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Acmlm's Board - I3 Archive - ROM Hacking - SMB1 Hacking Questions | New poll | | |
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AGGRESSiON Newcomer Since: 08-19-06 Last post: 6458 days Last view: 6458 days |
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Hi all,
I'm doing my first hack with the base of SMB1. But as I noticed on devolping, the game runs about 2x of the normal speed. Also the Sound is faster than normal. So i count up my questions: 1. How can I fix the Speed-problem? 2. How can I change the sounds? Is there any program or anything? 3. Is there an english version of "SMB Remodeler" or something, which explanates it? 4. If and when "yes" how I can add more Sprites (Boxes;Bricks) to levels in SMB Utility? So that where my questions about hacking SMB. Hope some1 can help. Best Regards, AGGRESSiON |
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Kyoufu Kawa Intends to keep Rom Hacking in one piece until the end Since: 11-18-05 From: Catgirl Central Station Last post: 6282 days Last view: 6282 days |
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Try switching from PAL to NTSC in your emulator.
Note: I may have those mixed up. |
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AGGRESSiON Newcomer Since: 08-19-06 Last post: 6458 days Last view: 6458 days |
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nice, the first problem is done :> | |||
Kyoufu Kawa Intends to keep Rom Hacking in one piece until the end Since: 11-18-05 From: Catgirl Central Station Last post: 6282 days Last view: 6282 days |
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I don't think there's any editors for that... and on the off chance there is, it's probably in Japanese | |||
AGGRESSiON Newcomer Since: 08-19-06 Last post: 6458 days Last view: 6458 days |
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so, i found out, that YY-ME can add more objects to maps in smb1, but if i do this, it f****s up world 1-1 and various others. and if i make world 1-1 normal, then something other is going crazy. So can something change the object count of levels without doing crazy things?
:o |
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Googie 390 Since: 11-22-05 From: Corona Queens New York Last post: 6285 days Last view: 6285 days |
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Last year AP put up some info on how to use a few tools for SMB1 hacking, which you can find here and here. | |||
Shadic The Adventure of Link Perfect Member Since: 11-18-05 From: Olympia, Washington Last post: 6289 days Last view: 6285 days |
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YY-ME doesn't actually add objects to the game at all, what it does it take objects from the start of the next level (In data form, not from 1-1 to 1-2)
You've gotta be careful while playing with YY-ME, or you can make some mistakes which are royal pains to correct. SMB Utility is also the same way, but it shows what happens much more accurately. |
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AGGRESSiON Newcomer Since: 08-19-06 Last post: 6458 days Last view: 6458 days |
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I looked up for about an hour, but all links i found about a english version of smb remodeler were corrupted or the file has not been found.
Can anybody who has it upload it to rapidshare or megaupload? |
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Googie 390 Since: 11-22-05 From: Corona Queens New York Last post: 6285 days Last view: 6285 days |
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Here's a copy that's partially translated into english. Dcahrakos translated alot of it though, but you still see some (?) in some windows in the editor. | |||
Deleted User Banned Since: 05-08-06 Last post: None Last view: 6283 days |
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I think SMB Utility is more accurate because of the level pointers. While you add objects using this option it increases their level pointers while YY-ME does not. It's all about the level pointers while you add objects in the game. AP even set up some tips on SMB Utiliity | |||
AGGRESSiON Newcomer Since: 08-19-06 Last post: 6458 days Last view: 6458 days |
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much thanks googie.
question for tecna: how can i add new objects i don't find it, maybe i see it every time, but didn't notice... |
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Deleted User Banned Since: 05-08-06 Last post: None Last view: 6283 days |
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Originally posted by AGGRESSiON If you're using SMB utility, just right click of an object or sprite and send them onto another room. It's much easier this way than adding objects using YY-ME or replacing FD on a level in your hex editor. Those requires level and sprite offset pointers to do so in the hex editor. So use SMB Utility for your own use. |
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AGGRESSiON Newcomer Since: 08-19-06 Last post: 6458 days Last view: 6458 days |
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Thanks, worked great! |
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