(Link to AcmlmWiki) Offline: thank ||bass
Register | Login
Views: 13,040,846
Main | Memberlist | Active users | Calendar | Chat | Online users
Ranks | FAQ | ACS | Stats | Color Chart | Search | Photo album
05-04-24 02:17 PM
0 users currently in ROM Hacking.
Acmlm's Board - I3 Archive - ROM Hacking - How do you get DS palette Offsets? New poll | |
Add to favorites | Next newer thread | Next older thread
User Post
Dark-Aries
Newcomer


 





Since: 08-02-06

Last post: 6430 days
Last view: 6430 days
Posted on 08-15-06 04:52 PM Link | Quote
I'm not this new to Rom hacking...I've just never worked with DS roms before. Now I uses unLz.Gba to get image of sprites. I change the pallete but I don't get it. I said forget it and loaded the raw file I saved into tile molester. I set the block size and everything is good. Cept you can't get DS save states and the only way to get the correct palette is by getting the right offset....does this involve me looking through all the hex in the rom or some other method? And I have tried emulating to the point of where the the sprites I want are are riping the colours...to bad I can't get to actually playing the game....
Kyoufu Kawa
Intends to keep Rom Hacking in one piece until the end








Since: 11-18-05
From: Catgirl Central Station

Last post: 6284 days
Last view: 6284 days
Posted on 08-15-06 04:58 PM Link | Quote
Fun fact: DS colors are the same format as GBA and SNES.

I for one use whatever VRAM viewer the emulator might pack to list a couple colors, byteswap 'em and then search for the resulting hex string in a hex editor.

Instant location(s).
Dark-Aries
Newcomer


 





Since: 08-02-06

Last post: 6430 days
Last view: 6430 days
Posted on 08-15-06 05:03 PM Link | Quote
I never new that...cool fun fact. anyways thx for the help.
Kyoufu Kawa
Intends to keep Rom Hacking in one piece until the end








Since: 11-18-05
From: Catgirl Central Station

Last post: 6284 days
Last view: 6284 days
Posted on 08-15-06 05:43 PM Link | Quote
No problem, glad to be of service.
Dark-Aries
Newcomer


 





Since: 08-02-06

Last post: 6430 days
Last view: 6430 days
Posted on 08-16-06 01:38 PM Link | Quote
I only now have one more question...witch i forgot to ask...how do i get the size for the offset in tile molester? I've just usually used savestaes and never using the offsets so ya..
Kyoufu Kawa
Intends to keep Rom Hacking in one piece until the end








Since: 11-18-05
From: Catgirl Central Station

Last post: 6284 days
Last view: 6284 days
Posted on 08-16-06 02:14 PM Link | Quote
Well, I always enter 256 and edit the value in the XML file later on.
Dark-Aries
Newcomer


 





Since: 08-02-06

Last post: 6430 days
Last view: 6430 days
Posted on 08-16-06 02:21 PM Link | Quote
ok. I geuss I'm pretty much fully set. thx again.
Kyoufu Kawa
Intends to keep Rom Hacking in one piece until the end








Since: 11-18-05
From: Catgirl Central Station

Last post: 6284 days
Last view: 6284 days
Posted on 08-16-06 02:29 PM Link | Quote
Again, no problem.
Heran Bago

Micro-Goomba








Since: 06-13-06

Last post: 6365 days
Last view: 6365 days
Posted on 08-16-06 06:15 PM Link | Quote
Fun fact: RGB555 is also called highcolor. That's the SNES/32X/GBA/NDS color right there.

Funner fact: The DS can support 16 256-color palletes on one screen, and another on the top. That's a fuckton of colors!
Add to favorites | Next newer thread | Next older thread
Acmlm's Board - I3 Archive - ROM Hacking - How do you get DS palette Offsets? |


ABII

Acmlmboard 1.92.999, 9/17/2006
©2000-2006 Acmlm, Emuz, Blades, Xkeeper

Page rendered in 0.017 seconds; used 381.11 kB (max 460.98 kB)