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05-15-24 06:52 AM
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Acmlm's Board - I3 Archive - The Pit of Despair - How do I change palettes of enemies New poll | | Thread closed
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Lemon de man

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Since: 11-17-05
From: Castle Koopa

Last post: 6393 days
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Posted on 12-04-05 04:36 PM Link
I want to change th palette of a key w\o custom palettes nor mario world configurator
Blue Warrior

Mole








Since: 11-18-05
From: California
Activity: 60%

Last post: 6296 days
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Posted on 12-04-05 04:43 PM Link
Why not Mario World Reconfigurator?
Xeruss

Cukeman








Since: 11-18-05
From: Oregon

Last post: 6295 days
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Posted on 12-04-05 07:41 PM Link
You mean permanently recolor it? Try using the 8x8 editor for it.
Lemon de man

150








Since: 11-17-05
From: Castle Koopa

Last post: 6393 days
Last view: 6297 days
Posted on 12-04-05 08:43 PM Link
What I mean is change a cheep-cheep from palette A to palette C without using custom palettes or mario world reconfigurator, but using a hex editor

Blue Warrior: I dont like using the reconfigurator.
Deleted User
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Since: 05-08-06

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Last view: 6296 days
Posted on 12-04-05 08:54 PM Link
Originally posted by Blue Warrior
Why not Mario World Reconfigurator?


Use MWR!. I was going to say the same

[EDIT]Oh, or you can change the palletes by the ROM addresses (but I don´t know the locations )


(edited by andres on 12-04-05 07:59 PM)
Blue Warrior

Mole








Since: 11-18-05
From: California
Activity: 60%

Last post: 6296 days
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Posted on 12-04-05 09:03 PM Link
Originally posted by Lemon de man
Blue Warrior: I dont like using the reconfigurator.

That really isn't much of an excuse. It's actually very easy to edit it using that.
All you have to do is open Mario World Reconfigurator (yes, do it), select the key sprite (sprite 80), then edit graphic byte 1. You can study other enemies' graphic bytes to learn which hexadecimal code is what color. For example:
0A: Green Koopa Color
08: Red Koopa Color
06: Blue Koopa Color
04: Yellow Koopa Color
20: Key Color
Simon

Red Paragoomba








Since: 11-18-05
From: Lund - Sweden

Last post: 6493 days
Last view: 6493 days
Posted on 12-04-05 09:46 PM Link
The byte works like this:

YYYAXXXB (in binary of course)
Where A=0 -> killable by fireballs while A=1 -> immunity to fireballs.
And B=0 -> GFX page 0x2 while B=1 -> GFX page 0x3
The value of the three Ys doesn't matter at all and the value of the three Xs determines the sprite palette number starting from 0. Exception: setting XXX to 000 gives palette #6
To convert your bits to hexadecimal go here
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6297 days
Last view: 6295 days
Skype
Posted on 12-05-05 01:51 AM Link
Note that that method won't work for all sprites. I'm not sure if it works for the key.
The Kins

Hoarder








Since: 11-18-05
From: Hurf.

Last post: 6309 days
Last view: 6295 days
Posted on 12-05-05 02:33 AM Link
Yeah, I just tried to make the Ninji use the blue pallete instead of red, but it just makes it use GFX00, oddly enough. Any ideas on where I'm going wrong?
Lemon de man

150








Since: 11-17-05
From: Castle Koopa

Last post: 6393 days
Last view: 6297 days
Posted on 01-01-06 03:49 AM Link
What's this doing all the way on the second page
~ Le big bump ~

I've changed my mind, how do I change the ? Goal Sphere from palette D to palette A ?

----------------------
Happy new year !!!
ghettoyouth

Panser








Since: 11-19-05
From: Germany

Last post: 6409 days
Last view: 6409 days
Posted on 01-01-06 05:31 AM Link
what about using sprite paint?


(edited by ghettoyouth on 01-01-06 04:31 AM)
Ice Man

Panser



 





Since: 11-18-05
From: Germany

Last post: 6394 days
Last view: 6331 days
Posted on 01-01-06 11:50 AM Link
Yea, I wanted to suggest that, too.
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