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pikaguy900

Sparky


 





Since: 08-10-06

Last post: 6282 days
Last view: 6269 days
Posted on 08-21-06 10:26 PM Link | Quote
I'd make the title more creative, but, unfortunately, I seem to always have a mental block when it comes to making names for the "big picture" (in this case, the whole hack). So far, I've made only 1 World, but it's dangerous. I hate to admit it, but I'm a person who favors hard things over easy things. The first world is somewhat hard. It comes with the liking of difficult games, I'm afraid. The hack's story is also in the works too, so I'll edit this post once I decide on the full story. (If you want, you can help me come up with a name for my hack.) So far, I've come up with names for all the worlds:

World 1: Lonely Island- The start of the game. It's made up of two islands, which used to be one. There's a hidden Ghost House with a Big Boo boss somewhere on the islands...
World 2: Undersea Canyon- It's underwater, but when you first start here, you're not in the water. Weird, huh? It gets weirder at the Undersea Ruins...
World 3: Forest Cavern- It's a forest in a cave. Odd... Your first visit to this place is actually in World 1-1 (Lonely Villiage). There's something odd here, though. Can you find it?
World 4: Sunset Beach- The best place to watch a sunset! Be careful- this is the Forest of Illusion of the Lonely Islands. Most levels here have their normal exits leading back to another level you already completed!
World 5: Mecha Airship- An abandoned airship that was shot down many years ago. Someone rose it out of the sea, so something's going on...
World 6: Flare Volcano- I made a custom palette for the inside of the volcano. It's got flowing lava, so be careful! It's the best place... to get burnt.
World 7: Frozen Sky- The name says it all. This is the only place that the clouds are actually frozen. Not even the thawed clouds are safe from the slippery effects of the intense cold here! There's a warp pipe and a Cannon here. Yes, you heard me right, cannon. Don't worry about it. You'll find out what it's for after World 8.
World 8: Frost Valley- This is the area far to the north of the Flare Volcano. The residents of the Castle in the Frozen Sky have moved here since odd monsters came along and took it over. Visiting them might help you learn who it is that kidnapped Peach and what that mysterious cannon is for...
World 9: ???- This is the last world of the game, but it is only the starting point of Mario and Luigi's enormous journey to save the universe. The only way to reach this world is by means of that mysterious cannon, and I can't say its true name, but it should be obvious. Now if only I could find a way to allow one to instantly go to this world by simply clearing the Cannon's level. (That's my plan!) However, I made this the hardest world of the hack, and it's obvious in the fact that once you go here, you can't go back without finding the secret exit in one of the levels.

So, there's the worlds. There's also a secret level, Rainbow Road. It functions as the hack's "Special World". The only way to find it is by means of finding the secret exit in the hack's last normal level. This level has at least 8 sections, one for each world except 8. Now, I've made a new type of level! It's called a "Tower". It functions as a Switch Palace, but not all of them have a Switch. The first one you find, the Tower of Peril, has the Yellow Switch, but the rest of the switches won't be easy to find. Oh yeah, and here's something you probably weren;t expecting- Bowser hasn't kidnapped Peach! I can't say who truly did, but you find out at the Lonely Castle that whoever kidnapped Peach also kidnapped Bowser and Luigi! Oh, and this won't ruin my hack, but you don't save Peach here. Who do you save then? Find out... when it's finished... Oh yeah, one more thing. This hack has Mini-games! Yay! I decided on that a few days ago, and Lonely Island has one. It's called Monty Mole Bash. How do you play? Read the rules when (and if) you find it. If you win... you get to climb a Monty Mole Mountain. Reach the top to claim your prize! Each Mini-Game you clear earns you a prize. It might be a few extra lives, or it might be a cool Block Tool block containing items you can't find anywhere else. It makes it harder to take them to levels you might need them for than with DW:TLC, which puts them in easy-to-find Toad Houses.

Now, for the link. It's http:/www.geocities.com/pikachu_fan_13/Lonely_Islands_v2.zip. Just in case that doesn't work, I've also put it on as an attachment. Choose to download it whichever way you want. Here's some screenshots: (I'll edit this post with more when I make more.)


The message about the Mini-Games.

This is the Mini-Game, found in the very next room.

"Monty Mole Mountain"

Ta da. Let me know if there's something you want me to change, or if you find a bug.

Edit: Oh yeah, I forgot. Ignore the message "Level Name" at the top of the screen. I almost got the LevelNames patch to work, but then I ran into a roadblock at the point where I enter the tile numbers of the letters, which I didn't know. Let me know if you know how to make that work.

Attachments

Lonely_Islands_v2.zip (227647b) - views: 75



(edited by pikaguy900 on 08-21-06 09:28 PM)
Goldensunboy

Snifit








Since: 12-30-05
From: Georgia

Last post: 6274 days
Last view: 6273 days
Posted on 08-21-06 10:58 PM Link | Quote
Open the 8x8 tile editor in the edit credits or whatnot section in the overworld editor, and open the 8x8 tiles window. If you hover the mouse over a tile, it will show its number.

Alternatively (and coincidentally), the letter A is $0A, letter B is $0B, letter F is $0F, letter G is $10, and so on to Z.
pikaguy900

Sparky


 





Since: 08-10-06

Last post: 6282 days
Last view: 6269 days
Posted on 08-21-06 11:00 PM Link | Quote
Thanks for answering my problem with the LevelNames patch. Now I can finally give each level its own name. (And I might place creepy messages up there in Ghost Houses... Maybe, but not very likely.)
Goldensunboy

Snifit








Since: 12-30-05
From: Georgia

Last post: 6274 days
Last view: 6273 days
Posted on 08-21-06 11:12 PM Link | Quote
You have some problems. As of now, I'm only halfway through level one.

1. The vertical lines on the sides of where the reserve item goes are ugly, at least enclose the area the reserve item is kept.

2. The overworld is very repetitive, use some other scenery tiles besides just little hills. Try some of the layer 1 moving clouds.

3. The entrance to the forest area (second part of level 1) has an incorrect FG initial entrance position.

4. You used cement blocks on the bottom of the floating pipe over the lakitu pipes. Ugly.

5. The game froze after I got the feather, flew up in the sky, hit an invisible block, and hit X to change my direction of flight. It completely screwed VRAM, and crashed.

Okay, I was going to edit the post with problems I found, but during typing this, I was told by my parents to go to sleep. So, I'll do just that, and play more of your hack tomorrow.
pikaguy900

Sparky


 





Since: 08-10-06

Last post: 6282 days
Last view: 6269 days
Posted on 08-21-06 11:19 PM Link | Quote
1: That was because of the LevelNames Patch. I have no way to lower the Held Item, so closing it off makes it look wrong. Sorry.
2: Okay, I will.
3: I can't. If I do, it causes the Background to have garbage.
4: What should I use then?
5: Yeah, about that... How do I fix it? I have no idea what causes it. Maybe it's all the custom block I'm using... Or not. I need all the blocks I have. How does VRAM work, though? That might be a start. Those invisble coin question blocks are to keep you from flying out of that area and getting to the end of Forest Cavern 1. (That's the second part of the Lonely Villiage. It's right above the Forest Cavern, so...)
Goldensunboy

Snifit








Since: 12-30-05
From: Georgia

Last post: 6274 days
Last view: 6273 days
Posted on 08-21-06 11:20 PM Link | Quote
Here's a movie, I would have edited my recent post if I could add an attachment. It's a ZSNES movie, so save this to the same directory as your rom, open your rom, then go to Misc > Movie Opn > (slot zero selected) and hit play.

Edit: grr, it's to big to be hosted. Just wait while I take it to Geocities...
Edit2: I had problems with Geocities, It's on freewebs. Here.

Time for bed.


(edited by Goldensunboy on 08-21-06 10:33 PM)
pikaguy900

Sparky


 





Since: 08-10-06

Last post: 6282 days
Last view: 6269 days
Posted on 08-22-06 12:05 AM Link | Quote
Oh boy. I just found out that Lonely Island 1 can't be entered. I'll get that fixed tomorrow.
zztman
Newcomer


 





Since: 11-20-05

Last post: 6310 days
Last view: 6304 days
Posted on 08-22-06 03:02 AM Link | Quote
Okay. I'm going to agree with Goldensunboy on the item reserve thing. If you can't make the bars enclose the item, then I suggest that you try making it so that they don't jut out so much from the status bar. You could, say, remove the bottom one-thirds of those bars... that might make the status bar look more aesthetically pleasing.
The 13th Prodigy

Red Koopa
Your Local Li'l Demon








Since: 02-11-06
From: uh...outer space?

Last post: 6270 days
Last view: 6269 days
Posted on 08-22-06 08:36 AM Link | Quote
Hmm...for some reason I can't access Lonely Island 1. I beat the first level, and now I'm in the overworld, standing on the tile for Lonely Island 1, and the damn thing won't let me in...

Anyway, I thought the hack, so far, looked pretty good...the first level was a bit flat with too many enemies, but thought out, as far as the POW thing went. The overworld...eh. I dunno. Just...vary it up a bit, y'know? Make it different here or there.
Kailieann



 





Since: 11-18-05

Last post: 6269 days
Last view: 6269 days
Posted on 08-22-06 08:58 AM Link | Quote
Originally posted by The 13th Prodigy
Hmm...for some reason I can't access Lonely Island 1.

Originally posted by pikaguy900
Oh boy. I just found out that Lonely Island 1 can't be entered. I'll get that fixed tomorrow.
pikaguy900

Sparky


 





Since: 08-10-06

Last post: 6282 days
Last view: 6269 days
Posted on 08-22-06 12:53 PM Link | Quote
Okay, I hear your concerns, so just throw your ideas on how I can improve them to me. I'll see if I can do them without making each level too hard or too easy. But remember, like I said before, I like hard games. Don't be surprised that World 1 is a bit hard. Still, I'm trying to add fun things, like Mini-Games. I have yet to see a hack that has those (I'm not counting the Bonus Game you play once you get 100 Bonus Stars).

Edit: Oh yeah, I'm going to take out the Reserve Item Box. It doesn't look right now, and it definitely doesn't look right closed. I know that some hacks with the LevelNames patch find ways to actually lower the Reserve Item (It looks that way, at least). Is there a way I can do that?


(edited by pikaguy900 on 08-22-06 11:56 AM)
Cirvania

Cyball
I guess this is as close as Xkeeper will get to spell it right. :<


 





Since: 11-17-05
From: The Island of Puerto Rico.

Last post: 6271 days
Last view: 6269 days
Posted on 08-22-06 09:17 PM Link | Quote
Pikaguy, your concepts and storyline rank up right among the best, but your execution is a bit... lacking.

I see you understand LevelNames (you might want to put LevelASM in there too, never know when you might need it), and BlockTool, but your hack is lacking in the visuals department, and there are a few random glitches here and there, but overall, the hack shows some promise. Keep it up, and let me know if you need some help with the graphics and ASM part
pikaguy900

Sparky


 





Since: 08-10-06

Last post: 6282 days
Last view: 6269 days
Posted on 08-22-06 10:39 PM Link | Quote
Oh, I will definitely need help with the ASM. If you've noticed, I plan to have a level that's supposed to send you to another submap the moment you clear this level, even if you clear it by means of a Custom Block. If LevelNames was that easy, hopefully, getting LevelASM in will be just as easy. As for the Graphics, I've made only 3 pieces of Graphics, and that's for the Water/Ice On/Off blocks and those Monty-Mole-Hole blocks. The rest of the ExGFX I have are downloads. I've never been good at making my own graphics. Everything looks terrible. I'd appreciate any help you can give me. (Just a little note, I plan to make sure this hack doesn't turn out loooking like that odd "Super Mario World- Wario World" hack. That looked... eww.)

Edit: Oh yeah, about LevelNames... I haven't fully got it working yet. On some Levels, I see garbage tiles in place of what should be "Level Name". Am I supposed to set the LevelNames_table link thing for the code to where the RATS tag is? Or do I start it after it ends?


(edited by pikaguy900 on 08-22-06 09:41 PM)
Sukasa

Birdo
Not quite as active as before.
Xkeeper supporter
Xk > ||bass
I IP Banned myself! Twice!








Since: 11-17-05
From: Somewhere over there

Last post: 6270 days
Last view: 6269 days
Posted on 08-23-06 04:20 PM Link | Quote
set the pointer to the beginning of the actual table, not the beginning of the RATS tag.
pikaguy900

Sparky


 





Since: 08-10-06

Last post: 6282 days
Last view: 6269 days
Posted on 08-23-06 04:44 PM Link | Quote
I did that, but the words were pushed to the left one, making the first letter (obviously of the next word) appear on the right side of the name.
Sukasa

Birdo
Not quite as active as before.
Xkeeper supporter
Xk > ||bass
I IP Banned myself! Twice!








Since: 11-17-05
From: Somewhere over there

Last post: 6270 days
Last view: 6269 days
Posted on 08-23-06 09:44 PM Link | Quote
Then decrement the pointer by one.
pikaguy900

Sparky


 





Since: 08-10-06

Last post: 6282 days
Last view: 6269 days
Posted on 08-23-06 10:00 PM Link | Quote
I did that after finding out what happened, and I got the result I previously mentioned- Some levels have garbage tiles instead of "Level Name".
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