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05-02-24 03:06 PM
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Acmlm's Board - I3 Archive - ROM Hacking - SMB1 Hacking Questions New poll | |
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AGGRESSiON
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Since: 08-19-06

Last post: 6458 days
Last view: 6458 days
Posted on 08-19-06 03:42 PM Link | Quote
Hi all,

I'm doing my first hack with the base of SMB1. But as I noticed on devolping, the game runs about 2x of the normal speed. Also the Sound is faster than normal. So i count up my questions:

1. How can I fix the Speed-problem?

2. How can I change the sounds? Is there any program or anything?

3. Is there an english version of "SMB Remodeler" or something, which explanates it?

4. If and when "yes" how I can add more Sprites (Boxes;Bricks) to levels in SMB Utility?


So that where my questions about hacking SMB. Hope some1 can help.

Best Regards,
AGGRESSiON
Kyoufu Kawa
Intends to keep Rom Hacking in one piece until the end








Since: 11-18-05
From: Catgirl Central Station

Last post: 6282 days
Last view: 6282 days
Posted on 08-19-06 03:47 PM Link | Quote
Try switching from PAL to NTSC in your emulator.

Note: I may have those mixed up.
AGGRESSiON
Newcomer


 





Since: 08-19-06

Last post: 6458 days
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Posted on 08-19-06 04:17 PM Link | Quote
nice, the first problem is done :>
Kyoufu Kawa
Intends to keep Rom Hacking in one piece until the end








Since: 11-18-05
From: Catgirl Central Station

Last post: 6282 days
Last view: 6282 days
Posted on 08-19-06 04:20 PM Link | Quote
I don't think there's any editors for that... and on the off chance there is, it's probably in Japanese
AGGRESSiON
Newcomer


 





Since: 08-19-06

Last post: 6458 days
Last view: 6458 days
Posted on 08-19-06 05:16 PM Link | Quote
so, i found out, that YY-ME can add more objects to maps in smb1, but if i do this, it f****s up world 1-1 and various others. and if i make world 1-1 normal, then something other is going crazy. So can something change the object count of levels without doing crazy things?

:o
Googie

390








Since: 11-22-05
From: Corona Queens New York

Last post: 6285 days
Last view: 6285 days
Posted on 08-19-06 07:13 PM Link | Quote
Last year AP put up some info on how to use a few tools for SMB1 hacking, which you can find here and here.
Shadic

The Adventure of Link
Perfect Member








Since: 11-18-05
From: Olympia, Washington

Last post: 6289 days
Last view: 6285 days
Skype
Posted on 08-19-06 07:27 PM Link | Quote
YY-ME doesn't actually add objects to the game at all, what it does it take objects from the start of the next level (In data form, not from 1-1 to 1-2)

You've gotta be careful while playing with YY-ME, or you can make some mistakes which are royal pains to correct. SMB Utility is also the same way, but it shows what happens much more accurately.
AGGRESSiON
Newcomer


 





Since: 08-19-06

Last post: 6458 days
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Posted on 08-19-06 07:55 PM Link | Quote
I looked up for about an hour, but all links i found about a english version of smb remodeler were corrupted or the file has not been found.
Can anybody who has it upload it to rapidshare or megaupload?
Googie

390








Since: 11-22-05
From: Corona Queens New York

Last post: 6285 days
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Posted on 08-21-06 10:19 PM Link | Quote
Here's a copy that's partially translated into english. Dcahrakos translated alot of it though, but you still see some (?) in some windows in the editor.
Deleted User
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Since: 05-08-06

Last post: None
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Posted on 08-23-06 02:16 PM Link | Quote
I think SMB Utility is more accurate because of the level pointers. While you add objects using this option it increases their level pointers while YY-ME does not. It's all about the level pointers while you add objects in the game. AP even set up some tips on SMB Utiliity
AGGRESSiON
Newcomer


 





Since: 08-19-06

Last post: 6458 days
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Posted on 08-23-06 04:13 PM Link | Quote
much thanks googie.

question for tecna: how can i add new objects i don't find it, maybe i see it every time, but didn't notice...
Deleted User
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Since: 05-08-06

Last post: None
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Posted on 08-24-06 02:17 PM Link | Quote
Originally posted by AGGRESSiON

question for tecna: how can i add new objects i don't find it, maybe i see it every time, but didn't notice...


If you're using SMB utility, just right click of an object or sprite and send them onto another room. It's much easier this way than adding objects using YY-ME or replacing FD on a level in your hex editor. Those requires level and sprite offset pointers to do so in the hex editor.

So use SMB Utility for your own use.
AGGRESSiON
Newcomer


 





Since: 08-19-06

Last post: 6458 days
Last view: 6458 days
Posted on 08-26-06 04:12 PM Link | Quote
Thanks, worked great!
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