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| Acmlm's Board - I3 Archive - SMW Hacking - Layer 2 Rising Question |
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Ramon Bullet Bill Since: 11-25-05 Last post: 5907 days Last view: 5907 days |
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| I have a lava level, and I'd like to have some lava rising. I put lava on layer 2, and used the "Rise Layer 2 when touched", but it somehow doesn't work. Nothing rises.
And I see in Level 1E2 that it works there well... I tried using autoscroll without Layer 2 Vertical Scroll too, but somehow it didn't work either. Could anybody help me out? Thanks in advance ![]() (edited by Ramon on 09-18-06 02:13 PM) |
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ibz10g Spiny Since: 08-10-06 From: Altoona, Iowa Last post: 5952 days Last view: 5952 days |
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| I made a similar level. Your best bet is to use sprite EA where Y=1. This way layer 2 will be constantly rising and falling. If that's not what you want, just place sprite F5 (Layer 2 rise when touched) at Y=0. I'm just throwing it out there, though. But remember, if you want the lava to rise when layer 2 is touched, you'll need some actual land on layer 2, because Mario obviously can't stand on lava. | |||
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Ramon Bullet Bill Since: 11-25-05 Last post: 5907 days Last view: 5907 days |
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I once tried it with having a small layer 2 floor, but still nothing happens. Just, when you stand still on that floor, Mario vibrates ![]() (edited by Ramon on 09-19-06 10:56 AM) |
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ibz10g Spiny Since: 08-10-06 From: Altoona, Iowa Last post: 5952 days Last view: 5952 days |
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| Hmm. Try setting the snes register/level mode to 02. | |||
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Ramon Bullet Bill Since: 11-25-05 Last post: 5907 days Last view: 5907 days |
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| I have it on 08, because I use a vertical level. | |||
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3.14159265358979323846 Red Paragoomba Since: 05-30-06 From: China Last post: 5917 days Last view: 5917 days |
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I have once get this to work, but this one has the following problem:
1. you should use LAYER 2 FALLS, but not LAYER 2 RISES WHEN TOUCHED. Put the lava on layer 1 and other stuff on Layer 2, put a Layer 2 falls sprite somewhere in the lower part of the level(note the game will change the Layer 2 init position and the layer 2 may not be in the correct position, you may need to try several times) then set both horizontal and vertical Layer 2 scroll to none. 2. Sprites won't work, even generators. 3. The screen goes up very slowly. 4. There is no ASM code to get a perfect upward-scrolling effect(downward is aviliable, though) |
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Ramon Bullet Bill Since: 11-25-05 Last post: 5907 days Last view: 5907 days |
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Thanks a lot, it worked
Now I have still 2 more questions: 1) Why didn't Layer 2 Rise up work? 2) When Mario dies because of the lava, he appears in front of it. It actually already happened before. What can I do against that? |
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Sukasa Birdo Not quite as active as before. Xkeeper supporter Xk > ||bass I IP Banned myself! Twice! Since: 11-17-05 From: Somewhere over there Last post: 5908 days Last view: 5907 days |
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| 1) perhaps that sprite doesn't work in vertical levels
2) is Layer priority enabled on the lava? |
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Ramon Bullet Bill Since: 11-25-05 Last post: 5907 days Last view: 5907 days |
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| Yes, layer priority is enabled...
Whatever, it's not that important for me. If anybody answeres it, thanks. I even added vertical fireballs to the level, so now it's a bit challenging ![]() |
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3.14159265358979323846 Red Paragoomba Since: 05-30-06 From: China Last post: 5917 days Last view: 5917 days |
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| ???
The sprites works??? |
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