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05-19-24 11:14 AM
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Acmlm's Board - I3 Archive - General Gaming - Final Fantasy III DS New poll | |
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Adamant

Buzz Blob
Staff
Wii have Wii








Since: 11-17-05
From: Norway

Last post: 6299 days
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Posted on 09-25-06 12:10 PM Link | Quote
Oh my. After the complete destruction of FF1 and FF2 and the major glitchfest that was FF4, Squeenix finally produces a good FF remake on a handheld Nintendo console. And what a game it is.

As we turn on the game, we are instantly greeted with a full motion video featuring the best graphics yet seen on the DS. I don't think even the N64 could handle something like this. Now, I'm not exactly a graphics whore, but this intro was pretty amazing.

Moving onto the game itself, we get the classic some of us already know and love. The graphics are in 3D, though the camera is fixed, so while you can zoom in and out, you won't be able to twist it all over the place to uncover secret passages.
The beginning of the game has been completely revamped - instead of four unnamed boys walking into a cave and falling through a hole, the entire first dungeon has you playing as a single hero, the chibi-Sephiroth lookalike Luneth (who, unlike Sephy, is rather happy-go-lucky and optimistic). He meets up with the shy and careful Arcew in the second town, Kazus, the token feisty female Refia inside Cid's airship, and the laughably emo Inguz in Sasoon Castle. And up to this point, you still haven't recieved your job classes - you won't get these until after the defeat of Jinn, when the Wind Crystal warps the group, minus princess Sara, back to the first dungeon., after which they must return to Sasoon and watch Jinn get sealed away, before recieving the canoe so they can return to their airship. Certainly makes more sense than Sara warping you to Sasoon, like in the original.
Of course, there are some changes to this remake, apart from this new sequence of events at the beginning. Luckily, the turn-based battle system was not touched, although now bosses may attack multiple times during a turn (and they seem to have more HP as well - I've died a couple of times against Medusa, who was incredibly easy to beat in the original). Seems like the number of monsters you can fight at the same time has been reduced, though - I still haven't fought more than three, while in the original, you could meet up to 5 goblins at once in the first dungeon. Sure, you had more characters in your party then, but...
Jobs have been changed around a bit - The Wind Crystal now gives you the Thief job in addition to the 5 it originally gave, the characters all start as an all-new class which can use a lot of different weapons and some low-level magic (I believe the Onion Kid job is a hidden bonus job, like the Mimic in FF5), some new jobs have been added, and some old ones have changed. I haven't recieved them yet, but apparently the "update jobs" like Knight and Karateka no longer render the earlier jobs obsolete.
The NPCs who travel alongside you now fight with you as well - at least to a certain extent. About 20% of the time, after you've given your party members their commands, your NPC buddy might jump into the battle and deliver an attack. Desshiyu's Thundra spell has come in mighty handy at times.
There are also a couple new and nice features, like the ability to run from the Nepto dragon, and the ability to reenter the Nepto dungeon after beating it.

So should you get it? Yes, yes you should.
Dr_Death16

970


 





Since: 05-07-06
From: Iowa

Last post: 6299 days
Last view: 6299 days
Posted on 09-25-06 12:14 PM Link | Quote
Oh god, thank you for telling me this is out. I almost completely forgot, somehow.
As long as it doesn't have those turn-based attack system glitches (visa vi, FF IV GBA) or something similar, then I will be happy. FF III is one of the hardest games I've ever played (on the original NES) mostly because of flaws, but in the same vein, these new updates in the job system sound fantastic in comparison. Good game to start + huge graphics facelift + better gameplay can only mean one thing...
Trapster

King Dedede



 





Since: 11-19-05
From: Sweden

Last post: 6407 days
Last view: 6299 days
Posted on 09-25-06 01:07 PM Link | Quote
I´m not as eager to get this game anymore as I was when I first heard of it. It has with the battle system to do. When you start a battle in FFIII DS, you choose an attack of each party member and the battle goes on like that on its own. The removal of the turn-based battles ruined the whole concept for me.
Dr_Death16

970


 





Since: 05-07-06
From: Iowa

Last post: 6299 days
Last view: 6299 days
Posted on 09-25-06 01:17 PM Link | Quote
Originally posted by Fire Trapster
I´m not as eager to get this game anymore as I was when I first heard of it. It has with the battle system to do. When you start a battle in FFIII DS, you choose an attack of each party member and the battle goes on like that on its own. The removal of the turn-based battles ruined the whole concept for me.


I've looked and AFAI, the battle system is almost identical to the original NES, I could be wrong, though. I'm really not sure what you mean... perhaps you are referring to an ATB attack system?
Trapster

King Dedede



 





Since: 11-19-05
From: Sweden

Last post: 6407 days
Last view: 6299 days
Posted on 09-25-06 01:22 PM Link | Quote
What I mean is a menu with choices like "Attack", "Magic", "Summon", etc. Like they do in FFV and FFVI. Those blue ones. That it´s not there anymore. You choose attacks for your party once and then the battle goes on automaticly in that cycle. I read this in my gaming magazine today.

It forces the played to take chances.
Xeo Belmont

Wiiiiiiiiiiiiin








Since: 11-17-05

Last post: 6299 days
Last view: 6299 days
Posted on 09-25-06 01:56 PM Link | Quote
Awesome news Adamant.

However, isn't it still set to release in November? Or maybe you're playing an import?

But yeah, I've had my copy pre-ordered for awhile now. I've been skeptical, but never had any doupts. And judging from this topic, I think I'll be in for a good surprise.

Heh, when I get this I can in a sense finally tell people "Yeah I own Final Fantasy 1-10", except that's not too hard thesedays.


(edited by Racer Xeo on 09-25-06 12:57 PM)
(edited by Racer Xeo on 09-25-06 12:57 PM)
Adamant

Buzz Blob
Staff
Wii have Wii








Since: 11-17-05
From: Norway

Last post: 6299 days
Last view: 6299 days
Posted on 09-25-06 02:15 PM Link | Quote
Originally posted by Fire Trapster
What I mean is a menu with choices like "Attack", "Magic", "Summon", etc. Like they do in FFV and FFVI. Those blue ones. That it´s not there anymore. You choose attacks for your party once and then the battle goes on automaticly in that cycle. I read this in my gaming magazine today.

It forces the played to take chances.


Uh, FFV and VI use the ATB system, not the turn based system. And since the original FF3 used a turn based system, so does the DS remake. You still get menus with choices like Attack and Magic, it's just that, like in every other game with a turn based system, you give your orders to the entire party while the monsters input their orders, then all the characters and monsters execute their attacks in an order based on both the Agility stat and some randomness. THAT is what a turn-based battle system is. You gaming magazine seems to be written by some guy who haven't played any RPG released prior to FF7.

And yeah, I imported the japanese version, since I didn't want to wait for an english translation. As long as you've played the original FF3 and know where to go, it's fairly easy to play even if you don't know the language.
Trapster

King Dedede



 





Since: 11-19-05
From: Sweden

Last post: 6407 days
Last view: 6299 days
Posted on 09-25-06 02:18 PM Link | Quote
I seriously hope that the stuff I read in my game magazine only was for the Japanese version.

Adamant: You say that the turn-based system wasn´t touched, right? Now I´m confused.

The Nepto dragon was what made me stop playing this game on NES on my computer.

Edit: Btw, how did you get it this early? The date of the release in sweden is the 8th of December.


(edited by Fire Trapster on 09-25-06 01:26 PM)
Adamant

Buzz Blob
Staff
Wii have Wii








Since: 11-17-05
From: Norway

Last post: 6299 days
Last view: 6299 days
Posted on 09-25-06 02:26 PM Link | Quote
The turn-based attack system wasn't touched. Every single version of FF1, FF2 and FF3 ever released, including this one, uses the turn-based battle system. FF4, 5, 6, 7, 8, 9 (?), and I think 10 uses the ATB system. As I said, the guy who wrote that stuff in your magazine seems to hate the turn-based battle system, most likely since the first RPG he played was FF7, while at the same time confusing some terms, calling the ATB system "turn based".

And no, they won't change the battle system for the international release.
Trapster

King Dedede



 





Since: 11-19-05
From: Sweden

Last post: 6407 days
Last view: 6299 days
Posted on 09-25-06 02:27 PM Link | Quote
Hm. I`m gonna read that article once more. Are you familiar with the magazine Super Play?
Adamant

Buzz Blob
Staff
Wii have Wii








Since: 11-17-05
From: Norway

Last post: 6299 days
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Posted on 09-25-06 03:12 PM Link | Quote
I know of Super Play, but haven't really read it that much. It go a coupel of issues published in Norway a year ago or so, but was cancelled due to poor sales. Didn't hear too much positive about it either (though it's probably better than Game Reactor... it's hard to be worse).
Trapster

King Dedede



 





Since: 11-19-05
From: Sweden

Last post: 6407 days
Last view: 6299 days
Posted on 09-25-06 03:31 PM Link | Quote
Well, I subscribe to Super Play but I´ve found a new magazine called "Level" which I think is almost better.
killer7

Red Paragoomba


 





Since: 09-20-06

Last post: 6315 days
Last view: 6310 days
Posted on 09-25-06 04:12 PM Link | Quote
I don't think that anyone played the original game on nes like I did and it was awesome, but to bad they didn't come out in english, but there was a patch for that. I'm looking for to this, but most of you guys don't seem you want it all that good.
Xkeeper
Took the board down in a blaze of glory, only to reveal how truly moronical ||bass is.


 





Since: 11-17-05
From: Henderson, Nevada

Last post: 6299 days
Last view: 6299 days
Skype
Posted on 09-25-06 04:57 PM Link | Quote
Your writermay be confusing FF3 US with the 'real' FF6.

(Stupid Square and their stupid numbering system)
Trapster

King Dedede



 





Since: 11-19-05
From: Sweden

Last post: 6407 days
Last view: 6299 days
Posted on 09-25-06 04:59 PM Link | Quote
Hm, I woudn´t believe that they confuse it with the other one. Why´d they have pics of FF3 DS on the same page then?
Adamant

Buzz Blob
Staff
Wii have Wii








Since: 11-17-05
From: Norway

Last post: 6299 days
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Posted on 09-25-06 06:58 PM Link | Quote
Just compared a monster guide for the original game with part of the beastiary in the DS remake, and it does indeed seem like things are tougher overall here. While the random encounter monsters have recieved small boosts in power, the bosses is where the major changes are - as an example, the Giant Rat now has 900 HP instead of 450, Gushko has 3500 instead of 1400 and Medusa now has 3000 instead of 980.

Yes, this game is actually HARDER than the original. Wow.
Dr_Death16

970


 





Since: 05-07-06
From: Iowa

Last post: 6299 days
Last view: 6299 days
Posted on 09-25-06 07:19 PM Link | Quote
Originally posted by Adamant
Just compared a monster guide for the original game with part of the beastiary in the DS remake, and it does indeed seem like things are tougher overall here. While the random encounter monsters have recieved small boosts in power, the bosses is where the major changes are - as an example, the Giant Rat now has 900 HP instead of 450, Gushko has 3500 instead of 1400 and Medusa now has 3000 instead of 980.

Yes, this game is actually HARDER than the original. Wow.


But when you add the fact that jobs are now rebalanced (so you don't have to start over from Job Level 1 every time the game decides to make you change) and the fact that you can actually run from battles without getting mercilessly slaughtered, it should be about even.
Adamant

Buzz Blob
Staff
Wii have Wii








Since: 11-17-05
From: Norway

Last post: 6299 days
Last view: 6299 days
Posted on 09-25-06 08:34 PM Link | Quote
Later on, maybe, but I did get my ass kicked by Medusa a number of times before I bought a stack of potions and used those for healing on my way to the boss to conserve MP for curing in the actual battle (and I still almost ran out), and while I did defeat Gushko on my first try, both my mages were dead when that happened, and my Warrior and Monk would've survived two more rounds of battle. And in the Giant Rat battle, I ran out of MP and battle items a long time before he was dead (double HP means a LOT in that battle, since you can't deal damage by hitting him), and only won because Desshiyu and his infinite MP pool got a lot of hits in. Remember, the bosses not ony have far more HP than before, they attack multiple times during a battle now as well.

Yes, the bosses are indeed harder.


(edited by Adamant on 09-25-06 08:46 PM)
Nebetsu

Mole








Since: 11-17-05
From: WarKoL

Last post: 6313 days
Last view: 6313 days
Posted on 09-25-06 09:10 PM Link | Quote
I want to get a DS just for this game. Looks completely awesome. I also want to see if Square screws up FF5 and FF6. I'm hoping they're good.
Xeo Belmont

Wiiiiiiiiiiiiin








Since: 11-17-05

Last post: 6299 days
Last view: 6299 days
Posted on 09-26-06 02:04 AM Link | Quote
So do normal battles take awhile, or are they pretty fast paced kind of like the remakes of FF1 and FF2? (which is what I liked).


(edited by Racer Xeo on 09-26-06 01:04 AM)
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