Register | Login | |||||
Main
| Memberlist
| Active users
| Calendar
| Chat
| Online users Ranks | FAQ | ACS | Stats | Color Chart | Search | Photo album |
| |
0 users currently in SMW Hacking. |
Acmlm's Board - I3 Archive - SMW Hacking - Dino-Rhino | New poll | | |
Add to favorites | Next newer thread | Next older thread |
User | Post | ||
ibz10g Spiny Since: 08-10-06 From: Altoona, Iowa Last post: 6473 days Last view: 6473 days |
| ||
I could be wrong, but judging by the circled tiles below, it looks like dino-rhino was supposed to shoot fireballs from its mount similar to the dino torch or reznor
is there a way to make him do this? |
|||
Alastor Fearless Moderator Hero Since: 11-17-05 From: An apartment by DigiPen, Redmond, Washington Last post: 6427 days Last view: 6427 days |
| ||
It uses the same graphics as Reznor, those are Reznor's fireball frames =/ | |||
ibz10g Spiny Since: 08-10-06 From: Altoona, Iowa Last post: 6473 days Last view: 6473 days |
| ||
well not really
see on the left is the unused fireballs (similar to yoshi's red koopa shell fireballs, only facing up) and the unused dinorhino tiles and on the right is reznor and it's fireballs |
|||
Raccoon Sam Boomerang Brother Custom Title Since: 11-20-05 From: Correct Last post: 6428 days Last view: 6427 days |
| ||
This has been known for months.
I think it's possible to make him do it, but it'd require extensive assembly hacking. |
|||
Knight of Time Red Tektite Since: 11-18-05 From: Canada Last post: 6435 days Last view: 6429 days |
| ||
I think I recall mikeyk made a version of the Dino Rhino enemy in Sprite Tool that can breathe fire. You should check it out. | |||
Alastor Fearless Moderator Hero Since: 11-17-05 From: An apartment by DigiPen, Redmond, Washington Last post: 6427 days Last view: 6427 days |
| ||
Originally posted by ibz10g Quiet, you |
|||
Goldensunboy Snifit Since: 12-30-05 From: Georgia Last post: 6433 days Last view: 6432 days |
| ||
I'm surprised Nintendo never took those graphics out, I hadn't noticed it for a while.
But yes, mikeyk made a Dino Rhino that shoots fire, I guess just because it was an idea that came from the graphics. |
|||
asdf Link's Awakening ಠ_ಠ Since: 11-18-05 Last post: 6429 days Last view: 6427 days |
| ||
Originally posted by Goldensunboy Thing is, using it causes significant slowdown and causes sprites to vanish, as if the memory settings are incorrect. Although it works, you'll have that issue on your hand, so it's not a good idea to use it until that can be sorted out. |
|||
Goldensunboy Snifit Since: 12-30-05 From: Georgia Last post: 6433 days Last view: 6432 days |
| ||
Then maybe Nintendo Edit: Duh. Look at the graphics, of course they made him breathe fire at a point. (edited by Goldensunboy on 08-12-06 07:03 PM) |
|||
asdf Link's Awakening ಠ_ಠ Since: 11-18-05 Last post: 6429 days Last view: 6427 days |
| ||
The problem with that it wouldn't be too difficult for Nintendo to simply correct that with sprite memory settings. It was more than likely something else that made them remove it, but I may be wrong. | |||
Squash Monster Bouncy Since: 11-18-05 From: Right next to myself. Last post: 6436 days Last view: 6429 days |
| ||
They probably had it fully working at some point, then realized that gigantic flames like the ones a Dino-Rhino would be expected to shoot are rather unfair and overly dominating from a gameplay perspective. Then, as the game progressed, they stopped updating the code for them and it stopped being fully compatable with the rest of the game.
But with the groovy new sprite inserting program, it shouldn't be too hard to code a fire-breathing version and gigantic firejet. It could work as a boss, or as a regular enemy if used more sparingly than the standard Dino-Rhino is. |
Add to favorites | Next newer thread | Next older thread |
Acmlm's Board - I3 Archive - SMW Hacking - Dino-Rhino | | |