(Link to AcmlmWiki) Offline: thank ||bass
Register | Login
Views: 13,040,846
Main | Memberlist | Active users | Calendar | Chat | Online users
Ranks | FAQ | ACS | Stats | Color Chart | Search | Photo album
06-26-24 06:18 PM
0 users currently in General Gaming.
Acmlm's Board - I3 Archive - General Gaming - Super Mario Kart New poll | |
Pages: 1 2Add to favorites | Next newer thread | Next older thread
User Post
ibz10g

Spiny


 





Since: 08-10-06
From: Altoona, Iowa

Last post: 6383 days
Last view: 6383 days
Skype
Posted on 09-09-06 11:34 PM Link | Quote
I know that the Snes can't produce 3D models, meaning that there is no Z axis that can be rendered, but I've wondered how they were able to create an effect that was close enough to being three dimensional for being made when it was. I know that all the characters are just sprites drawn to make it look like a few different angles. (you can tell, because of characters like Yoshi, who has his tounge out for no reason when facing right or left). It also appears as though the entire track is just a layer, obviously. Doen anyone know how they actually went about doing this?

EDIT: Changed the word dimension to axis, woo


(edited by ibz10g on 09-09-06 10:40 PM)
Cynthia

Uh-huh.


 





Since: 11-17-05
From: LaSalle, Quebec, Canada

Last post: 6338 days
Last view: 6338 days
Skype
Posted on 09-10-06 12:39 AM Link | Quote
Mode 7. That's the only way they could do that.
MathOnNapkins

1100

In SPC700 HELL


 





Since: 11-18-05

Last post: 6338 days
Last view: 6337 days
Posted on 09-10-06 01:14 AM Link | Quote
Originally posted by ibz10g
I know that the Snes can't produce 3D models


It could, it would just be really slow. Later systems had hardware acceleration that was built to handle 3D models. The snes would have had to do it all in software which takes a lot more time and it has a slow cpu to begin with.
ibz10g

Spiny


 





Since: 08-10-06
From: Altoona, Iowa

Last post: 6383 days
Last view: 6383 days
Skype
Posted on 09-10-06 01:42 AM Link | Quote
I looked into it and well, I guess it could have in theory, but the thing had modes 0-7. None of them were capable of rendering a true 3D structure, though 7 did create quite an illusion. Technology hadn't quite advanced to that point, I guess, which gives me another thought. Was the Gamboy Advanced based solely on the Snes?

Looking at it this way, I can't believe I didn't see it before.
Gameboy Color->NES
GBA->SNES
Nintendo DS->N64
Does this mean that they'll release a handheld equivelant to the Gamecube next?


EDIT: ^n00b reply^


(edited by ibz10g on 09-10-06 12:46 AM)
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6338 days
Last view: 6338 days
Posted on 09-10-06 01:51 AM Link | Quote
They draw the track in a top-down view in mode 7, then use HDMA (I think) to fake a 3D perspective by distorting the layer into a trapezoid. Throw in some backgrounds on other layers, sprites designed to look like 3D models, and voila, pseudo-3D. F-Zero did this too.
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 6337 days
Last view: 6337 days
Posted on 09-10-06 01:55 AM Link | Quote
Originally posted by ibz10g
Gameboy Color->NES
GBA->SNES
Nintendo DS->N64
The DS is much stronger than the N64, though... GBA > SNES, too... Not sure about GBC, though.
ibz10g

Spiny


 





Since: 08-10-06
From: Altoona, Iowa

Last post: 6383 days
Last view: 6383 days
Skype
Posted on 09-10-06 01:59 AM Link | Quote
I suppose, but those are essientially what they're based off of.
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 6337 days
Last view: 6337 days
Posted on 09-10-06 02:04 AM Link | Quote
But... No. The DS isn't even close to based on the N64.
ibz10g

Spiny


 





Since: 08-10-06
From: Altoona, Iowa

Last post: 6383 days
Last view: 6383 days
Skype
Posted on 09-10-06 02:36 AM Link | Quote
maybe, I've never played it that much. I mean, aside from touch screen... you know, with SM64DS and all... oh, I give up.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6338 days
Last view: 6338 days
Posted on 09-10-06 04:37 AM Link | Quote
Pretty sure GBC is far more powerful than NES. It had much more RAM and ~4 to 8 times the CPU speed, and a second background layer (which unfortunately was quite useless due to its lack of transparency).
The Red Snifit

Ropa








Since: 03-05-06
From: Here

Last post: 6339 days
Last view: 6337 days
Posted on 09-10-06 01:53 PM Link | Quote
Originally posted by ibz10g
I know that the Snes can't produce 3D models


So... I guess you guys aren't counting Star Fox. (Even if it was just bad polygons)
ibz10g

Spiny


 





Since: 08-10-06
From: Altoona, Iowa

Last post: 6383 days
Last view: 6383 days
Skype
Posted on 09-10-06 02:01 PM Link | Quote
Did the Snes do it, or was it the game?
NSNick

Gohma
IF ALL ELSE
FAILS USE FIRE
BOOZE








Since: 11-17-05
From:

Last post: 6339 days
Last view: 6339 days
Skype
Posted on 09-10-06 03:21 PM Link | Quote
The SNES didn't do it by itself, Star Fox had the FX chip in it.
Blue Warrior

Mole








Since: 11-18-05
From: California
Activity: 60%

Last post: 6339 days
Last view: 6338 days
Posted on 09-10-06 05:04 PM Link | Quote
Originally posted by ibz10g
Looking at it this way, I can't believe I didn't see it before.
Gameboy Color->NES
GBA->SNES
Nintendo DS->N64

Although they can be compared, I can't say they're based off of each other, especially the DS (touch screen isn't screaming, "N64!!!"). Same could be said for GBA; not only did it have a different screen resolution, but was also 32-bit and had a better sound card (thus more compatibility of voices, as well as... "better" sounding music, although I'm unsure if that's the correct word). Plus, all those handhelds you mentioned are going to be superior to the systems you compared them to, because they were made at a later time period, thus more technology, more ram, and more ideas.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6338 days
Last view: 6338 days
Posted on 09-10-06 11:47 PM Link | Quote
I think the GBA graphics system was at least inspired by the SNES, but other than that there's no real relation among any. They just use the best hardware they have that can make a decently powerful, reasonably priced handheld.
ibz10g

Spiny


 





Since: 08-10-06
From: Altoona, Iowa

Last post: 6383 days
Last view: 6383 days
Skype
Posted on 09-10-06 11:54 PM Link | Quote
I suppose, but this thread should have been pretty much over. Looking at starfox, I guess the Snes could (poorly) create 3D models, but it doesn't seem as though the gameboy could.
Blue Warrior

Mole








Since: 11-18-05
From: California
Activity: 60%

Last post: 6339 days
Last view: 6338 days
Posted on 09-11-06 01:08 AM Link | Quote
Originally posted by ibz10g
Looking at starfox, I guess the Snes could (poorly) create 3D models, but it doesn't seem as though the gameboy could.

The Gameboy Color obviously can't do so, but I would think the GBA is at least capable of performing a similar operation, although I'm not sure. I'm certain it has an engine similar to the SNES's Mode 7, but as for a piece of code that mirror's the FX chip, I don't know, as I don't recall a single GBA game playing like that.
Deleted User
Banned


 





Since: 05-08-06

Last post: None
Last view: 6338 days
Posted on 09-11-06 01:23 AM Link | Quote
Would it be possible for a GBA game to have a FX Chip and have the same effect?
Blue Warrior

Mole








Since: 11-18-05
From: California
Activity: 60%

Last post: 6339 days
Last view: 6338 days
Posted on 09-11-06 10:28 AM Link | Quote
Beats me. I'm just kinda asking if there's a chip in the GBA that's similar to the SNES's FX function.
Robin

Micro-Goomba


 





Since: 11-18-05
From: England, UK

Last post: 6344 days
Last view: 6338 days
Posted on 09-11-06 10:55 AM Link | Quote
The spinning Triforce at the start of Link to the Past is a proper 3D model, is it not?
Pretty sure that Hyrule Magic can even edit that baby.
Pages: 1 2Add to favorites | Next newer thread | Next older thread
Acmlm's Board - I3 Archive - General Gaming - Super Mario Kart |


ABII

Acmlmboard 1.92.999, 9/17/2006
©2000-2006 Acmlm, Emuz, Blades, Xkeeper

Page rendered in 0.021 seconds; used 440.55 kB (max 566.77 kB)