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05-25-24 05:53 AM
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Acmlm's Board - I3 Archive - SMW Hacking - $7E0076 Value? New poll | |
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Sparx

Waddle Doo








Since: 11-18-05
From: San Diego

Last post: 6318 days
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Posted on 09-02-06 04:42 PM Link | Quote
$7E0076 is the RAM address that stores Mario's direction, right? I already know the values for left, right, and puts you in the middle of the block (you can still move, as if half of it was a passable block), but I can't find the value for when Mario's direction is down. I'm making a block that makes mario slow unless he is falling, and so far I'm at the CMP command. And I would use it to check if it's left or right, then use a BNE command, but that would make his speed normal while moving up. Anybody know?
Kailieann



 





Since: 11-18-05

Last post: 6305 days
Last view: 6305 days
Posted on 09-02-06 04:54 PM Link | Quote
If you want to check whether Mario is falling, you should use the Y speed ram address ($7D).
I'm pretty sure $76 isn't used for anything except telling the game whether or not to flip Mario's sprite.
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Acmlm's Board - I3 Archive - SMW Hacking - $7E0076 Value? |


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