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05-19-24 03:19 AM
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Acmlm's Board - I3 Archive - General Gaming - Which Has Better GFX? SNES or GBA? New poll | |
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ShadowSonic

Red Goomba


 





Since: 11-20-05
From: Minnesota

Last post: 6299 days
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Posted on 09-05-06 09:53 PM Link | Quote
My friend tells me that the GBA can put out better quality then the SNES. He says like "Look at Minish Cap and Link to the Past, MC looks waaay better!". Then I tell him "That's because its a newer game so they can draw better sprites!". Then he says "So, look at Golden Sun compared to Super Mario RPG. Golden Sun on the SNES would look like crap." Then I said "You're in idiot! Look at Donkey Kong Country on the SNES compared to the GBA version, the SNES looks better though the GBA is pretty darn close." Then he just says "Whoopie" and he shuts up. He says that the GBA is 32 bit while the SNES is 16 bit. So can someone tell me that the SNES has better quality then the GBA?
FreeDOS +

Giant Red Koopa
Legion: freedos = fritos








Since: 11-17-05
From: Seattle

Last post: 6299 days
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Posted on 09-05-06 10:10 PM Link | Quote
They're about the same, though I think that the SNES can have twice as many colors in spirte mode than the GBA can (but the smaller screen dimensions somewhat allow for better arrangement than SNES); the GBA can have 32,768 colors in bitmap mode, far more than the SNES could at any time, but it's rarely used because you don't stare at static images often.

He says that the GBA is 32 bit while the SNES is 16 bit.
in THUMB mode, the GBA is 16-bit, but in ARM-mode it is 32-bit not that it matters either way. the bandwidth of the CPU is pretty much a non-issue.
Tatrion
<_<;


 





Since: 11-17-05

Last post: 6300 days
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Posted on 09-05-06 11:13 PM Link | Quote
From a non-technical standpoint, I think most games look more polished on their SNES versions than GBA. Take Tales of Phantasia for instance. While some would disagree, I would say that the characters look better on the SNES than the GBA, due to better coloring and better contrast.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

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Posted on 09-06-06 12:01 AM Link | Quote
The GBA adds some abilities the SNES lacked (16-bit colour mode, scaling and rotation) but lacks others (layer priority for individual tiles, smaller resolution), so they're about the same.
Cynthia

Uh-huh.


 





Since: 11-17-05
From: LaSalle, Quebec, Canada

Last post: 6299 days
Last view: 6299 days
Skype
Posted on 09-06-06 12:04 AM Link | Quote
Yeah, but the extra instructions/capabilities are such that you need a stronger system to emulate the GBA as opposed to the SNES. (I could run SNES games fine on my old PC but GBA games ran at 50% max.)

Eh. The quality is probably comparable to the SNES pushed to its limits.
Xeo Belmont

Wiiiiiiiiiiiiin








Since: 11-17-05

Last post: 6299 days
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Posted on 09-06-06 12:28 AM Link | Quote
Originally posted by Tatrion
From a non-technical standpoint, I think most games look more polished on their SNES versions than GBA. Take Tales of Phantasia for instance. While some would disagree, I would say that the characters look better on the SNES than the GBA, due to better coloring and better contrast.


Yeah. I'm not sure if ToP would be a good example though, since well ... they pretty much -completely- changed the style.

But truly, I think it depends. Look at the Donkey Kong Country ports for the GBA ... is it me, or do they actually look just flat out horrible? Then again I've heard those ports are just horrible in everyway.
Cynthia

Uh-huh.


 





Since: 11-17-05
From: LaSalle, Quebec, Canada

Last post: 6299 days
Last view: 6299 days
Skype
Posted on 09-06-06 12:35 AM Link | Quote
They could also be bad ports because they were rushed. :\ In *MOST* instances, the original is better than the port, but there are some cases where they're both equal or the port ends up being better.
The Red Snifit

Ropa








Since: 03-05-06
From: Here

Last post: 6300 days
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Posted on 09-06-06 12:36 AM Link | Quote
Just to let you know, SMRPG IS a 32 bit game.
Wait... that proves something... The SNES can and has supported 32 bit games, and I don't think GBA has. (You could prove me wrong though)
It really depends on what king of graphics you are talking about, like how many colors are possible, or abilities of the system's graphics. It all depends.
MathOnNapkins

1100

In SPC700 HELL


 





Since: 11-18-05

Last post: 6299 days
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Posted on 09-06-06 04:09 AM Link | Quote
Just to let you know, SMRPG IS a 32 bit game.

Just to let you know: you have no idea what you're talking about. Have a nice day .
PrincessPeach

Buzzy Beetle








Since: 11-18-05
From: Rüti ZH

Last post: 6306 days
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Skype
Posted on 09-06-06 07:20 AM Link | Quote
I would say that both are about equal in classical 2D applications.

But the GBA has more potential right out of the box, while the SNES needs additional chips to get really ass kickin' and takeing names.
leileilol









Since: 05-15-06
From: PRC

Last post: 6339 days
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Posted on 09-06-06 12:55 PM Link | Quote
Well, at least you don't have to install a freakin' Sega 32X for extra capability like that other system.
Tanks

Spiny








Since: 06-19-06
From: Eagle Land

Last post: 6299 days
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Posted on 09-06-06 06:15 PM Link | Quote
My friend and I used to have a little joke where we would talk about the "SNESP" and everyone would gather around us and ask us about it. In the end we pull out our GBA's and show them the SNESP. But personally I think that the snes wins due to the fact that you can't use the a super scope on GBA now can you...
GeckoYamori

Koopa








Since: 11-25-05

Last post: 6314 days
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Posted on 09-06-06 07:30 PM Link | Quote
GBA is definately more capable. The problem here is that people just love to compare systems by using ports. The GBA had lots and lots of SNES ports. And they almost always turn out inferior no matter what system you put it on. You're supposed to look at the games that were made from scratch with the chosen hardware in mind.

And then there's the thing with SNES games having to rely on external chips to really do anything noteworthy. The vanilla CPU pretty much crippled the system.


Well, at least you don't have to install a freakin' Sega 32X for extra capability like that other system

The most technicly impresive games still came out on the regular system, so that's no argument really.


(edited by GeckoYamori on 09-06-06 06:32 PM)
The Red Snifit

Ropa








Since: 03-05-06
From: Here

Last post: 6300 days
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Posted on 09-06-06 08:47 PM Link | Quote
Originally posted by MathOnNapkins
Just to let you know, SMRPG IS a 32 bit game.

Just to let you know: you have no idea what you're talking about. Have a nice day .

Okay, I'm sorry. It's 32 megabit game.
Tanks

Spiny








Since: 06-19-06
From: Eagle Land

Last post: 6299 days
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Posted on 09-07-06 04:47 PM Link | Quote
Would it be possible to port starfox to a gba? No. There is another reason why the snes is better. Even if you needed upgrades for the snes, the gba can't reach the highest level of upgrade that the snes had. Sure it was in convenient to have but it still beats the gba.

PS what was that chip called? I think it was the Super FX but I can't remember.
sandrocklq

Red Cheep-cheep








Since: 07-31-06

Last post: 6436 days
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Posted on 09-07-06 05:00 PM Link | Quote
I don't think it's so much the system as it is the games themselves.
Hiryuu

Sword Maiden
Retired Admin








Since: 11-17-05
From: Nerima District - Tokyo, Japan

Last post: 6299 days
Last view: 6299 days
Posted on 09-07-06 05:03 PM Link | Quote
Originally posted by The Red Snifit
Okay, I'm sorry. It's 32 megabit game.


Yea...filesize versus color depth.

Ka-pwn.
Ailure

Mr. Shine
I just want peace...








Since: 11-17-05
From: Sweden

Last post: 6299 days
Last view: 6299 days
Posted on 09-07-06 05:26 PM Link | Quote
Now watch someone boast about his computer with eight terabits now... getting t wrong again. xD

From a technical standpoint CPU whoops the SNES. Some devolopers are a bit lazy about music when they port sadly. :/ The GBA should be able to make something like Starfox for SNES with textures and probably with more polygons. But for 3D games, there's DS now so...

And the 16-bit processor of SNES have some limiations, such as no native way of division. The 68HC11 processor I programmed for have as much megahertz as SNES, but beats SNES i raw power becuse it had native instructions that the "whatever SNES's processor name was" didn't have.
Originally posted by Tanks
Would it be possible to port starfox to a gba? No. There is another reason why the snes is better. Even if you needed upgrades for the snes, the gba can't reach the highest level of upgrade that the snes had. Sure it was in convenient to have but it still beats the gba.

PS what was that chip called? I think it was the Super FX but I can't remember.
Actually, from the demons I seen, it's very much possible. Hell the first leaked GBA demon had a spinning Yoshi island thing as intro. Fully textured and all. I'm not surprised if Nintendo was considering a Starfox port at some point.



(edited by Ailure the sexy catboy on 09-07-06 04:31 PM)
PrincessPeach

Buzzy Beetle








Since: 11-18-05
From: Rüti ZH

Last post: 6306 days
Last view: 6306 days
Skype
Posted on 09-07-06 06:07 PM Link | Quote
The GBA would be fulla capable to run a port of starfox. Yoshi's Island, wich is really nice ported and only features a few slowdowns here and there, uses the FX2 chip, wich just two Super FX chips in tandem.

Also was Doom ported to GBA. So if Nintendo would have done it, it would look better than the SNES-one.

But in the sound-departement, quality wise, the SPC700 of the SNES is way better than the GBA, only drawback is, that it does not really support direct streaming from the cart. (Maybe to some extend, I never saw it widely used (Tales of Phantasia maybe).

But GBA-Games overall lack of good sound quality, is due to that Sound on the GBA draws on resources for the rest of the game, similar to the N64.
SuperLuigi64

Snifit








Since: 07-22-06
From: TN
My PC Specs

Last post: 6393 days
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Posted on 09-07-06 06:20 PM Link | Quote
I have both the GBA and SNES versions of Super Mario World. The GBA can't keep the graphics going at best quality without battery consumption. Is it any differant on a GBA SP, or are graphics the same?
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