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Acmlm's Board - I3 Archive - ROM Hacking - SMB 3.1 | New poll | | |
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User | Post | ||
Bloyburt Red Goomba Since: 11-20-05 From: Qrrbrbirlbel Last post: 6476 days Last view: 6476 days |
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I have decided, out of plain boredom, to make a SMB3 Hack.
Here is a screen: (edited by Bloyburt on 12-05-05 02:21 AM) |
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Master Higgins Mumbies Since: 11-27-05 From: Viņa del Mar Last post: 6686 days Last view: 6686 days |
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Do you have screenshots of the levels you've made (or making)? Or are you just begginning?
The map looks simple but fine |
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Deleted User Banned Since: 05-08-06 Last post: None Last view: 6287 days |
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Please post more screenshots. Maybe a color change in the map would be fine | |||
PSlugworth Red Paragoomba Since: 11-18-05 Last post: 6292 days Last view: 6287 days |
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Just to comment without miming the last to replies, the map is pretty decent looking, with the exception of the very top row -- the little path that leads off to the right but doesn't go anywhere (there is a hammer brother on it on the screen shot) is really weird. It probably would be okay if the hammer brother wasn't going to be moving all around the map, but it just seems kind of odd to me.
And I think there's something weird about being forced to go over the mushroom house at the top, too, but that's just my own personal preference. |
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Bloyburt Red Goomba Since: 11-20-05 From: Qrrbrbirlbel Last post: 6476 days Last view: 6476 days |
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I've only just begun on the hack. I am planning on changing things on the map, though, such as GFX and colours. I've started editing 1-1, but I probably won't be done until tomorrow. Here is a screen from near the begining of 1-1:
(edited by Bloyburt on 12-04-05 02:34 PM) |
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Andy Zora Since: 11-17-05 Last post: 6616 days Last view: 6616 days |
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Looks really great!
When ever i make a SMB3 hack all of the levels crash for some reason. (edited by Andrew on 12-04-05 05:59 PM) |
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DtTvB the Yoshi Red Paragoomba Since: 12-02-05 From: Thailand Last post: 6532 days Last view: 6532 days |
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Looks cool!
I am bad at designing level, that's why I think many hacks cool! Heheh. |
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Chris Spiny Since: 11-17-05 Last post: 6397 days Last view: 6397 days |
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The hack looks, okay... No problems from the looks of it. (edited by Chris on 12-04-05 11:21 PM) |
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beneficii Broom Hatter Since: 11-18-05 Last post: 6290 days Last view: 6287 days |
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Originally posted by Bloyburt What map editor are you using. |
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Bloyburt Red Goomba Since: 11-20-05 From: Qrrbrbirlbel Last post: 6476 days Last view: 6476 days |
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I'm using the SMB3 Map Editor. | |||
beneficii Broom Hatter Since: 11-18-05 Last post: 6290 days Last view: 6287 days |
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Originally posted by Bloyburt Sweet. Guess who you're talking to? |
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Bloyburt Red Goomba Since: 11-20-05 From: Qrrbrbirlbel Last post: 6476 days Last view: 6476 days |
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The creator of the SMB3 Map Editor? | |||
beneficii Broom Hatter Since: 11-18-05 Last post: 6290 days Last view: 6287 days |
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Originally posted by Bloyburt How'd you know. Anyway, I noticed that you used pipes, but you didn't seem to move the lock. How's working with all that coming along? Is my editor being good to you? EDIT: BTW, there's a slight error on your map. The tile just to the right of the water road just north of Stage 5 is a bit messed up. I recommend using Water 18, which is tile #93 for that spot. (edited by beneficii on 12-05-05 02:43 AM) |
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Bloyburt Red Goomba Since: 11-20-05 From: Qrrbrbirlbel Last post: 6476 days Last view: 6476 days |
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Thanks. I was going to move the lock, but I liked it where it was, so I left it there. I haven't changed the pipes yet - If you enter one, it'll crash the game. | |||
BMF54123 Since: 11-18-05 From: MOOGLES Last post: 6287 days Last view: 6287 days |
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Little problem there: the green block's shadow is glitched. It can't overlap the edge of another block. Just shrink it by one block horizontally, and you're good to go. (how did nobody else catch that? ) (edited by BMF54123 on 12-05-05 03:18 AM) |
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beneficii Broom Hatter Since: 11-18-05 Last post: 6290 days Last view: 6287 days |
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Originally posted by BMF54123 Actually, I did like a few days ago or whatever, but I wasn't posting yet so I forgot to comment. Bloyburt, Why does the game crash when you enter a pipe? Did you remember to set the pointer to the pipe stages? If not, then it's not surprising. Remember, to set the pipe stage to a certain pipe, in the editor pgup/pgdn to the pipe set you're using and then press Enter to enter the stage select screen. Answer "no" to "Is this the Sky Tower?" and then select either one of the two pipe stages (just one of hte entrances) and click "OK" (selecting one will change both). That stage will be set. Then go to pointers mode and put the pointers on each of the pipes, and have each of the entrances for the same pipe stage be the pointed stage and there you go! (edited by beneficii on 12-05-05 03:50 AM) |
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NetSplit Paratroopa Since: 11-18-05 Last post: 6449 days Last view: 6449 days |
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Whereas I actually did post about it, except the post was lost because it was after the last backup.
Another thing I was asking about in my dead post: why are the screenshots all stretched? |
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Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6287 days Last view: 6287 days |
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Looks pretty good, I love the look of that overworld! | |||
Bloyburt Red Goomba Since: 11-20-05 From: Qrrbrbirlbel Last post: 6476 days Last view: 6476 days |
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Thanks for the pipe tips! And BMF54123, I am going to shrink the blocks later. Remember, I have school Monday-Friday.
Also, Two new screens! Updated Map. Another Screen of 1-1. Enjoy! (edited by Bloyburt on 12-05-05 12:57 PM) |
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Apophis Ropa Since: 11-17-05 Last post: 6287 days Last view: 6287 days |
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Looks much better now that you've moved the mushroom house. |
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