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05-19-24 12:27 PM
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Acmlm's Board - I3 Archive - General Gaming - Madden 2007 / "Maddenoliday" New poll | |
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NSNick

Gohma
IF ALL ELSE
FAILS USE FIRE
BOOZE








Since: 11-17-05
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Posted on 08-18-06 04:14 PM Link | Quote
Originally posted by Dr_Death16
Originally posted by witeasprinwow
EDIT:

Not only has the 360 fatigue bug been confirmed, but there is already a patch in the works.


Ugh, this is why I have no motivation to spend a load of money on new games or systems; the producers always find a way to overlook obvious problems with their software. I'll end up waiting a while before buying anything new.


How does immediately fixing it via a patch equate to overlooking the problem?
Dr_Death16

970


 





Since: 05-07-06
From: Iowa

Last post: 6299 days
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Posted on 08-18-06 05:01 PM Link | Quote
Originally posted by Sexy NSNick
Originally posted by Dr_Death16
Originally posted by witeasprinwow
EDIT:

Not only has the 360 fatigue bug been confirmed, but there is already a patch in the works.


Ugh, this is why I have no motivation to spend a load of money on new games or systems; the producers always find a way to overlook obvious problems with their software. I'll end up waiting a while before buying anything new.


How does immediately fixing it via a patch equate to overlooking the problem?


They overlooked the problem once when they created the game, is what I am referring to, regardless of the fact that they're fixing it. The perfect example of what I have problems with is the original ps2 when it came out, it had serious defects that were fixed later, such as the faulty optical drives, etc. All in all, I'd rather wait the storm out, and buy a complete and probably defect-free product, even if I have to wait a little longer than others.
sandrocklq

Red Cheep-cheep








Since: 07-31-06

Last post: 6437 days
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Posted on 08-18-06 06:10 PM Link | Quote
Something like no fatigue should have been picked up during game testing. Releasing it in a final product and charging $60 is inexcusable. Madden is not supposed to be NFL Blitz.
witeasprinwow









Since: 12-29-05

Last post: 6409 days
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Posted on 08-18-06 06:21 PM Link | Quote
Originally posted by Dr_Death16
All in all, I'd rather wait the storm out, and buy a complete and probably defect-free product, even if I have to wait a little longer than others.


You misunderstand, it's an Xbox Live patch that you can download for free. They haven't announced wether or not future waves of the 360 version will need the patch or not. The versions for other consoles aren't affected.

But yes, I completely agree how ridiculous it is that it slipped through play-testing.


(edited by witeasprinwow on 08-18-06 05:21 PM)
(edited by witeasprinwow on 08-18-06 05:23 PM)
Dr_Death16

970


 





Since: 05-07-06
From: Iowa

Last post: 6299 days
Last view: 6299 days
Posted on 08-18-06 06:43 PM Link | Quote
Originally posted by witeasprinwow
Originally posted by Dr_Death16
All in all, I'd rather wait the storm out, and buy a complete and probably defect-free product, even if I have to wait a little longer than others.


You misunderstand, it's an Xbox Live patch that you can download for free. They haven't announced wether or not future waves of the 360 version will need the patch or not. The versions for other consoles aren't affected.

But yes, I completely agree how ridiculous it is that it slipped through play-testing.


And if one doesn't have XBOX Live, then what? That's expensive as hell, really, the patch is free but the service isn't. It'd be ridiculous for them not to release a new version for the console if there is such a large bug.
witeasprinwow









Since: 12-29-05

Last post: 6409 days
Last view: 6409 days
Posted on 08-18-06 06:52 PM Link | Quote
Originally posted by Dr_Death16
And if one doesn't have XBOX Live, then what? That's expensive as hell, really, the patch is free but the service isn't. It'd be ridiculous for them not to release a new version for the console if there is such a large bug.


The Xbox Live service for the Xbox 360 is completely free if you already have a high-speed internet connection in your house.

There is a better Live package with more features that you have to pay for (Silver vs Gold), but you don't have to have that to get the patch.
Dr_Death16

970


 





Since: 05-07-06
From: Iowa

Last post: 6299 days
Last view: 6299 days
Posted on 08-18-06 07:25 PM Link | Quote
Originally posted by witeasprinwow
Originally posted by Dr_Death16
And if one doesn't have XBOX Live, then what? That's expensive as hell, really, the patch is free but the service isn't. It'd be ridiculous for them not to release a new version for the console if there is such a large bug.


The Xbox Live service for the Xbox 360 is completely free if you already have a high-speed internet connection in your house.

There is a better Live package with more features that you have to pay for (Silver vs Gold), but you don't have to have that to get the patch.


Well, not to sound persistent, but what if one doesn't have DSL, Cable or T1? My point is that I just can't see them assuming that consumers can all obtain the patch... they're going to have to rectify the problem the right way, if they want to avoid that scary thing called "lost profits".
witeasprinwow









Since: 12-29-05

Last post: 6409 days
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Posted on 08-18-06 08:06 PM Link | Quote
Originally posted by Dr_Death16
Well, not to sound persistent, but what if one doesn't have DSL, Cable or T1? My point is that I just can't see them assuming that consumers can all obtain the patch... they're going to have to rectify the problem the right way, if they want to avoid that scary thing called "lost profits".


Not sure. People speculated that you might be able to download a patch with any internet connection via a PC and then burn it or otherwise upload it to the Xbox.

And who knows, maybe the next wave of copies will have the patch already applied. I was just speculating.
Schweiz oder etwas
[12:55] (Dr_Death16); I swear, the word drama needs to be stricken from the dictionary, for I've heard it so many times, it will permanently be imprinted on my brain








Since: 11-17-05
From: Kingston, Rhode Island

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Posted on 08-19-06 11:02 AM Link | Quote
So do you actively control players during the plays? What wite was saying earlier kind of implied to me that you don't. You just call plays and watch them unfold and see where it gets you.
witeasprinwow









Since: 12-29-05

Last post: 6409 days
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Posted on 08-19-06 11:59 AM Link | Quote
Originally posted by Sexy Grey
So do you actively control players during the plays? What wite was saying earlier kind of implied to me that you don't. You just call plays and watch them unfold and see where it gets you.


For the most part if you don't take control of a guy then the AI controls him. The exceptions are: If you are running the ball and not controlling a blocker for the halfback, then you have to control the halfback. If you are in a passing play and have yet to throw the ball, you have to control all the quarterback's movements and tell him when to throw / who to throw to / how to throw it. If you are controlling a wide reciever after the catch, you have to control him from then on out. On kicks you control the kicker (they have a timing-based thing that comes up for accuracy / power / direction) or the kick returner.

On defense you can cycle through guys much more freely than you can on offense. Essentially you can control anyone, or choose to control noone and let the AI run the defense based on your play. There's a button that gives you control of the guy closest to the ball.

What I meant is that, to some degree, you have to control one guy (Two if you like playing with four people, but nobody does that) and hope that the other 10 people on the team all do their job properly. There's still some strategy to it though. Players have stats in different attributes, which makes them more/less likely to mess up certain actions. Being aware of these and tailoring your strategy to make use of your good players and compensate for your bad players is part of good strategy. (For example, pretend you have two defensive backs: #1, the tall physical one, and #2, the fast one. If your opponent has a real speedy wide reciever, you will want to put #2 to cover him. Even though he's not as good overall, putting the slower back on the fast reciever is asking to be burnt.)

Another example: if your offensive line is terrible, but you have a good blocking fullback, you might use a lot of formations with the fullback and audible him to block every down.


(edited by witeasprinwow on 08-19-06 11:01 AM)
(edited by witeasprinwow on 08-19-06 11:05 AM)
(edited by witeasprinwow on 08-19-06 11:10 AM)
(edited by witeasprinwow on 08-19-06 11:37 AM)
Dr_Death16

970


 





Since: 05-07-06
From: Iowa

Last post: 6299 days
Last view: 6299 days
Posted on 08-19-06 12:19 PM Link | Quote
Originally posted by Sexy Grey
So do you actively control players during the plays? What wite was saying earlier kind of implied to me that you don't. You just call plays and watch them unfold and see where it gets you.


There's coach mode, which is exactly like what you're describing. They even created a game called "NFL Head Coach" that lets you do all the coaching/GM responsibilites; I can't play that way though; it'd drive me nuts to see the QB throw an interception or miss an open receiver when I wasn't in control.

However, possibly the most fun part of the game is free agency and the draft, developing young talent that you drafted is just interesting to me.
witeasprinwow









Since: 12-29-05

Last post: 6409 days
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Posted on 08-19-06 05:00 PM Link | Quote
Originally posted by Dr_Death16
There's coach mode, which is exactly like what you're describing. They even created a game called "NFL Head Coach" that lets you do all the coaching/GM responsibilites; I can't play that way though; it'd drive me nuts to see the QB throw an interception or miss an open receiver when I wasn't in control.


I played this mode for a while, with the Fantasy Draft Franchise thing on as well.

David Carr was my quarterback, Jamal Lewis my HB.

I told him to run a HB screen to Jamal. Instead he holds onto the fucking ball and throws DOWN THE FIELD at the WR whose route is just supposed to be a decoy.

I almost had a heart attack at first, but somehow the fucker came down with the ball.
sandrocklq

Red Cheep-cheep








Since: 07-31-06

Last post: 6437 days
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Posted on 08-21-06 01:14 PM Link | Quote
Isn't computer AI wonderful.

Definitely the biggest drawback to sports games is the way the computer controlled players act. Usually they are either god like or can be exploited in some fashion.
witeasprinwow









Since: 12-29-05

Last post: 6409 days
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Posted on 08-21-06 04:59 PM Link | Quote
seven hours seven hours seven hours seven hours Seven Hours SEVEN HOURS SEVEN HOURS SEVEN HOURS SEVEN HOURS SEVEN HOURS SEVEN HOURS

SEVEN HOURS


Yeah, I'm a BIT excited. I'm picking up my copy at midnight tonight and playing it with some friends. I'll post a quickie review tommorow morning.
NSNick

Gohma
IF ALL ELSE
FAILS USE FIRE
BOOZE








Since: 11-17-05
From:

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Posted on 08-21-06 06:05 PM Link | Quote
Yesterday I got to call all like 150 people on our preorder list about our midnight sale tonight. O

And tonight I work the midnight sale, which I wouldn't care about, except I have to clean/pack.
witeasprinwow









Since: 12-29-05

Last post: 6409 days
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Posted on 08-22-06 02:51 AM Link | Quote
I own it now.

In short: It's pretty good.

Passing seems more accurate. Also, sometimes QB vision is on while passing and sometimes it's off, and I can't determine what causes that to switch.

Also, recievers seem better. I remember a lot of dropped balls in Maddens '04-'06. In the one game I've played (Ravens vs Bengals), only one ball was dropped, on about 25 completions over both teams.

All the team ratings are more even. Last year there were a number of mid-70's and mid-90's teams. This year everyone is hovering around low 90's to low 80's.

Running the ball is SO much fun now. Jamal runs so fucking hard... And you can drag players with you as you run. Meaning that if you get hit 3 yards into a run you still might be able to go another 2 yards or so while you're being brought down.

Haven't really messed with lead blocking control much. Most of the time I just end up blocking the wrong guy.

I'll play Skins v Saints and turn it in for the night.


(edited by witeasprinwow on 08-22-06 11:28 AM)
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