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Acmlm's Board - I3 Archive - The Pit of Despair - How do I change palettes of enemies | New poll | | Thread closed |
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Lemon de man 150 Since: 11-17-05 From: Castle Koopa Last post: 6393 days Last view: 6297 days |
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I want to change th palette of a key w\o custom palettes nor mario world configurator | |||
Blue Warrior Mole Since: 11-18-05 From: California Activity: 60% Last post: 6296 days Last view: 6296 days |
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Why not Mario World Reconfigurator? | |||
Xeruss Cukeman Since: 11-18-05 From: Oregon Last post: 6295 days Last view: 6295 days |
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You mean permanently recolor it? Try using the 8x8 editor for it. | |||
Lemon de man 150 Since: 11-17-05 From: Castle Koopa Last post: 6393 days Last view: 6297 days |
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What I mean is change a cheep-cheep from palette A to palette C without using custom palettes or mario world reconfigurator, but using a hex editor
Blue Warrior: I dont like using the reconfigurator. |
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Deleted User Banned Since: 05-08-06 Last post: None Last view: 6296 days |
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Originally posted by Blue Warrior [EDIT]Oh, or you can change the palletes by the ROM addresses (but I don´t know the locations ) (edited by andres on 12-04-05 07:59 PM) |
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Blue Warrior Mole Since: 11-18-05 From: California Activity: 60% Last post: 6296 days Last view: 6296 days |
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Originally posted by Lemon de man That really isn't much of an excuse. It's actually very easy to edit it using that. All you have to do is open Mario World Reconfigurator (yes, do it), select the key sprite (sprite 80), then edit graphic byte 1. You can study other enemies' graphic bytes to learn which hexadecimal code is what color. For example: 0A: Green Koopa Color 08: Red Koopa Color 06: Blue Koopa Color 04: Yellow Koopa Color 20: Key Color |
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Simon Red Paragoomba Since: 11-18-05 From: Lund - Sweden Last post: 6493 days Last view: 6493 days |
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The byte works like this:
YYYAXXXB (in binary of course) Where A=0 -> killable by fireballs while A=1 -> immunity to fireballs. And B=0 -> GFX page 0x2 while B=1 -> GFX page 0x3 The value of the three Ys doesn't matter at all and the value of the three Xs determines the sprite palette number starting from 0. Exception: setting XXX to 000 gives palette #6 To convert your bits to hexadecimal go here |
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Smallhacker Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER |
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Note that that method won't work for all sprites. I'm not sure if it works for the key. | |||
The Kins Hoarder Since: 11-18-05 From: Hurf. Last post: 6309 days Last view: 6295 days |
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Yeah, I just tried to make the Ninji use the blue pallete instead of red, but it just makes it use GFX00, oddly enough. Any ideas on where I'm going wrong? | |||
Lemon de man 150 Since: 11-17-05 From: Castle Koopa Last post: 6393 days Last view: 6297 days |
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What's this doing all the way on the second page
~ Le big bump ~ I've changed my mind, how do I change the ? Goal Sphere from palette D to palette A ? ---------------------- Happy new year !!! |
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6409 days Last view: 6409 days |
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what about using sprite paint? (edited by ghettoyouth on 01-01-06 04:31 AM) |
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Ice Man Panser Since: 11-18-05 From: Germany Last post: 6394 days Last view: 6331 days |
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Yea, I wanted to suggest that, too. |
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