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05-05-24 01:14 AM
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Acmlm's Board - I3 Archive - ROM Hacking - I thought palettes were easy... New poll | |
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Nezard









Since: 07-17-06
From: Far out in the universe

Last post: 6311 days
Last view: 6305 days
Posted on 09-21-06 02:23 PM Link | Quote
A while ago I tried to change the palette to make the tiles/maps look different (actually I was trying to create a night effect), I used UltraEdit to search and change the palette data in the ROM. But after I replaced everything I could find, the map still looked the same. Is the palette somehow compressed (or, otherwise,) and is there an easier way to do this?

PS If because of any of my stupidity the answer lies somewhere in Google then please point out, because I can't find it~
Griff Morivan

190








Since: 06-10-06
From: St. Petersburg, Florida.

Last post: 6290 days
Last view: 6285 days
Posted on 09-21-06 02:54 PM Link | Quote
...Might help if we knew what Game...?
Zepper

Paragoomba








Since: 09-04-06
From: Brazil

Last post: 6286 days
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Posted on 09-21-06 04:34 PM Link | Quote
You did some mistake while overwritting ROM data, thinking it would be palette data. Personally, I don't know such toll you mentioned, but the BEST tool is an hexa editor, like HexWorkshop. Plus, NES palettes? Well, they're stored uncompressed for MOST OF games, since Rockman 6 uses a weird way for palettes.

Anyway, be sure to locate palette values in the ROM... and tell us the game/system you did that.
Nezard









Since: 07-17-06
From: Far out in the universe

Last post: 6311 days
Last view: 6305 days
Posted on 09-22-06 09:48 AM Link | Quote
The game was Pokemon Ruby for GBA.

I used the memory viewer at 0x05000000-0x05000008 and then did a search in the ROM. I'm positive that I should have got palette data.

Can anyone help?
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