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05-16-24 02:45 PM
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Acmlm's Board - I3 Archive - The Pit of Despair - JAMH: A Refresher Course [SS] New poll | | Thread closed
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Since: 05-08-06

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Posted on 12-04-05 03:29 PM Link
Here!
Pac

Bandit
Free Ice Man!








Since: 11-18-05
From: Ireland

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Posted on 12-06-05 05:01 AM Link
Looks sweet JJ! (no pun intended ) I never thought original GFX could look so good!
Juggling Joker

Ninji

SMW Mod
Merry Christmas!



 





Since: 11-18-05

Last post: 6325 days
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Posted on 12-06-05 11:46 AM Link
And witness me trying to respond to everyone:

Originally posted by GGS Cruel Justice
It's creative and it looks like Willy Wonka exploded on it. That being said, if I find a blood-sucking oompa loompa in there, I'll hit you. Other than that, it's a relief to FINALLY see an honest to goodness graphic hack. Well-done!

btw, how long did this thing take?

Originally posted by GGS Cruel Justice
I've looked at the screens again and might I make a slight suggestion for the background? To add more depth, perhaps you could adjust the brightness to add the illusion of shadow/fog to the levels?

Don't worry, I don't plan to include any Oompa-Loompas... yet. Also, I've been working on JAMH off and on for about 3 years now. I'd show some before and after shots... but most of them have been consigned to the Recycle Bin. I'll have to test that background idea out and see if it works.

Originally posted by LocalH
Looks excellent. It'd be awful nice if you posted some pixel-exact screenshots at some point, because I personally tend to dislike filters like hq?x when it comes to screenshots (although sometimes they can look good in motion).
Sure, I can do that next time I post screenshots. I personally prefer taking screenshots without filters, but long ago everyone kept bugging me to do it WITH the filters that I finally gave in. I agree with the second part, it's gotten to the point where I will not play unless I have some filter running. I'm just used to it, I guess.

Originally posted by Trinity
Good to see you're still working on this. How far have you gotten along with it level-wise? Also, are you still incorparating the darker world elements from before, I remember the oil field levels and all that from previous updates, but I don't know if you're still going for that whole idea.
The general consensus around the time I announced my plans for the whole "darker world" thing was that the idea was totally cliche and it sucked. I still have plans for a similiar "Whoops, looks like things aren't so cheery after all" plot turn somewhere down the line in the hack, but it won't be nearly as drastic as all that. About level progress.... well, I'm still working on the cake sets, which I want moderately finished before I start heavy level design.

Originally posted by Spade
"Just Another Mario Hack" doesn't find to this hack at all. It's THE Mario Hack for me. I never liked Custom GFXs,because it doesn't really fit, but you remodeled the sprites to make it fit. That's great!
Will the whole game be candy-like or is it just the first world?
The name originally started as a joke to poke fun at everyone who was taking their hack titles way more seriously than the actual hack. Now it's sorta like an ironic moniker. The whole world will not be candy themed, the second world has a cake theme. I'm not certain where to go from there just yet, but we'll see.

Originally posted by asdf
About time you showed some more screenshots of this. This is one of the hacks I am really looking foward to. Keep up the good work!

Oh, and I am one of the ones who did touch the font, but it turned out lousy. And yet I kept it.
Yeah, my font ain't perfect, but I prefer it to the original. It's not too terribly difficult to change the font, really, the only hard part is tracking down all those wayward tiles for the title screen. Yeesh. Nintendo didn't do a good job organizing some of their graphics.

Originally posted by mikepjr
Just another Mario hack?
Not to me it's not.

I hope to play a demo soon.
Unfortunately, the only demo is the one posted a couple posts ago by andres. And it's super outdated at this point. What do you guys think, should I re-release the demo with all the changes I've made since then? Keep in mind, I wouldn't be releasing any new levels.

Originally posted by Smallhacker
SWEET!

*shot*
*cocks shotgun* The pun is like 2 years old now, man.

Originally posted by Xeruss
It looks amazing! I like it when someone can actually design their own graphics instead of ripping them. Looks Great!
I hope to set a good example, really. I'm not an artist by any means, JAMH is mainly hard work and perserverance. Want proof? Try to find some of my old old screenshots and you'll see what I mean.

Originally posted by xxshaynee2xx
These are THE single most best graphics I've ever seen. Just another Mario hack?
If that was true, all the other ones would be extremely good.
Mainly my graphics look so good because barely anyone has made a serious attempt at a complete custom graphics overhaul for SMW. And even I am leaving some things alone.

Originally posted by Kailieann
I don't care much for the eagle-esque rendering filter you used on the screenshots. But, the rest looks good.

Next time consider posting unfiltered screenshots so we can actually see what the graphics look like.
Should I just ditch the filters for screenshots entirely? I typically use HQ2X to take screenshots, mainly because there is no blurring effect. All it does, from what I understand, is smooth the borders between colors. Look at the stripes on the candycanes, for instance.

Originally posted by SoNotNormal
Those look absolutely fantabulously spectaculationous awesomely good! I love the title screen to death, it looks great! There are no problems with the screenshots, as they are sweet (great, now I'm saying it )

I'd still like a demo........
Hmm, everyone wants a demo. I'll see what I can do, maybe. Not enough people put serious work into editting the title screen, I think. Mine is actually not THAT great, I plan to revamp it at a later time. I had plans once to make the opening demo a sorta prelude into the story, we'll see how that goes once I work out more of the story details.

Originally posted by Chris
The hack looks really awesome. You've been working real hard creating this; and so, your hard work shows. Great job!
Yeah, exactly. This isn't something I threw together in a month, like some less noteworthy hacks. I've been working on it on and off for a couple years now. Granted, it's more off than on, but still, that's a lot of time to devote to a hack.

Originally posted by fart-face jones
Nice graphics.A demo, by any chance?
We'll see. If enough people are fine with a demo that's basically the same gameplay as the last demo, I'll release one.

I'll get to the rest later, oy. This is a lot of typing for lil 'ol JJ.


(edited by Juggling Joker on 12-06-05 10:46 AM)
(edited by Juggling Joker on 12-06-05 10:57 AM)
Link2006

Octoballoon








Since: 11-18-05
From: Kokiri Forest

Last post: 6305 days
Last view: 6297 days
Posted on 12-06-05 12:28 PM Link
That 2nd and 7th pic reminds of one of those Mario Party levels.This is awsome! It's great to see some original GFX's now and then.You inspired me to make some originals for my upcoming hack. I played this demo before with the one way arrows and such but i ran out of time often because I couldn't get out of the maze. I would love to see another updated GFX demo of this.
Big Al

Goomba


 





Since: 11-19-05
From: New Jersey, USA

Last post: 6336 days
Last view: 6322 days
Posted on 12-06-05 01:12 PM Link
Sweet levels!! (Literally) Hope to see a demo soon. Very unique I have to say! Yeah I love that pipe maze in SMB3 World 7 so that new one definitely looks exciting. I think it's level 8 or 9... Anyway, keep up the great work!!
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