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06-29-24 03:28 AM
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Acmlm's Board - I3 Archive - SMW Hacking - Mario:Quest on Quiet Island (demo #1) New poll | |
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Nintendude88

Tektite








Since: 05-09-06
From: Virginia

Last post: 6346 days
Last view: 6342 days
Posted on 09-09-06 01:50 PM Link | Quote
This demo contains 3 worlds, and a star world (however, the star world isn't complete but you can still go to some of the levels.)

Current Worlds
Quiet Coast
Hoagie Highlands
Grainy Plains

If you see any bugs/glitches or have any comments or questions, just PM me.
Enjoy!!

Here's some screenies.



NOTE:When you complete the third castle to the fourth world, don't enter Rocky Range 1 (it's hasn't been made yet.)

When you complete, Night Railride, the next level (don't complete).

This is a one player game, and I added some stuff from smw-central (patches.)


EDIT: Sorry about not putting the link earlier, I was originally going to attach it as a .zip file. Here it is.
http://toegames.sitesled.com/T.O.E%20Games%20n'%20Previews/Mario's%20Island%20Quest%20(demo%201).zip



(edited by Nintendude88 on 09-09-06 01:01 PM)
(edited by Nintendude88 on 09-09-06 01:02 PM)
wtfweb

Red Koopa








Since: 02-10-06

Last post: 6351 days
Last view: 6341 days
Posted on 09-09-06 02:35 PM Link | Quote
your icy lava cavern level isn't beatable because the skull platform you ride will randomly disappear if youre not standing on it. and other necessary sprites sometimes just wont appear in that level (like spring jumps.) you need to reduce the number of sprites in that level or maybe it's just an issue with your sprite memory index.

some of your level design was fun though, the difficulty level just borders on requiring save states. but your secret exits are incredibly easy to find. especially the one that leads to the top secret area-like place

the graphics are a little random but they look nice mostly. there's definitely a lot of glitches, however. and in the first underwater level, you should change the background so it doesn't have objects that are in the foreground too. that gets confusing.
SonicFTW

Micro-Goomba


 





Since: 09-04-06

Last post: 6499 days
Last view: 6499 days
Posted on 09-09-06 02:35 PM Link | Quote
Okay, so far, it's not a bad hack. You should fix some of the blind jumps on the first level though.
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