantly, I haven't been able to figure out what it has over the Screen Editor. The two windows confuse me...

Well, one advantage is that you can "draw" levels using TSA Blocks, which is smaller. You could do this the same way by editing using Screen Editor, then edit the Structures you place on the screens, but it is painful and takes more time.

So, for a little guide to the SBD Editor..
When you start up the editor, the SBD Editor screens will all be blank. If you click "Import Screen (all screens)". It will allow you to "draw" blocks on basis of the level's screens data.
There are two ways to edit with the SBD Editor. Using blocks, and using "objects".
Using blocks is simple. First, click "View Blocks.." to open TSA Table. Here you select the block, then you can place it on the SBD screen by Left-clicking. Note that you're not doing changes to the game. When you want to write your changes back to normal data, hit "Convert to Normal Data!". Then you will see the changes in Screen Edit / Structure Editor, etc. (You will also need to save using F5 after this just like with anything else). I won't go more into detail for now.
Originally posted by srothroc
If enough people chime in about their favorite features and how to use them, actually, I was thinking about culling the important parts from the thread and putting them all together in a HTML-based guide/instruction book/FAQ -- if Matrixz had no objections, that is.

Thats welcome.
Originally posted by PSlugworth
As for this update, this really looks like it'll make Mega Man hacking more efficient -- I'm particularly looking at the "SBD editor", which is the closest thing to "painting" a new level as I've ever seen before, which is really what most people dream of whenever they hear of a new editor.

Ah, yes. Thats what i wanted to accomplish.

I've decided to release an update after i've completed and tested a few more things.. so it won't be so long. Thanks for the input.
Zepper

Paragoomba








Since: 09-04-06
From: Brazil

Last post: 6278 days
Last view: 6277 days
Posted on 10-23-06 01:32 PM Link | Quote
Hmm... guess you'd like an editor much like the PSP version (MegaMan PoweredUp), which you work with the 16x16 block, instead of a structure. This is quite complex, as the game "replaces" certain groups of blocks by structures. It's kinda hard, but not impossible. By the way, it lacks freedom to draw levels, because you MUST accept the automatic structure changes, specially with spikes.
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