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05-23-24 11:10 AM
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Acmlm's Board - I3 Archive - SMW Hacking - Layer 2 Rising Question New poll | |
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Ramon

Bullet Bill


 





Since: 11-25-05

Last post: 6303 days
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Posted on 09-18-06 03:12 PM Link | Quote
I have a lava level, and I'd like to have some lava rising. I put lava on layer 2, and used the "Rise Layer 2 when touched", but it somehow doesn't work. Nothing rises.
And I see in Level 1E2 that it works there well...
I tried using autoscroll without Layer 2 Vertical Scroll too, but somehow it didn't work either.
Could anybody help me out?
Thanks in advance


(edited by Ramon on 09-18-06 02:13 PM)
ibz10g

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Since: 08-10-06
From: Altoona, Iowa

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Posted on 09-18-06 05:41 PM Link | Quote
I made a similar level. Your best bet is to use sprite EA where Y=1. This way layer 2 will be constantly rising and falling. If that's not what you want, just place sprite F5 (Layer 2 rise when touched) at Y=0. I'm just throwing it out there, though. But remember, if you want the lava to rise when layer 2 is touched, you'll need some actual land on layer 2, because Mario obviously can't stand on lava.
Ramon

Bullet Bill


 





Since: 11-25-05

Last post: 6303 days
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Posted on 09-19-06 11:56 AM Link | Quote
I once tried it with having a small layer 2 floor, but still nothing happens. Just, when you stand still on that floor, Mario vibrates


(edited by Ramon on 09-19-06 10:56 AM)
ibz10g

Spiny


 





Since: 08-10-06
From: Altoona, Iowa

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Posted on 09-19-06 05:31 PM Link | Quote
Hmm. Try setting the snes register/level mode to 02.
Ramon

Bullet Bill


 





Since: 11-25-05

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Posted on 09-20-06 10:53 AM Link | Quote
I have it on 08, because I use a vertical level.
3.14159265358979323846

Red Paragoomba








Since: 05-30-06
From: China

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Posted on 09-21-06 10:43 AM Link | Quote
I have once get this to work, but this one has the following problem:
1. you should use LAYER 2 FALLS, but not LAYER 2 RISES WHEN TOUCHED. Put the lava on layer 1 and other stuff on Layer 2, put a Layer 2 falls sprite somewhere in the lower part of the level(note the game will change the Layer 2 init position and the layer 2 may not be in the correct position, you may need to try several times) then set both horizontal and vertical Layer 2 scroll to none.
2. Sprites won't work, even generators.
3. The screen goes up very slowly.
4. There is no ASM code to get a perfect upward-scrolling effect(downward is aviliable, though)
Ramon

Bullet Bill


 





Since: 11-25-05

Last post: 6303 days
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Posted on 09-21-06 01:59 PM Link | Quote
Thanks a lot, it worked

Now I have still 2 more questions:
1) Why didn't Layer 2 Rise up work?
2) When Mario dies because of the lava, he appears in front of it. It actually already happened before. What can I do against that?
Sukasa

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Since: 11-17-05
From: Somewhere over there

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Posted on 09-21-06 02:01 PM Link | Quote
1) perhaps that sprite doesn't work in vertical levels
2) is Layer priority enabled on the lava?
Ramon

Bullet Bill


 





Since: 11-25-05

Last post: 6303 days
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Posted on 09-21-06 02:15 PM Link | Quote
Yes, layer priority is enabled...
Whatever, it's not that important for me. If anybody answeres it, thanks.

I even added vertical fireballs to the level, so now it's a bit challenging
3.14159265358979323846

Red Paragoomba








Since: 05-30-06
From: China

Last post: 6313 days
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Posted on 09-23-06 01:54 AM Link | Quote
???
The sprites works???
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