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05-22-24 03:29 PM
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Acmlm's Board - I3 Archive - SMW Hacking - ASM hack idea. (Sprite graphics related) New poll | |
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HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6303 days
Last view: 6303 days
Posted on 08-20-06 05:34 PM Link | Quote
Originally posted by Glyph Phoenix
Just remember that I told you so when all you've gotten done is a buggy, pre-alpha level editor that does a couple mildly useful tricks and you decide you don't want to work on it anymore.

Are you basing this on how buggy and incomplete HOM is? Because that version's really old.

Anyway if someone tries and fails, no harm done. If they succeed, bonus. You may have a point in regards to adding complication but I think good coding should help for the most part.
The only thing that gets me is that you think a multi-platform editor is a bad idea. WTF?
Glyphodon



 





Since: 11-18-05

Last post: 6343 days
Last view: 6324 days
Posted on 08-20-06 05:53 PM Link | Quote
Originally posted by HyperHacker
Anyway if someone tries and fails, no harm done.

I'd say trying a big project and failing causes harm, and I'd say trying to make a big project that needs a lot of work before it becomes useful to much of anyone is kind of a waste, too. I've already said pretty much everything I have to say against that, though.

Originally posted by HyperHacker
Are you basing this on how buggy and incomplete HOM is?

I'm basing it on how various "general" SMW editors have turned out. Lunar Magic worked out well as a general editor, true, but it wasn't made while a powerful editor already existed that does the same thing.

Originally posted by HyperHacker
The only thing that gets me is that you think a multi-platform editor is a bad idea.

I said it would be nice. I meant that keeping more than one version for different OS's would involve even more work and make things more complicated, as if a project like this weren't already. I also meant that if a new editor were made for the different operating systems, the editor still wouldn't be completely compatible with LM. I didn't say that right at all, though.
wtfweb

Red Koopa








Since: 02-10-06

Last post: 6313 days
Last view: 6303 days
Posted on 08-21-06 01:41 AM Link | Quote
so umm

fusoya's said that he will never, under any circumstances, release lunar magic's source?
Goldensunboy

Snifit








Since: 12-30-05
From: Georgia

Last post: 6307 days
Last view: 6307 days
Posted on 08-21-06 02:13 AM Link | Quote
Originally posted by FuSoYa, from the archive
Rather than address all the individual points that have been brought up, I'll cut to the heart of the matter. The primary problem I have with releasing LM's source is two-fold:

1) I'm neutral on open source in general, and tend towards closed source for my own projects. It's simply a matter of personal preference, as I'm aware of the pros and cons of both. While I have released source before, there must usually be a compelling reason to do so to overcome my own reluctance in the matter. Which brings us to the second point...

2) It's done.
Originally posted by BMF54123
FuSoYa doesn't want to release the source, FuSoYa doesn't have to release the source. Plain and simple. It's his and he can do as he pleases with it, and this constant pestering of him to release it got old a long time ago. He's gone FAR above and beyond the call of duty in giving us as fully-featured an editor as he did, considering it was done in his free time, and he got NO compensation for it. Now, think about it--is it really fair to pester him for ANYTHING? How do you think he feels, being asked to give and give and give some more, without receiving anything in return, except maybe an occasional "thx Fu "?
I wholeheartedly concur with BMF's statement. Lunar Magic successfully does what it was designed to do, and does it exceedingly well in my opinion. I'm content to leave it as it is, except for any critical bugs that come to light.

While I don't intend to go anywhere at the moment, I also don't intend to be at the forefront of SMW hacking now that LM's development is over and DWTLC is done. If this community wishes to grow from here on in, it will have to start taking the initiative to do so on its own. Separate tools can indeed be made to edit what LM does not.
Yep, unless someone goes to his house and hacks his computer, noon'e ever getting Lunar Magic's source. As he said, separate tools can be designed (and tons have already been made, about half of them by Smallhacker. ). If the smart people *GSBoy backs away* make a new editor for SMW, then the whole discussion of this thread would be possible.
Xkeeper
Took the board down in a blaze of glory, only to reveal how truly moronical ||bass is.


 





Since: 11-17-05
From: Henderson, Nevada

Last post: 6303 days
Last view: 6303 days
Skype
Posted on 08-21-06 06:17 PM Link | Quote
Originally posted by Glyph Phoenix
Originally posted by HyperHacker
The only thing that gets me is that you think a multi-platform editor is a bad idea.

I said it would be nice. I meant that keeping more than one version for different OS's would involve even more work and make things more complicated, as if a project like this weren't already. I also meant that if a new editor were made for the different operating systems, the editor still wouldn't be completely compatible with LM. I didn't say that right at all, though.

Well-written code needs little to no modification to run on various OSes.

I know for a fact Acmlm's RPG battle client compiled under both Windows and Linux and ran great in both, with no code modification required.
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