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05-04-24 10:29 PM
0 users currently in ROM Hacking.
Acmlm's Board - I3 Archive - ROM Hacking - Zelda Edit - Debug ROM "Mini Editor" New poll | |
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cooliscool

Octorok








Since: 05-21-06
From: USA

Last post: 6385 days
Last view: 6289 days
Posted on 09-17-06 10:42 PM Link | Quote
Been writing this for a while, it's constantly growing though admittedly a bit small right now. The source is open, so feel free to use it as you wish.

All info and downloads @ http://www.zso.krahs-emag.com/software/zedit.html .



MathOnNapkins

1100

In SPC700 HELL


 





Since: 11-18-05

Last post: 6285 days
Last view: 6284 days
Posted on 09-18-06 10:35 AM Link | Quote
Though OoT isn't my favorite zelda game, it's still one I find very enjoyable, and love messing around with this once it gets a bit more full featured. Glad to see it's open source too.
Guy Perfect









Since: 11-18-05

Last post: 6287 days
Last view: 6285 days
Posted on 09-18-06 02:33 PM Link | Quote
Just a small correction... You've spelled the skeleton dudes' name as "Stalfo," when it's actually "Stalfos"
cooliscool

Octorok








Since: 05-21-06
From: USA

Last post: 6385 days
Last view: 6289 days
Posted on 09-18-06 04:57 PM Link | Quote
I've always been under the impression that Stalfo is singular, Stalfos is plural. May be wrong though, and if so, I'll fix it.


(edited by cooliscool on 09-18-06 04:13 PM)
Darkdata

980








Since: 02-25-06
From: Newfoundland

Last post: 6285 days
Last view: 6284 days
Posted on 09-18-06 05:04 PM Link | Quote
Or an excuse for a typo

Nice work, it's good to see someone(s) who is working hard on zelda oot.
Good work though I hate the net frameworks.....
cooliscool

Octorok








Since: 05-21-06
From: USA

Last post: 6385 days
Last view: 6289 days
Posted on 09-18-06 05:07 PM Link | Quote
I'm a veteran VB4/6/C++ programmer, and I actually like the .NET framework. I see it as a step in the right direction.. there's almost literally a class for everything you'll ever need for a windows application. The big downside of course being that users of your programs have to install the somewhat large runtime.. until it is standardized, which I hope will go through. Another bad thing is the overhead caused by the framework which can get pretty high as the project does.


(edited by cooliscool on 09-18-06 04:08 PM)
(edited by cooliscool on 09-18-06 04:10 PM)
(edited by cooliscool on 09-18-06 04:11 PM)
Darkdata

980








Since: 02-25-06
From: Newfoundland

Last post: 6285 days
Last view: 6284 days
Posted on 09-18-06 05:10 PM Link | Quote
Originally posted by cooliscool
I actually like the .NET framework, and see it as a step in the right direction. The big downside of course being that users of your programs have to install the somewhat large runtime.. until it is standardized, which I hope will go through.


A lage runtime on dial-up is not fun. I did wish more programs used it though I guess I will grab the ninja patcher and paint.net too... Wow I have an excuse to get the runtime.
Kailieann



 





Since: 11-18-05

Last post: 6284 days
Last view: 6284 days
Posted on 09-18-06 07:23 PM Link | Quote
Originally posted by cooliscool
I've always been under the impression that Stalfo is singular, Stalfos is plural. May be wrong though, and if so, I'll fix it.


There was one Zelda game where there was a room with three enemies that you had to kill in a certain order. The sign referred to the (singular) skeleton as 'the Stalfos'.
cooliscool

Octorok








Since: 05-21-06
From: USA

Last post: 6385 days
Last view: 6289 days
Posted on 09-19-06 07:49 PM Link | Quote
Uploaded 0.8.7 (compiled and source code) to the link in my first post. A couple notes on the quick add feature:

A. I'm currently adding a feature to let users add to this. Currently it's predefined with actors I think are the most interesting to place.

B. "Link's New Shadow" option in Actor Replacement gives Link a much more detailed shadow for the level:

Before:



After:



I'll isolate a method to make the change permanent rather than having to replace an actor to make it appear.


(edited by cooliscool on 09-19-06 06:51 PM)
(edited by cooliscool on 09-19-06 07:06 PM)
rubixcuber

Mole








Since: 09-08-06
From: St. Louis, MO

Last post: 6394 days
Last view: 6394 days
Posted on 09-21-06 03:27 AM Link | Quote
Nice work. I've been thinking about doing an OoT hack. I like where you're going with the detailed shadow, but shouldn't it be a bit darker? It's almost nonexistant...
Sypher (anime_player)

Blue Octorok








Since: 09-21-06

Last post: 6418 days
Last view: 6418 days
Posted on 09-21-06 04:13 AM Link | Quote
I'm gonna need this one as well.

it looks like a verry good level editer for Zelda oot. But Do you some time in the future it will possible to change the story line if you had the skills, or am I asking a pointless question?


(edited by Sypher (anime_player) on 09-21-06 03:14 AM)
(edited by Sypher (anime_player) on 09-21-06 03:15 AM)
cooliscool

Octorok








Since: 05-21-06
From: USA

Last post: 6385 days
Last view: 6289 days
Posted on 09-21-06 05:32 PM Link | Quote
Oh for sure, Zelda Edit is really still very unfinished. I assure you the future is bright for it. It started out as a simple patcher (ROM Fixes) that I released after "leaking" the Debug ROM to the public, and has already evolved a lot.

rubixcuber: I can't change that. The shadow isn't a hack itself, it's actually in the game, just unused. Replacing a model with this specific one in the level triggers the shadow. I've isolated the actor that does it, which is named "en_elf" .. currently hacking out a method to keep it active at all times.


(edited by cooliscool on 09-21-06 04:34 PM)
(edited by cooliscool on 09-21-06 04:34 PM)
(edited by cooliscool on 09-21-06 04:35 PM)
Sypher (anime_player)

Blue Octorok








Since: 09-21-06

Last post: 6418 days
Last view: 6418 days
Posted on 09-21-06 07:08 PM Link | Quote
I seem to be haveing a problem finding the debug Rom I got everything else i need its just the rom..I look around on your website but I couldent find it. Unless i'm missing something..again.


(edited by Sypher (anime_player) on 09-21-06 06:10 PM)
(edited by Sypher (anime_player) on 09-21-06 06:39 PM)
cooliscool

Octorok








Since: 05-21-06
From: USA

Last post: 6385 days
Last view: 6289 days
Posted on 09-22-06 01:11 AM Link | Quote
Regardless of my involvement in the ROM's existence, I'll never host it on any of my webspace. I don't condone piracy (heh, ironic isn't it?), and will never, ever, host commercial files on my server.
Sypher (anime_player)

Blue Octorok








Since: 09-21-06

Last post: 6418 days
Last view: 6418 days
Posted on 09-22-06 03:03 AM Link | Quote
Do you think it might be possible for you to send it to me in a email since your not going to host it?
cooliscool

Octorok








Since: 05-21-06
From: USA

Last post: 6385 days
Last view: 6289 days
Posted on 09-22-06 11:02 PM Link | Quote
Nope. Sorry. Not a personal thing, you understand the illegality of your request.

Uploaded 0.8.8 to ZE's Page. Small changelog (almost nonexistent ), but the major addition should warrant this release.

Attachments




(edited by cooliscool on 09-23-06 01:04 AM)
Sypher (anime_player)

Blue Octorok








Since: 09-21-06

Last post: 6418 days
Last view: 6418 days
Posted on 09-23-06 11:56 PM Link | Quote
Originally posted by cooliscool
Nope. Sorry. Not a personal thing, you understand the illegality of your request.

Uploaded 0.8.8 to ZE's Page. Small changelog (almost nonexistent ), but the major addition should warrant this release.


its not illegal if I own the game whitch I do, And if you need a picture to show I will give it. You can just ask me to do something in the picture to prove that Its really me then just some picture on the web. I can just attach it to this forum to show you.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6285 days
Last view: 6285 days
Posted on 09-23-06 11:59 PM Link | Quote
You don't own the Debug ROM.
Sypher (anime_player)

Blue Octorok








Since: 09-21-06

Last post: 6418 days
Last view: 6418 days
Posted on 09-24-06 12:04 AM Link | Quote
I don't own the debug game. I only have the non debug game..But I thought that did not matter, but I guess I was wrong...So forget I even asked about it..

(oh and i'm not mad about that, if I was it would just mean I get mad when I don't get what I want whitch is stupid)


(edited by Sypher (anime_player) on 09-23-06 11:04 PM)
(edited by Sypher (anime_player) on 09-23-06 11:06 PM)
cooliscool

Octorok








Since: 05-21-06
From: USA

Last post: 6385 days
Last view: 6289 days
Posted on 09-24-06 12:55 AM Link | Quote
Even if you did somehow own this specific copy legally, downloading another copy would still be considered illegal. Fair use (for US people) technically permits backing up your own game, as its own individual entity.
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Acmlm's Board - I3 Archive - ROM Hacking - Zelda Edit - Debug ROM "Mini Editor" |


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