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05-05-24 09:06 AM
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Acmlm's Board - I3 Archive - ROM Hacking - any programs or any documentation on viewing MAME file graphics? New poll | |
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ShadowTails

Grizzo








Since: 11-20-05
From: C:\My Documents\ShadowTails\My House\My Room

Last post: 6307 days
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Posted on 09-06-06 06:15 PM Link | Quote
I've been using Tile Molester, of which it can only make it so I can partly tell what most of the graphics are in 4bpp planar, but it's not exactly the clear graphics the game's have when you play them, in that mode I can atleast tell, but not tell well enough, what the graphics I'm looking at are, but has anyone done any documentation or anything for MAME's individual folders from the .zips?

Games I'm most interested in looking into
Metal Slug (any)
Mega Man 2 The Power Fighters
Gunbird

I can tell it's not the proper way of viewing the graphics, because when looking at a rom that I actually have pallets for, and can actually look at, I can still tell what each seperate thing is without any mess ups on the tiles I'm viewing.

and as you can see, CAPCOM and the weapons items are clearly visible, but not fully viewable, and the font the game uses is also visible, so any suggestions or anything?
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6286 days
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Posted on 09-06-06 08:50 PM Link | Quote
Try other 4bpp modes, advancing a byte or two, etc.
FreeDOS +

Giant Red Koopa
Legion: freedos = fritos








Since: 11-17-05
From: Seattle

Last post: 6285 days
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Posted on 09-06-06 09:22 PM Link | Quote
MAME uses one of the cleanest ways to store the games, they basically have a file for each ROM chip, and the byte-ordering isn't all f-ed up. It really depends on what the game is, one method of viewing/editing graphics is not necessarily going to be the same for another game.
BMF54123
WARNING: MOOD LEVEL CRITICAL








Since: 11-18-05
From: MOOGLES

Last post: 6285 days
Last view: 6285 days
Posted on 09-07-06 05:19 AM Link | Quote
Many arcade games use graphics hardware that is drastically different from home consoles. Oddities include 8 colors per tile, upside-down tiles, 16x16 tiles, separate odd and even bytes (i.e. odd bytes in one file, even bytes in another), and sometimes no set tilesizes at all. There's a good chance you'll have to write your own decoder, or possibly a separate editing tool, depending on how weird the hardware is.
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