(Link to AcmlmWiki) Offline: thank ||bass
Register | Login
Views: 13,040,846
Main | Memberlist | Active users | Calendar | Chat | Online users
Ranks | FAQ | ACS | Stats | Color Chart | Search | Photo album
04-24-24 04:14 PM
0 users currently in SMW Hacking.
Acmlm's Board - I3 Archive - SMW Hacking - Super Mario Bros: The Castle 2 [SS] New poll | |
Pages: 1 2Add to favorites | Next newer thread | Next older thread
User Post
Chaos Force
Just drifting by...


 





Since: 11-17-05

Last post: 6279 days
Last view: 6275 days
Posted on 09-26-06 12:40 PM Link | Quote
Some may remember the first hack that came out a while ago. Well, now here is the sequel to it. I was originally alot farther in this project. But with new tools comes new ideas and I decided to start again from scratch. No definate storyline yet. Just a few images to let you know its being worked on.


Yes, yes. I' m aware of the funky colors of the stat bar. They will be fixed in time.


Another outside area.


Inside the castle.


Introduction of the 2 player block. Its only solid when...


...the 2 player flag is activated! (Thanks bio. )

Questions? Comments? Answers?
pikaguy900

Sparky


 





Since: 08-10-06

Last post: 6287 days
Last view: 6274 days
Posted on 09-26-06 01:21 PM Link | Quote
A few questions:
1: Are you using the Mario and Luigi Blocks? If so, are you using the fixed ones that change Luigi's name back to Mario? If so, how do you get the Luigi-Only and Mario-only blocks to work? They won't work anymore for me, for some reason.
2: What's the "Keys" thing in the status bar for?
Stifu









Since: 11-18-05
From: Your mom's bed

Last post: 6276 days
Last view: 6274 days
Posted on 09-26-06 01:27 PM Link | Quote
Only the first screen looks any good to me (not a fan of the ground though)... All the new graphics are rips, I assume...
Castle stages obviously need some major color changes, and an actual background rather than plain black...

The 2P blocks are interesting and have potential, however I don't expect many people to play the game in 2P mode... I guess people will start 2P games even if they're playing alone...


(edited by Stifu on 09-26-06 12:39 PM)
Luigi-San

Ptooie
ZOMG Wii is teh pwn


 





Since: 11-18-05
From: The Mushroom Kingdom a.k.a Buffalo, NY
Wii: Yes

Last post: 6276 days
Last view: 6276 days
Skype
Posted on 09-26-06 05:35 PM Link | Quote
Originally posted by Stifu
and an actual background rather than plain black...


If you look closely, you can see that there's more to the BG than just black
Stifu









Since: 11-18-05
From: Your mom's bed

Last post: 6276 days
Last view: 6274 days
Posted on 09-26-06 05:40 PM Link | Quote
Originally posted by Earth Luigi-San
Originally posted by Stifu
and an actual background rather than plain black...


If you look closely, you can see that there's more to the BG than just black

I know, and that doesn't even require you to look closely... but that's like one (virtual) plane in front of the farthest background, if you know what I mean, even though it's probably all on the same layer.
Dr_Death16

970


 





Since: 05-07-06
From: Iowa

Last post: 6274 days
Last view: 6274 days
Posted on 09-26-06 10:16 PM Link | Quote
I like what you're showing so far. I would add that I agree with Stifu about the plain black background in those castles; you should put some graphic there, a fire burning in the distant background or something of that nature depending on what style you're looking for. It's not that the black is bad, it just has potential to look a lot better if you put something there.
Stifu









Since: 11-18-05
From: Your mom's bed

Last post: 6276 days
Last view: 6274 days
Posted on 09-27-06 04:40 AM Link | Quote
Also, I'd use brighter bricks for the ground and darker bricks for the background, not the other way around...
rubixcuber

Mole








Since: 09-08-06
From: St. Louis, MO

Last post: 6384 days
Last view: 6384 days
Posted on 10-01-06 05:01 PM Link | Quote
Looks alright. Change the graphics for the bricks, redo the castle background... And you mentioned the colors, but what about the disappearing N in COINS at the top? I think you should move SCORE a tile to the right so it lines up with the number. Like the concept though, keep at it.
bothwingsbroken

Goomba


 





Since: 09-07-06
From: Online

Last post: 6410 days
Last view: 6410 days
Posted on 10-01-06 05:15 PM Link | Quote
A few comments:
What are the keys on the status bar? Are you wanting like 3 or 4 keys to be collectable, and show up on the status bar? If so are they going to be permanent or level-specific? I can help with coding items and displaying them on the screen if you need a hand.
Oh and about your two-player block... Is that a mario/luigi block or is that truly a single player/two player block? M/L is a bit overused, if thats truly a two-player mode block taht even mario could walk on as long as two players is set, you should make it lead to alternate paths that require two players to co-op to complete. Just a thought, would add a certain 2 player challenge seperate from the one-player game (as I personally dislike hacks that make me pick up controller 2 when I'm playing solo, seeing I play mine on an actual SNES.)

I do like the first two screens. Do you have horizontal and vertical on variable for the background mode? would add a certain depth for that castle background (ss.2); find out where the wall and the base ground align, then from there down make the background green, so when you jump up on something it looks psuedo-3d. Just a suggestion, is all.
About the score, I would either move it over to align the RIGHT side, or if you want it on the left use Status Bar Editor to place 0s until the higher byte values are set. Otherwise low scores don't look good.

Just a few thoughts.
~bwb


(edited by bothwingsbroken on 10-01-06 04:17 PM)
Chaos Force
Just drifting by...


 





Since: 11-17-05

Last post: 6279 days
Last view: 6275 days
Posted on 10-02-06 11:41 PM Link | Quote
Before I answer the questions:
Photobucket - Video and Image Hosting

New Castle graphics. Yes, many people like the other graphics, but I perfer my custom graphics then others I may download. It just how I am. Now I do still plan on adding a few things to the bg and such, but not much.

Anyways...

bothwingsbroken: Keys will be taking place of the Yoshi coins. You will need to collect 4 key in order to access the last part of the game. Now if anyone remembers the first game, it was only 1 level long. The same will be done for this.

Its is truly a 2 player block. It is only solid if you select 2 players at the title screen. As in my first game, 1-players games and co-op games will have different paths, but both will somewhat intersect with each other too.

As for the bg, its exactly what I did.

And the scoring system is a bit different. Instead of going up by 10's in the orginal SMW, it goes up by 1's. Just a simple trick involving gfx. I did it in the first one too. So the "Score" counter is actually in the right place; right in the middle of it. And I would put 0's as a fill in as you suggested, but the score counter really doesn't let you, it just shows up as a blank anyways.

rubixcuber : Done, as you can tell in the new pic. As for the "N", I apprently did something wrong with the ASM code I put it, I just don't know what yet......

Stifu: Alot of people actually played the 2 player mode in the first game. It kinda surprised me people played it.

pikaguy: Yes, I am using the M/L blocks again. and I did use the new patch an got the same problem. I'll try contacting the author, otherwise I guess I have to fix it myself....
pikaguy900

Sparky


 





Since: 08-10-06

Last post: 6287 days
Last view: 6274 days
Posted on 10-02-06 11:59 PM Link | Quote
Originally posted by Chaos Force
pikaguy: Yes, I am using the M/L blocks again. and I did use the new patch an got the same problem. I'll try contacting the author, otherwise I guess I have to fix it myself....

Well, if you fix it yourself, would you mind letting me use it? I need the Mario and Luigi Blocks in a hack, but... When the Mario-only and Luigi-Only Blocks don't work... the hack is virtually RUINED.
asdf

Link's Awakening
‭‮‭‮ಠ_ಠ








Since: 11-18-05

Last post: 6276 days
Last view: 6274 days
Posted on 10-03-06 12:07 AM Link | Quote
1. All right, I suppose. You should fix that weirdness with the lower platform though - that black line looks odd.
2. Somewhat bland, but it's good otherwise.
3. The brown pillars look strange. The background clashes with the foreground (it looks like it is part of the foreground).
4 and 5. Not exactly the best choice in graphics for the block, but...
6. Excellent. The yellow bricks stick out in a bad way, however. And the bottom left corner of the pillars' being white is strange-looking.

This hack is looking nice so far. I enjoyed the first The Castle, and will probably enjoy this one too.

The only real reason why I played 2-Player in the other game was because it was basically an alternate path, giving the hack a bit of replay value to it. I don't think anyone used or would ever use it for what you intended it to be used as.
Simon Belmont
Except I'm totally fucking hyped about Dracula X: Chronicles.








Since: 11-18-05
From: Pittsburgh

Last post: 6274 days
Last view: 6274 days
Posted on 10-06-06 04:22 PM Link | Quote
Originally posted by Chaos Force
New Castle graphics. Yes, many people like the other graphics, but I perfer my custom graphics then others I may download. It just how I am. Now I do still plan on adding a few things to the bg and such, but not much.



Actually I prefer your graphics to the ones in the previous screenshots, a much greater improvement imo.
Stifu









Since: 11-18-05
From: Your mom's bed

Last post: 6276 days
Last view: 6274 days
Posted on 10-06-06 04:24 PM Link | Quote
The new castle background looks better indeed... Better use of colors.
It could still be better though, making it less linear, adding new elements and more colors... All greyish is a bit boring.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6275 days
Last view: 6275 days
Posted on 10-06-06 05:12 PM Link | Quote
Originally posted by bothwingsbroken
I personally dislike hacks that make me pick up controller 2 when I'm playing solo, seeing I play mine on an actual SNES.

If you play with only controller #1 connected, it's used for both players.
Kiwisauce

Red Goomba








Since: 09-23-06

Last post: 6277 days
Last view: 6276 days
Posted on 10-06-06 07:26 PM Link | Quote
Those columns look like they're in the foreground... I'm assuming they're not.

Oh, and that background on screenshot #1 is really cool!


(edited by Kiwisauce on 10-06-06 06:28 PM)
Chaos Force
Just drifting by...


 





Since: 11-17-05

Last post: 6279 days
Last view: 6275 days
Posted on 02-06-07 01:52 AM Link | Quote
I had almost forgotten I actually made a thread here. Time for a refreshing update!


New Title screen. Should be final unless I say otherwise.

Updated the colors a bit and Mario...Also, the final version of the status bar, finally fixed the damn thing..

New updated castle gfx. Also showing small Mario's "taunt".

Part of the Lava Sector in 2 player mode.

[Outdated gfx] Here just to show Yoshi plays an important part in this game.

[Outdated gfx]Oooo....shiny Mushroom.....

[Outdated gfx]RUN AWAY BOULDER! AHHHHH!!!!
Koitenshin +∞

Moblin


 





Since: 12-24-05
From: Misery

Last post: 6277 days
Last view: 6277 days
Posted on 02-06-07 05:21 AM Link | Quote
Woohoo, I was afraid this project had gone stale. It's nice to see some progress. As far as some of the pics...*starts humming the Indiana Jones theme*
Trans Arctica

Micro-Goomba








Since: 02-01-07
From: Texas

Last post: 6276 days
Last view: 6276 days
Posted on 02-07-07 12:24 AM Link | Quote
The title screen is alot better.

Also, I have to say, that one pic looks like mario is running from a moon... (although that would be a nice addition if the hack were YI based!)
Link2006

Octoballoon








Since: 11-18-05
From: Kokiri Forest

Last post: 6283 days
Last view: 6275 days
Posted on 02-07-07 07:56 PM Link | Quote
Originally posted by Chaos Force



New updated castle gfx. Also showing small Mario's "taunt".


How did you get Mario to taunt like that? Did you change Mario's "looking up" sprite like I did?
Pages: 1 2Add to favorites | Next newer thread | Next older thread
Acmlm's Board - I3 Archive - SMW Hacking - Super Mario Bros: The Castle 2 [SS] |


ABII

Acmlmboard 1.92.999, 9/17/2006
©2000-2006 Acmlm, Emuz, Blades, Xkeeper

Page rendered in 0.053 seconds; used 452.37 kB (max 591.27 kB)