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05-06-24 02:02 PM
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Acmlm's Board - I3 Archive - ROM Hacking - Pcx2sopt Tiles New poll | |
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BlindTheThief

Red Paragoomba








Since: 11-18-05

Last post: 6538 days
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Posted on 12-05-05 02:36 AM Link | Quote
Okay, so I opened up a game with ZSNES, took a snapshot of the BG, converted the colors to 16 with Ifranview, and made the file a .PCX version 2. However, when i use pcx2sopt to optimize the tiles, it barely reduces the tiles. It doesn't even get rid of duplicate tiles. What is going on?
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